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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-05 17:41:57 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-05 17:41:57 +0100 |
commit | 4d65ffffc0b6f35ac84e310fd4bc9739ea7e0c0a (patch) | |
tree | ccc5f55d8f7a15f08bab8f0222fd1b2f95e5d7a2 /source/cChunk.h | |
parent | Removed redstone debugging: powered dirt blocks change into stone (diff) | |
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Diffstat (limited to 'source/cChunk.h')
-rw-r--r-- | source/cChunk.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/cChunk.h b/source/cChunk.h index dfbbd0c98..aad652c40 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -145,7 +145,10 @@ public: void SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
/// Copies m_BlockData into a_Blocks, only the block types
- void GetBlocks(char a_Blocks[cChunk::c_NumBlocks]);
+ void GetBlocks(char * a_Blocks);
+
+ /// Copies m_BlockData into a_Blocks, the entire array
+ void GetBlockData(char * a_BlockData);
/// Returns true if there is a block entity at the coords specified
bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
@@ -160,7 +163,7 @@ public: int GetPosZ() { return m_PosZ; }
cWorld * GetWorld() { return m_World; }
- void SendTo( cClientHandle * a_Client );
+ // OBSOLETE void SendTo( cClientHandle * a_Client );
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
@@ -206,10 +209,10 @@ public: void CopyBlockDataFrom(const char * a_NewBlockData); // Copies all blockdata, recalculates heightmap (used by chunk loaders)
- char GetLight(char* a_Buffer, int a_BlockIdx);
- char GetLight(char* a_Buffer, int x, int y, int z);
- void SetLight(char* a_Buffer, int a_BlockIdx, char a_Light);
- void SetLight(char* a_Buffer, int x, int y, int z, char light);
+ static char GetNibble(char * a_Buffer, int a_BlockIdx);
+ static char GetNibble(char * a_Buffer, int x, int y, int z);
+ static void SetNibble(char * a_Buffer, int a_BlockIdx, char a_Light);
+ static void SetNibble(char * a_Buffer, int x, int y, int z, char light);
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos );
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