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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-02 15:54:33 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-02 15:54:33 +0200 |
commit | f075bed23c9a00e8e73f4580360d0c8900a3cfc7 (patch) | |
tree | af01ac76821fc65724e493969e57a568d7464676 /source/cChestEntity.h | |
parent | Exported cWorld::DoWithChestAt to Lua (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cChestEntity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h index b129bf429..1e186dc9c 100644 --- a/source/cChestEntity.h +++ b/source/cChestEntity.h @@ -41,7 +41,7 @@ public: virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy( cPlayer * a_Player ) override; //tolua_export + virtual void UsedBy( cPlayer * a_Player ); //tolua_export cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua? void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; } |