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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-09 14:42:28 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-09 14:42:28 +0100 |
commit | f43b65cf53274d1bbb43e2041ce72ff9eb68a7c8 (patch) | |
tree | 6799433ae65c4d4331bbfd6bcabe5bac38f6376c /source/cAggressiveMonster.cpp | |
parent | Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 ) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cAggressiveMonster.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cAggressiveMonster.cpp b/source/cAggressiveMonster.cpp index 54d204c8b..e597bfed8 100644 --- a/source/cAggressiveMonster.cpp +++ b/source/cAggressiveMonster.cpp @@ -24,7 +24,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) { m_ChaseTime += a_Dt;
if( m_Target )
{
- if(m_Target->GetEntityType() == cEntity::E_PLAYER)
+ if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() == 1)
|