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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/cEntity.h
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/cEntity.h')
-rw-r--r--source/cEntity.h172
1 files changed, 0 insertions, 172 deletions
diff --git a/source/cEntity.h b/source/cEntity.h
deleted file mode 100644
index 15c351a09..000000000
--- a/source/cEntity.h
+++ /dev/null
@@ -1,172 +0,0 @@
-
-#pragma once
-
-
-
-
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-
-
-
-
-#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
-#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
-
-/* Can't use this (yet) because of tolua */
-#define CLASS_PROTOTYPE() \
- CLASS_PROT_ISA(); \
- CLASS_PROT_GETCLASS();
-
-#define CLASS_DEF_ISA( classname, superclass ) \
- bool classname::IsA( const char* a_EntityType ) \
- { \
- if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
- return superclass::IsA( a_EntityType ); \
- }
-
-#define CLASS_DEF_GETCLASS( classname ) \
- const char* classname::GetClass() \
- { \
- return #classname; \
- }
-
-#define CLASS_DEFINITION( classname, superclass ) \
- CLASS_DEF_ISA( classname, superclass ) \
- CLASS_DEF_GETCLASS( classname )
-
-
-
-
-
-class cWorld;
-class cReferenceManager;
-class cClientHandle;
-
-
-
-
-// tolua_begin
-class cEntity
-{
-public:
- enum
- {
- ENTITY_STATUS_HURT = 2,
- ENTITY_STATUS_DEAD = 3,
- ENTITY_STATUS_WOLF_TAMING = 6,
- ENTITY_STATUS_WOLF_TAMED = 7,
- ENTITY_STATUS_WOLF_SHAKING = 8,
- ENTITY_STATUS_EATING_ACCEPTED = 9,
- ENTITY_STATUS_SHEEP_EATING = 10,
- } ;
-
- cEntity(const double & a_X, const double & a_Y, const double & a_Z);
- virtual ~cEntity();
-
- virtual void Initialize(cWorld * a_World);
-
- enum eEntityType
- {
- eEntityType_Entity,
- eEntityType_Player,
- eEntityType_Pickup
- };
-
- virtual unsigned int GetEntityType() { return m_EntityType; }
- virtual bool IsA( const char* a_EntityType );
- virtual const char* GetClass();
- // tolua_end
-
- cWorld * GetWorld(void) const { return m_World; } //tolua_export
-
- const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
- const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
- const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
- const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
- const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
- float GetRotation(void) const {return m_Rot.x; } //tolua_export
- float GetPitch (void) const {return m_Rot.y; } //tolua_export
- float GetRoll (void) const {return m_Rot.z; } //tolua_export
- Vector3f GetLookVector(); //tolua_export
-
- int GetChunkX(void) const {return m_ChunkX; } //tolua_export
- int GetChunkY(void) const {return m_ChunkY; } //tolua_export
- int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
-
- void SetPosX( const double & a_PosX ); //tolua_export
- void SetPosY( const double & a_PosY ); //tolua_export
- void SetPosZ( const double & a_PosZ ); //tolua_export
- void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
- void SetPosition( const Vector3d & a_Pos ); //tolua_export
- void SetRot( const Vector3f & a_Rot ); //tolua_export
- void SetRotation( float a_Rotation ); //tolua_export
- void SetPitch( float a_Pitch ); //tolua_export
- void SetRoll( float a_Roll ); //tolua_export
-
- inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
- inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
-
- void Destroy(); //tolua_export
- void RemoveFromChunk(void); // for internal use in cChunk
-
- virtual void Tick(float a_Dt) = 0; //tolua_export
-
- /** Descendants override this function to send a command to the specified client to spawn the entity on the client.
- To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
- Needs to have a default implementation due to Lua bindings.
- */
- virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); } // tolua_export
-
- void WrapRotation();
-
- // Metadata flags; descendants may override the defaults:
- virtual bool IsOnFire (void) const {return (m_BurnPeriod > 0); }
- virtual bool IsCrouched (void) const {return false; }
- virtual bool IsRiding (void) const {return false; }
- virtual bool IsSprinting(void) const {return false; }
- virtual bool IsRclking (void) const {return false; }
-
-protected:
- virtual void Destroyed() {} // Called after the entity has been destroyed
-
- void SetWorld( cWorld* a_World ) { m_World = a_World; }
- void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
-
- friend class cReferenceManager;
- void AddReference( cEntity*& a_EntityPtr );
- void ReferencedBy( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
-
- static cCriticalSection m_CSCount;
- static int m_EntityCount;
-
- int m_UniqueID;
-
- cReferenceManager* m_Referencers;
- cReferenceManager* m_References;
-
- int m_ChunkX, m_ChunkY, m_ChunkZ;
- Vector3d m_Pos;
- bool m_bDirtyPosition;
-
- Vector3f m_Rot;
- bool m_bDirtyOrientation;
-
- bool m_bDestroyed;
- bool m_bRemovedFromChunk;
-
- eEntityType m_EntityType;
-
- cWorld* m_World;
-
- float m_FireDamageInterval;
- float m_BurnPeriod;
-}; //tolua_export
-
-typedef std::list<cEntity *> cEntityList;
-
-
-
-