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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
commit1aebcea095e92572a39cb6555cba8517234b156c (patch)
treebbef44ce857aa49b2171ef43bedc2e802fbd5dd8 /source/cChunk.h
parentCan now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChunk.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/cChunk.h b/source/cChunk.h
index 4ff060b30..0cbc11117 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -85,6 +85,8 @@ public:
void AddEntity( cEntity * a_Entity );
void RemoveEntity( cEntity * a_Entity);
+
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick
inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick