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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-25 17:20:06 +0100 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-25 17:20:06 +0100 |
commit | d6953a7ea2b20574ade4e0590ce030966c163394 (patch) | |
tree | 3f1f07c56f2c6dc725c359e709e74822c429f178 /source/cFluidSimulator.h | |
parent | Hold item is now dropped when inventory is closed (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cFluidSimulator.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/source/cFluidSimulator.h b/source/cFluidSimulator.h new file mode 100644 index 000000000..758bfc022 --- /dev/null +++ b/source/cFluidSimulator.h @@ -0,0 +1,49 @@ +#pragma once
+
+
+//TODO This definitly needs a better naming :D but how?
+enum Direction
+{
+ X_PLUS,
+ X_MINUS,
+ Y_PLUS,
+ Y_MINUS,
+ Z_PLUS,
+ Z_MINUS,
+ NONE
+};
+
+class Vector3i;
+class cWorld;
+class cFluidSimulator
+{
+public:
+ cFluidSimulator( cWorld* a_World );
+ ~cFluidSimulator();
+
+ virtual void Simulate( float a_Dt );
+ void WakeUp( int a_X, int a_Y, int a_Z );
+
+ //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
+ Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+
+ virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
+ virtual inline bool IsPassableForFluid( char a_BlockID ) = 0;
+
+protected:
+ void AddBlock( int a_X, int a_Y, int a_Z);
+ char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
+
+
+ float m_Timer;
+ cWorld* m_World;
+
+ class FluidData;
+ FluidData* m_Data;
+
+ //Customize
+ char m_FluidBlock;
+ char m_MaxHeight;
+ char m_FlowReduction;
+
+};
\ No newline at end of file |