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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-01 22:57:08 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-01 22:57:08 +0100 |
commit | b5b920dedaa62302795b0b8f3db84a0650d236e0 (patch) | |
tree | f46d1ec70d6519fff2a75f45c08fe37bf4b5538c /source/cFileFormatUpdater.cpp | |
parent | forogt to update all of cPlayer.cpp for player based gamemode. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cFileFormatUpdater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cFileFormatUpdater.cpp b/source/cFileFormatUpdater.cpp index 8516b5b40..733b0e0e4 100644 --- a/source/cFileFormatUpdater.cpp +++ b/source/cFileFormatUpdater.cpp @@ -52,7 +52,7 @@ void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName ) {
Vector3d PlayerPos;
Vector3f PlayerRot;
- short PlayerHealth;
+ short PlayerHealth = 0;
const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
cItem IventoryItems[ NumInventorySlots ];
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