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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
commit | e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f (patch) | |
tree | 2519b9736038f7d5374719122b4ba7937d2e309c /source/cEntity.h | |
parent | put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cEntity.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/cEntity.h b/source/cEntity.h index 602abeeaf..509a5c1d5 100644 --- a/source/cEntity.h +++ b/source/cEntity.h @@ -27,6 +27,7 @@ CLASS_DEF_ISA( classname, superclass ) \
CLASS_DEF_GETCLASS( classname )
+class cWorld;
class cReferenceManager;
class Vector3d;
class Vector3f;
@@ -37,7 +38,7 @@ public: //tolua_export cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
virtual ~cEntity(); //tolua_export
- virtual void Initialize(); //tolua_export
+ virtual void Initialize( cWorld* a_World ); //tolua_export
enum ENUM_ENTITY_TYPE //tolua_export
{ //tolua_export
@@ -50,6 +51,7 @@ public: //tolua_export virtual bool IsA( const char* a_EntityType ); //tolua_export
virtual const char* GetClass(); //tolua_export
+ cWorld* GetWorld() { return m_World; } //tolua_export
const Vector3d & GetPosition(); //tolua_export
const double & GetPosX(); //tolua_export
@@ -105,4 +107,6 @@ protected: bool m_bDestroyed;
ENUM_ENTITY_TYPE m_EntityType;
+private:
+ cWorld* m_World;
}; //tolua_export
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