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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-15 15:22:44 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-15 15:22:44 +0100 |
commit | 1aebcea095e92572a39cb6555cba8517234b156c (patch) | |
tree | bbef44ce857aa49b2171ef43bedc2e802fbd5dd8 /source/cChunk.h | |
parent | Can now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChunk.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/cChunk.h b/source/cChunk.h index 4ff060b30..0cbc11117 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -85,6 +85,8 @@ public: void AddEntity( cEntity * a_Entity );
void RemoveEntity( cEntity * a_Entity);
+
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick
inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick
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