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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/cChunk.cpp | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/cChunk.cpp')
-rw-r--r-- | source/cChunk.cpp | 1852 |
1 files changed, 0 insertions, 1852 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp deleted file mode 100644 index d2d680794..000000000 --- a/source/cChunk.cpp +++ /dev/null @@ -1,1852 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#ifndef _WIN32 - #include <cstdlib> -#endif - - -#include "cChunk.h" -#include "cWorld.h" -#include "cWaterSimulator.h" -#include "cLavaSimulator.h" -#include "cClientHandle.h" -#include "cServer.h" -#include "zlib.h" -#include "Defines.h" -#include "cChestEntity.h" -#include "cFurnaceEntity.h" -#include "cSignEntity.h" -#include "cNoteEntity.h" -#include "cTorch.h" -#include "cLadder.h" -#include "cPickup.h" -#include "cRedstone.h" -#include "cItem.h" -#include "cNoise.h" -#include "cRoot.h" -#include "MersenneTwister.h" -#include "cPlayer.h" -#include "BlockArea.h" -#include "cPluginManager.h" -#include "blocks/Block.h" - -#include <json/json.h> - - - - - - - - - -extern bool g_bWaterPhysics; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// sSetBlock: - -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position - : x( a_BlockX ) - , y( a_BlockY ) - , z( a_BlockZ ) - , BlockType( a_BlockType ) - , BlockMeta( a_BlockMeta ) -{ - cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunk: - -cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World) - : m_PosX( a_ChunkX ) - , m_PosY( a_ChunkY ) - , m_PosZ( a_ChunkZ ) - , m_BlockTickX( 0 ) - , m_BlockTickY( 0 ) - , m_BlockTickZ( 0 ) - , m_World( a_World ) - , m_ChunkMap(a_ChunkMap) - , m_IsValid(false) - , m_IsLightValid(false) - , m_IsDirty(false) - , m_IsSaving(false) - , m_StayCount(0) -{ - // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId()); -} - - - - - -cChunk::~cChunk() -{ - // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); - - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - delete *itr; - } - m_BlockEntities.clear(); - - // Remove and destroy all entities that are not players: - cEntityList Entities; - for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - if ((*itr)->GetEntityType() != cEntity::eEntityType_Player) - { - Entities.push_back(*itr); - } - } - for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr) - { - (*itr)->RemoveFromChunk(); - (*itr)->Destroy(); - } - m_Entities.clear(); -} - - - - - -void cChunk::SetValid(void) -{ - m_IsValid = true; - - m_World->GetChunkMap()->ChunkValidated(); -} - - - - - -void cChunk::MarkRegenerating(void) -{ - // Tell all clients attached to this chunk that they want this chunk: - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - (*itr)->AddWantedChunk(m_PosX, m_PosZ); - } // for itr - m_LoadedByClient[] -} - - - - - -bool cChunk::CanUnload(void) -{ - return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); -} - - - - - -void cChunk::MarkSaving(void) -{ - m_IsSaving = true; -} - - - - - -void cChunk::MarkSaved(void) -{ - if (!m_IsSaving) - { - return; - } - m_IsDirty = false; -} - - - - - -void cChunk::MarkLoaded(void) -{ - m_IsDirty = false; - SetValid(); -} - - - - - -void cChunk::MarkLoadFailed(void) -{ - if (m_IsValid) - { - return; - } - - m_HasLoadFailed = true; -} - - - - - -void cChunk::GetAllData(cChunkDataCallback & a_Callback) -{ - a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData (&m_BiomeMap); - a_Callback.BlockTypes (m_BlockTypes); - a_Callback.BlockMeta (m_BlockMeta); - a_Callback.LightIsValid (m_IsLightValid); - a_Callback.BlockLight (m_BlockLight); - a_Callback.BlockSkyLight(m_BlockSkyLight); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - a_Callback.Entity(*itr); - } - - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - a_Callback.BlockEntity(*itr); - } -} - - - - - -void cChunk::SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const HeightMap * a_HeightMap, - const BiomeMap & a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities -) -{ - memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); - - if (a_HeightMap != NULL) - { - memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); - } - - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); - if (a_BlockLight != NULL) - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - if (a_BlockSkyLight != NULL) - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } - - m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - - if (a_HeightMap == NULL) - { - CalculateHeightmap(); - } - - // Append entities to current entity list: - m_Entities.splice(m_Entities.end(), a_Entities); - - // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - delete *itr; - } - std::swap(a_BlockEntities, m_BlockEntities); - - // Create block entities that the loader didn't load; fill them with defaults - CreateBlockEntities(); - - m_HasLoadFailed = false; -} - - - - - -void cChunk::SetLight( - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. - // Postponing until we see how bad it is :) - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); - m_IsLightValid = true; -} - - - - - -void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) -{ - memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); -} - - - - - -void cChunk::GetBlockData(BLOCKTYPE * a_BlockData) -{ - memcpy(a_BlockData, m_BlockTypes, NumBlocks); - memcpy(a_BlockData + MetaOffset, m_BlockMeta, NumBlocks / 2); - memcpy(a_BlockData + LightOffset, m_BlockLight, NumBlocks / 2); - memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2); -} - - - - - -/// Returns true if there is a block entity at the coords specified -bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_BlockX) && - ((*itr)->GetPosY() == a_BlockY) && - ((*itr)->GetPosZ() == a_BlockZ) - ) - { - return true; - } - } // for itr - m_BlockEntities[] - return false; -} - - - - - -/// Sets or resets the internal flag that prevents chunk from being unloaded -void cChunk::Stay(bool a_Stay) -{ - m_StayCount += (a_Stay ? 1 : -1); - ASSERT(m_StayCount >= 0); -} - - - - - -void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) -{ - BroadcastPendingBlockChanges(); - - // Unload the chunk from all clients that have queued unloading: - for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) - { - (*itr)->SendUnloadChunk(m_PosX, m_PosZ); - } - m_UnloadQuery.clear(); - - CheckBlocks(); - - TickBlocks(a_TickRandom); - - // Tick block entities (furnaces) - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ((*itr)->GetBlockType() == E_BLOCK_FURNACE) - { - m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty; - } - } -} - - - - - -void cChunk::BroadcastPendingBlockChanges(void) -{ - sSetBlockVector Changes; - { - cCSLock Lock(m_CSBlockLists); - if (m_PendingSendBlocks.empty()) - { - return; - } - Changes.reserve(m_PendingSendBlocks.size()); - for (std::vector<unsigned int>::iterator itr = m_PendingSendBlocks.begin(), end = m_PendingSendBlocks.end(); itr != end; ++itr) - { - unsigned int index = *itr; - Vector3i RelPos = IndexToCoordinate(index); - Changes.push_back(sSetBlock(m_PosX, m_PosZ, RelPos.x, RelPos.y, RelPos.z, GetBlock(index), GetMeta(index))); - } // for itr - m_PendingSendBlocks[] - m_PendingSendBlocks.clear(); - } - - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) - { - (*itr)->SendBlockChanges(m_PosX, m_PosZ, Changes); - } -} - - - - - -void cChunk::CheckBlocks(void) -{ - cCSLock Lock2(m_CSBlockLists); - unsigned int NumTickBlocks = m_ToTickBlocks.size(); - Lock2.Unlock(); - - if (NumTickBlocks == 0) - { - return; - } - - Lock2.Lock(); - std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks; - m_ToTickBlocks.clear(); - Lock2.Unlock(); - - for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr) - { - unsigned int index = (*itr); - Vector3i BlockPos = IndexToCoordinate(index); - Vector3i WorldPos = PositionToWorldPosition( BlockPos ); - - cBlockHandler * Handler = BlockHandler(GetBlock(index)); - if(!Handler->CanBeAt(m_World, WorldPos.x, WorldPos.y, WorldPos.z)) - { - if(Handler->DropOnUnsuitable()) - { - Handler->DropBlock(m_World, WorldPos.x, WorldPos.y, WorldPos.z); - } - - m_World->SetBlock(WorldPos.x, WorldPos.y, WorldPos.z, E_BLOCK_AIR, 0); - } - } // for itr - ToTickBlocks[] -} - - - - - -void cChunk::TickBlocks(MTRand & a_TickRandom) -{ - // Tick dem blocks - // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) - int RandomX = a_TickRandom.randInt(0x00ffffff); - int RandomY = a_TickRandom.randInt(0x00ffffff); - int RandomZ = a_TickRandom.randInt(0x00ffffff); - int TickX = m_BlockTickX; - int TickY = m_BlockTickY; - int TickZ = m_BlockTickZ; - - // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it - // This is so that SetNextBlockTick() works - for (int i = 0; i < 50; i++, - - // This weird construct (*2, then /2) is needed, - // otherwise the blocktick distribution is too biased towards even coords! - - TickX = (TickX + RandomX) % (Width * 2), - TickY = (TickY + RandomY) % (Height * 2), - TickZ = (TickZ + RandomZ) % (Width * 2), - m_BlockTickX = TickX / 2, - m_BlockTickY = TickY / 2, - m_BlockTickZ = TickZ / 2 - ) - { - - if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) - { - continue; // It's all air up here - } - - unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ ); - BLOCKTYPE ID = m_BlockTypes[Index]; - switch( ID ) - { - case E_BLOCK_CROPS: - { - NIBBLETYPE Meta = GetMeta(Index); - if (Meta < 7) - { - FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta); - } - break; - } - - case E_BLOCK_PUMPKIN_STEM: - case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break; - case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; - case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; - case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; - - - default: - { - cBlockHandler * Handler = BlockHandler(ID); - ASSERT(Handler != NULL); // Happenned on server restart, FS #243 - if (Handler->NeedsRandomTicks()) - { - Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); - } - break; - } - } - } -} - - - - - -void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) -{ - NIBBLETYPE Meta = GetMeta(a_BlockIdx); - if (Meta < 7) - { - FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta); - return; - } - GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom); -} - - - - - -void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ) -{ - // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining. - // NOTE: The desert biomes do not get precipitation, so another check needs to be made. - - // Search for water in a close proximity: - // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles - bool Found = false; - for (int y = a_RelY; y <= a_RelY + 1; y++) - { - for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++) - { - for (int x = a_RelX - 4; x <= a_RelX + 4; x++) - { - BLOCKTYPE BlockType; - NIBBLETYPE Meta; // unused - - if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta)) - { - // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all - return; - } - if ( - (BlockType == E_BLOCK_WATER) || - (BlockType == E_BLOCK_STATIONARY_WATER) - ) - { - Found = true; - break; - } - } // for x - if (Found) - { - break; - } - } // for z - if (Found) - { - break; - } - } // for y - - NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ); - - if (Found) - { - // Water was found, hydrate the block until hydration reaches 7: - if (BlockMeta < 7) - { - FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta); - } - return; - } - - // Water wasn't found, de-hydrate block: - if (BlockMeta > 0) - { - FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta); - return; - } - - // Farmland too dry. If nothing is growing on top, turn back to dirt: - - switch (GetBlock(a_RelX, a_RelY + 1, a_RelZ)) - { - case E_BLOCK_CROPS: - case E_BLOCK_MELON_STEM: - case E_BLOCK_PUMPKIN_STEM: - break; - default: - FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); - break; - } -} - - - - - - -void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) -{ - // Convert the stem BlockType into produce BlockType - BLOCKTYPE ProduceType; - switch (a_BlockType) - { - case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; - case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; - default: - { - ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); - return; - } - } - - // Check if there's another melon / pumpkin around that stem, if so, abort: - bool IsValid; - BLOCKTYPE BlockType[4]; - NIBBLETYPE BlockMeta; // unused - IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); - if ( - !IsValid || - (BlockType[0] == ProduceType) || - (BlockType[1] == ProduceType) || - (BlockType[2] == ProduceType) || - (BlockType[3] == ProduceType) - ) - { - // Neighbors not valid or already taken by the same produce - return; - } - - // Pick a direction in which to place the produce: - int x = 0, z = 0; - int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness - switch (CheckType) - { - case 0: x = 1; break; - case 1: x = -1; break; - case 2: z = 1; break; - case 3: z = -1; break; - } - - // Check that the block in that direction is empty: - switch (BlockType[CheckType]) - { - case E_BLOCK_AIR: - case E_BLOCK_SNOW: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_DEAD_BUSH: - { - break; - } - default: return; - } - - // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok - BLOCKTYPE Soil; - UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); - switch (Soil) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - { - // Place a randomly-facing produce: - UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); - break; - } - } -} - - - - - -void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); - } - else - { - break; - } - } // for i -} - - - - - -void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); - } - else - { - break; - } - } // for i -} - - - - - -bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - return false; - } - - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(BlockIdx); - a_BlockMeta = GetMeta(BlockIdx); - return true; - } - return m_ChunkMap->LockedGetBlock( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType, a_BlockMeta - ); -} - - - - - -bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; - } - return m_ChunkMap->LockedSetBlock( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType, a_BlockMeta - ); -} - - - - - -bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; - } - return m_ChunkMap->LockedFastSetBlock( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType, a_BlockMeta - ); -} - - - - - -int cChunk::GetHeight( int a_X, int a_Z ) -{ - ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); - - if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) - { - return m_HeightMap[a_X + a_Z * Width]; - } - return 0; -} - - - - - -void cChunk::CreateBlockEntities(void) -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = 0; y < Height; y++) - { - ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)cChunkDef::GetBlock(m_BlockTypes, x, y, z); - switch ( BlockType ) - { - case E_BLOCK_CHEST: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); - } - break; - } - - case E_BLOCK_FURNACE: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); - } - break; - } - - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); - } - break; - } - - case E_BLOCK_NOTE_BLOCK: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); - } - break; - } - } // switch (BlockType) - } // for y - } // for z - } // for x -} - - - - - -void cChunk::CalculateHeightmap() -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = Height - 1; y > -1; y--) - { - int index = MakeIndex( x, y, z ); - if (m_BlockTypes[index] != E_BLOCK_AIR) - { - m_HeightMap[x + z * Width] = (unsigned char)y; - break; - } - } // for y - } // for z - } // for x -} - - - - - -void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) -{ - if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width) - { - return; // Clip - } - - ASSERT(IsValid()); // Is this chunk loaded / generated? - - int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ ); - BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index ); - BLOCKTYPE OldBlockType = m_BlockTypes[index]; - m_BlockTypes[index] = a_BlockType; - - SetNibble( m_BlockMeta, index, a_BlockMeta ); - - if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) - { - return; - } - - MarkDirty(); - - { - cCSLock Lock(m_CSBlockLists); - m_PendingSendBlocks.push_back( index ); - } - - // ONLY recalculate lighting if it's necessary! - if( - (g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) || - (g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) || - (g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] ) - ) - { - m_IsLightValid = false; - } - - // Update heightmap, if needed: - if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) - { - if (a_BlockType != E_BLOCK_AIR) - { - SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY); - } - else - { - for (int y = a_RelY - 1; y > 0; --y) - { - if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR) - { - SetHeight(m_HeightMap, a_RelX, a_RelZ, y); - break; - } - } // for y - column in m_BlockData - } - } - - m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) ); - m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) ); - m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) ); - m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) ); - m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) ); - m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) ); - m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) ); - - Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ ); - cBlockEntity* BlockEntity = GetBlockEntity( WorldPos ); - if( BlockEntity ) - { - BlockEntity->Destroy(); - RemoveBlockEntity( BlockEntity ); - delete BlockEntity; - } - switch( a_BlockType ) - { - case E_BLOCK_CHEST: - { - AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); - break; - } - case E_BLOCK_FURNACE: - { - AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); - break; - } - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - { - AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); - break; - } - case E_BLOCK_NOTE_BLOCK: - { - AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } - } // switch (a_BlockType) -} - - - - - -void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) -{ - ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width))); - - ASSERT(IsValid()); - - const int index = MakeIndexNoCheck( a_X, a_Y, a_Z ); - const BLOCKTYPE OldBlock = m_BlockTypes[index]; - const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index ); - if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta)) - { - return; - } - - MarkDirty(); - - m_BlockTypes[index] = a_BlockType; - - { - cCSLock Lock(m_CSBlockLists); - m_PendingSendBlocks.push_back( index ); - } - - SetNibble( m_BlockMeta, index, a_BlockMeta ); - - // ONLY recalculate lighting if it's necessary! - if( - (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) || - (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) || - (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] ) - ) - { - m_IsLightValid = false; - } - - // Update heightmap, if needed: - if (a_Y >= m_HeightMap[a_X + a_Z * Width]) - { - if (a_BlockType != E_BLOCK_AIR) - { - m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y; - } - else - { - for (int y = a_Y - 1; y > 0; --y) - { - if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR) - { - m_HeightMap[a_X + a_Z * Width] = (unsigned char)y; - break; - } - } // for y - column in m_BlockData - } - } -} - - - - - -void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) -{ - unsigned int index = MakeIndex(a_RelX, a_RelY, a_RelZ); - if (index == INDEX_OUT_OF_RANGE) - { - LOGWARN("cChunk::SendBlockTo Index out of range!"); - return; - } - - if (a_Client == NULL) - { - // Queue the block for all clients in the chunk (will be sent in Tick()) - m_PendingSendBlocks.push_back(index); - return; - } - - Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); -} - - - - - -void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) -{ - cCSLock Lock(m_CSBlockLists); - m_BlockEntities.push_back( a_BlockEntity ); -} - - - - - -cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z) -{ - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_X) && - ((*itr)->GetPosY() == a_Y) && - ((*itr)->GetPosZ() == a_Z) - ) - { - return *itr; - } - } // for itr - m_BlockEntities[] - - return NULL; -} - - - - - -void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) -{ - cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); - if (be != NULL) - { - be->UsedBy(a_Player); - } -} - - - - - -void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) -{ - double PosX = a_Player->GetPosX(); - double PosY = a_Player->GetPosY(); - double PosZ = a_Player->GetPosZ(); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup ) - { - continue; // Only pickups - } - float DiffX = (float)((*itr)->GetPosX() - PosX ); - float DiffY = (float)((*itr)->GetPosY() - PosY ); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); - float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; - if (SqrDist < 1.5f * 1.5f) // 1.5 block - { - MarkDirty(); - (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player ); - } - } -} - - - - - -void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - // Also sends update packets to all clients in the chunk - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_PosX) && - ((*itr)->GetPosY() == a_PosY) && - ((*itr)->GetPosZ() == a_PosZ) && - ( - ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || - ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) - ) - ) - { - MarkDirty(); - (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); - m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); - } - } // for itr - m_BlockEntities[] -} - - - - - -void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) -{ - cCSLock Lock(m_CSBlockLists); - MarkDirty(); - m_BlockEntities.remove( a_BlockEntity ); -} - - - - - -bool cChunk::AddClient(cClientHandle* a_Client) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (a_Client == *itr) - { - // Already there, nothing needed - return false; - } - } - m_LoadedByClient.push_back( a_Client ); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) - { - LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); - (*itr)->SpawnOn(*a_Client); - } - return true; -} - - - - - -void cChunk::RemoveClient( cClientHandle* a_Client ) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (*itr != a_Client) - { - continue; - } - - m_LoadedByClient.erase(itr); - - if (!a_Client->IsDestroyed()) - { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) - { - LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); - a_Client->SendDestroyEntity(*(*itr)); - } - } - return; - } // for itr - m_LoadedByClient[] -} - - - - - -bool cChunk::HasClient( cClientHandle* a_Client ) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if ((*itr) == a_Client) - { - return true; - } - } - return false; -} - - - - - -bool cChunk::HasAnyClients(void) -{ - return !m_LoadedByClient.empty(); -} - - - - - -void cChunk::AddEntity( cEntity * a_Entity) -{ - if (a_Entity->GetEntityType() != cEntity::eEntityType_Player) - { - MarkDirty(); - } - m_Entities.push_back( a_Entity ); -} - - - - - -void cChunk::RemoveEntity(cEntity * a_Entity) -{ - size_t SizeBefore = m_Entities.size(); - m_Entities.remove(a_Entity); - size_t SizeAfter = m_Entities.size(); - - if (SizeBefore != SizeAfter) - { - // Mark as dirty if it was a server-generated entity: - if (a_Entity->GetEntityType() != cEntity::eEntityType_Player) - { - MarkDirty(); - } - } -} - - - - - -bool cChunk::ForEachEntity(cEntityCallback & a_Callback) -{ - // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_Entitites[] - return true; -} - - - - - -bool cChunk::ForEachChest(cChestCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) - { - continue; - } - if (a_Callback.Item((cChestEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - { - break; - } - default: - { - continue; - } - } - if (a_Callback.Item((cFurnaceEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cChestEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - { - break; - } - default: - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - } // switch (BlockType) - - // The correct block entity is here, - if (a_Callback.Item((cFurnaceEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_WALLSIGN: - case E_BLOCK_SIGN_POST: - { - a_Line1 = ((cSignEntity *)*itr)->GetLine(0); - a_Line2 = ((cSignEntity *)*itr)->GetLine(1); - a_Line3 = ((cSignEntity *)*itr)->GetLine(2); - a_Line4 = ((cSignEntity *)*itr)->GetLine(3); - return true; - } - } // switch (BlockType) - - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z ) -{ - if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip - - return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ]; -} - - - - - -BLOCKTYPE cChunk::GetBlock( int a_BlockIdx ) -{ - if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0; - return m_BlockTypes[ a_BlockIdx ]; -} - - - - - -void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); - a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendPlayerAnimation(a_Player, a_Animation); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntLook(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntHeadLook(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendDestroyEntity(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityStatus(a_Entity, a_Status); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendMetadata(a_Pawn); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - a_Entity.SpawnOn(*(*itr)); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendCollectPickup(a_Pickup, a_Player); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list - cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) - { - return; - } - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - Entity->SendTo(*(*itr)); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) - { - return; - } - Entity->SendTo(a_Client); -} - - - - - -void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) -{ - a_BlockY = a_RelY; - a_BlockX = m_PosX * Width + a_RelX; - a_BlockZ = m_PosZ * Width + a_RelZ; -} - - - - - -Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) -{ - return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ); -} - - - - - -#if !C_CHUNK_USE_INLINE -# include "cChunk.inl.h" -#endif - - - - |