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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
commit | e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f (patch) | |
tree | 2519b9736038f7d5374719122b4ba7937d2e309c /source/cChestEntity.h | |
parent | put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChestEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h index 5170b168d..785f57553 100644 --- a/source/cChestEntity.h +++ b/source/cChestEntity.h @@ -16,7 +16,7 @@ class cNBTData; class cChestEntity : public cBlockEntity, public cWindowOwner
{
public:
- cChestEntity(int a_X, int a_Y, int a_Z);
+ cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
virtual ~cChestEntity();
virtual void Destroy();
|