diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-15 15:22:44 +0100 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-15 15:22:44 +0100 |
commit | 1aebcea095e92572a39cb6555cba8517234b156c (patch) | |
tree | bbef44ce857aa49b2171ef43bedc2e802fbd5dd8 /source/cChestEntity.cpp | |
parent | Can now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol (diff) | |
download | cuberite-1aebcea095e92572a39cb6555cba8517234b156c.tar cuberite-1aebcea095e92572a39cb6555cba8517234b156c.tar.gz cuberite-1aebcea095e92572a39cb6555cba8517234b156c.tar.bz2 cuberite-1aebcea095e92572a39cb6555cba8517234b156c.tar.lz cuberite-1aebcea095e92572a39cb6555cba8517234b156c.tar.xz cuberite-1aebcea095e92572a39cb6555cba8517234b156c.tar.zst cuberite-1aebcea095e92572a39cb6555cba8517234b156c.zip |
Diffstat (limited to '')
-rw-r--r-- | source/cChestEntity.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp index e96d4bbb2..c79057829 100644 --- a/source/cChestEntity.cpp +++ b/source/cChestEntity.cpp @@ -184,7 +184,7 @@ void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server ) -void cChestEntity::UsedBy( cPlayer & a_Player )
+void cChestEntity::UsedBy( cPlayer * a_Player )
{
LOG("Used a chest");
// m_Content[0].m_ItemCount = 1;
@@ -203,10 +203,10 @@ void cChestEntity::UsedBy( cPlayer & a_Player ) }
if ( GetWindow() )
{
- if( a_Player.GetWindow() != GetWindow() )
+ if( a_Player->GetWindow() != GetWindow() )
{
- a_Player.OpenWindow( GetWindow() );
- GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
+ a_Player->OpenWindow( GetWindow() );
+ GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
}
}
cPacket_BlockAction ChestOpen;
@@ -215,7 +215,7 @@ void cChestEntity::UsedBy( cPlayer & a_Player ) ChestOpen.m_PosZ = GetPosZ();
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
- m_World->GetChunkOfBlock(m_PosX, m_PosY, m_PosZ)->Broadcast(&ChestOpen);
+ m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
}
|