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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 20:30:06 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 20:30:06 +0100 |
commit | 732b7349faa4ee78fee8da151db47853143c48fd (patch) | |
tree | 6c05ef9f2951b1096e9903f6bcf37428cbb06323 /source/cChunk.cpp | |
parent | Fixed *nix threading issue; (diff) | |
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Diffstat (limited to 'source/cChunk.cpp')
-rw-r--r-- | source/cChunk.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 9d0fc8bdf..f56584cbf 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -257,8 +257,9 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo m_PosX, m_PosZ
);
- // Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case.
- ASSERT(!"Unexpected entity in chunk!");
+ // MD 2012_03_10: This may happen if a mob is generated near the edge of loaded chunks and walks off of the edge.
+ // Older: Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case.
+ // ASSERT(!"Unexpected entity in chunk!");
(*itr)->Destroy();
}
|