diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-29 15:59:32 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-29 15:59:32 +0200 |
commit | 4df23d19b7be2f274974e3dfe91e716e6296f11c (patch) | |
tree | 144451e77d8363c4c4d15c4f634c30bdf0728131 /source/blocks | |
parent | Extended the cFile interface with Printf() (diff) | |
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Diffstat (limited to 'source/blocks')
46 files changed, 0 insertions, 2538 deletions
diff --git a/source/blocks/BlockBed.h b/source/blocks/BlockBed.h deleted file mode 100644 index cbef5bb4d..000000000 --- a/source/blocks/BlockBed.h +++ /dev/null @@ -1,123 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Sign.h"
-#include "../Player.h"
-
-class cBlockBedHandler : public cBlockHandler
-{
-public:
- cBlockBedHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
-
- }
-
-
-
-
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- if( a_Dir != 1 ) // Can only be placed on the floor
- return;
-
- NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
- Vector3i Direction = MetaDataToDirection( Meta );
-
- if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
- {
- return;
- }
-
- a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
- a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
-
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
-
-
-
-
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- Vector3i ThisPos( a_X, a_Y, a_Z );
- Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
- if (OldMeta & 0x8)
- {
- // Was pillow
- if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
- {
- a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
- }
- }
- else
- {
- // Was foot end
- if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
- {
- a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
- }
- }
- }
-
-
-
-
-
- virtual int GetDropID() override
- {
- return E_ITEM_BED;
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
-
-
-
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
-
-
-
-
- static NIBBLETYPE RotationToMetaData( float a_Rotation )
- {
- a_Rotation += 180 + (180/4); // So its not aligned with axis
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
-
- a_Rotation = (a_Rotation/360) * 4;
-
- return ((char)a_Rotation+2) % 4;
- }
-
-
-
-
-
- static Vector3i MetaDataToDirection( NIBBLETYPE a_MetaData )
- {
- switch( a_MetaData )
- {
- case 0: // south +z
- return Vector3i(0, 0, 1);
- case 1: // west -x
- return Vector3i(-1, 0, 0);
- case 2: // north -z
- return Vector3i(0, 0, -1);
- case 3: // east +x
- return Vector3i(1, 0, 0);
- };
- return Vector3i();
- }
-};
diff --git a/source/blocks/BlockCactus.h b/source/blocks/BlockCactus.h deleted file mode 100644 index 964646299..000000000 --- a/source/blocks/BlockCactus.h +++ /dev/null @@ -1,64 +0,0 @@ -
-#pragma once
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockCactusHandler :
- public cBlockHandler
-{
-public:
- cBlockCactusHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
-
- virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
- {
- BLOCKTYPE Surface = a_World->GetBlock(a_X, a_Y - 1, a_Z);
- if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
- {
- // Cactus can only be placed on sand and itself
- return false;
- }
-
- // Check surroundings. Cacti may ONLY be surrounded by air
- if (
- (a_World->GetBlock(a_X - 1, a_Y, a_Z) != E_BLOCK_AIR) ||
- (a_World->GetBlock(a_X + 1, a_Y, a_Z) != E_BLOCK_AIR) ||
- (a_World->GetBlock(a_X, a_Y, a_Z - 1) != E_BLOCK_AIR) ||
- (a_World->GetBlock(a_X, a_Y, a_Z + 1) != E_BLOCK_AIR)
- )
- {
- return false;
- }
-
- return true;
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
-
- virtual AString GetStepSound(void) override
- {
- return "step.cloth";
- }
-
-};
-
-
-
-
diff --git a/source/blocks/BlockChest.h b/source/blocks/BlockChest.h deleted file mode 100644 index db67fe1c8..000000000 --- a/source/blocks/BlockChest.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once
-#include "BlockEntity.h"
-#include "../World.h"
-#include "../Piston.h"
-#include "../Player.h"
-
-class cBlockChestHandler : public cBlockEntityHandler
-{
-public:
- cBlockChestHandler(BLOCKTYPE a_BlockID)
- : cBlockEntityHandler(a_BlockID)
- {
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-
-};
diff --git a/source/blocks/BlockCloth.h b/source/blocks/BlockCloth.h deleted file mode 100644 index 452ad2237..000000000 --- a/source/blocks/BlockCloth.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockClothHandler : public cBlockHandler
-{
-public:
- cBlockClothHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return a_BlockMeta;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.cloth";
- }
-
-};
diff --git a/source/blocks/BlockCrops.h b/source/blocks/BlockCrops.h deleted file mode 100644 index b30139e79..000000000 --- a/source/blocks/BlockCrops.h +++ /dev/null @@ -1,64 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-class cBlockCropsHandler : public cBlockHandler
-{
-public:
- cBlockCropsHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual bool NeedsRandomTicks() override
- {
- return true;
- }
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_EMPTY;
- }
-
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- MTRand rand;
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- cItems Drops;
-
- if(Meta & 0x7) //Is Wheat
- {
- Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0));
- }
- if(rand.randInt(3) == 0)
- { //Drop an second seed
- Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
- }
- Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
- a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
- }
-
- void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
-
- //TODO: Handle Growing here
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-
-};
diff --git a/source/blocks/BlockDirt.h b/source/blocks/BlockDirt.h deleted file mode 100644 index 5a2487f1b..000000000 --- a/source/blocks/BlockDirt.h +++ /dev/null @@ -1,72 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-class cBlockDirtHandler : public cBlockHandler
-{
-public:
- cBlockDirtHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
-
- virtual bool NeedsRandomTicks() override
- {
- return m_BlockID == E_BLOCK_GRASS;
- }
-
- virtual int GetDropID() override
- {
- return E_BLOCK_DIRT;
- }
-
-
- void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- if (m_BlockID != E_BLOCK_GRASS)
- {
- return;
- }
-
- // Grass becomes dirt if there is something on top of it:
- BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z);
- if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above])
- {
- a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0);
- return;
- }
-
- // Grass spreads to adjacent blocks:
- MTRand rand;
- for (int i = 0; i < 2; i++) // Pick two blocks to grow to
- {
- int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
- int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
-
- BLOCKTYPE DestBlock;
- NIBBLETYPE DestMeta;
- a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, DestBlock, DestMeta);
- if(DestBlock != E_BLOCK_DIRT)
- {
- continue;
- }
-
- BLOCKTYPE AboveDest;
- NIBBLETYPE AboveMeta;
- a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY + 1, a_Z + OfsZ, AboveDest, AboveMeta);
- if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest])
- {
- a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0);
- }
- } // for i - repeat twice
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.gravel";
- }
-
-};
diff --git a/source/blocks/BlockDispenser.h b/source/blocks/BlockDispenser.h deleted file mode 100644 index eee75a39a..000000000 --- a/source/blocks/BlockDispenser.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once
-#include "BlockEntity.h"
-#include "../World.h"
-#include "../Piston.h"
-#include "../Player.h"
-
-class cBlockDispenserHandler : public cBlockEntityHandler
-{
-public:
- cBlockDispenserHandler(BLOCKTYPE a_BlockID)
- : cBlockEntityHandler(a_BlockID)
- {
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
-
-};
\ No newline at end of file diff --git a/source/blocks/BlockDoor.cpp b/source/blocks/BlockDoor.cpp deleted file mode 100644 index deed8a256..000000000 --- a/source/blocks/BlockDoor.cpp +++ /dev/null @@ -1,74 +0,0 @@ -#include "Globals.h"
-#include "BlockDoor.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Doors.h"
-#include "../Player.h"
-
-
-cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
-{
-}
-
-void cBlockDoorHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
-
-}
-
-void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- if (OldMeta & 8)
- {
- // Was upper part of door
- if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
- {
- a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
- }
- }
- else
- {
- // Was lower part
- if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
- {
- a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
- }
- }
-}
-
-void cBlockDoorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
- cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
-}
-
-void cBlockDoorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
- cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
-}
-
-char cBlockDoorHandler::GetDropCount()
-{
- return 1;
-}
-
-void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
- {
- a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
- a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-}
-
-AString cBlockDoorHandler::GetStepSound(void)
-{
- if (m_BlockID == E_BLOCK_WOODEN_DOOR)
- return "step.wood";
-
- else
- return "step.stone";
-}
diff --git a/source/blocks/BlockDoor.h b/source/blocks/BlockDoor.h deleted file mode 100644 index 3316f50a4..000000000 --- a/source/blocks/BlockDoor.h +++ /dev/null @@ -1,31 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockDoorHandler : public cBlockHandler
-{
-public:
- cBlockDoorHandler(BLOCKTYPE a_BlockID);
- virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
- virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
- virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
- virtual AString GetStepSound(void) override;
- virtual char GetDropCount() override;
- virtual bool IsUseable() override
- {
- return true;
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
-
- virtual int GetDropID() override
- {
- return (m_BlockID == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR;
- }
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-};
\ No newline at end of file diff --git a/source/blocks/BlockEntity.h b/source/blocks/BlockEntity.h deleted file mode 100644 index caf6ee342..000000000 --- a/source/blocks/BlockEntity.h +++ /dev/null @@ -1,31 +0,0 @@ -
-#pragma once
-
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockEntityHandler : public cBlockHandler
-{
-public:
- cBlockEntityHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
-
- virtual bool IsUseable() override
- {
- return true;
- }
-};
-
-
-
-
diff --git a/source/blocks/BlockFire.h b/source/blocks/BlockFire.h deleted file mode 100644 index 1fecf9a14..000000000 --- a/source/blocks/BlockFire.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockFireHandler : public cBlockHandler
-{
-public:
- cBlockFireHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override
- {
- a_World->DigBlock(a_X, a_Y, a_Z);
- }
-
- virtual char GetDropCount() override
- {
- return -1;
- }
-
- virtual bool IsClickedThrough() override
- {
- return true;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-
-};
diff --git a/source/blocks/BlockFlower.h b/source/blocks/BlockFlower.h deleted file mode 100644 index 35a55fcac..000000000 --- a/source/blocks/BlockFlower.h +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockFlowerHandler : public cBlockHandler
-{
-public:
- cBlockFlowerHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
- }
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-
-};
diff --git a/source/blocks/BlockFluid.h b/source/blocks/BlockFluid.h deleted file mode 100644 index c5ac660b0..000000000 --- a/source/blocks/BlockFluid.h +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockFluidHandler : public cBlockHandler
-{
-public:
- cBlockFluidHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
-
- }
-
- virtual bool IgnoreBuildCollision() override
- {
- return true;
- }
-
-
-};
\ No newline at end of file diff --git a/source/blocks/BlockFurnace.h b/source/blocks/BlockFurnace.h deleted file mode 100644 index 4157b5049..000000000 --- a/source/blocks/BlockFurnace.h +++ /dev/null @@ -1,27 +0,0 @@ -#pragma once
-#include "BlockEntity.h"
-#include "../World.h"
-#include "../Piston.h"
-#include "../Player.h"
-
-class cBlockFurnaceHandler : public cBlockEntityHandler
-{
-public:
- cBlockFurnaceHandler(BLOCKTYPE a_BlockID)
- : cBlockEntityHandler(a_BlockID)
- {
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_FURNACE;
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
-
-};
\ No newline at end of file diff --git a/source/blocks/BlockGlowstone.h b/source/blocks/BlockGlowstone.h deleted file mode 100644 index 0b906e2fe..000000000 --- a/source/blocks/BlockGlowstone.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockGlowstoneHandler : public cBlockHandler
-{
-public:
- cBlockGlowstoneHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_GLOWSTONE_DUST;
- }
-};
\ No newline at end of file diff --git a/source/blocks/BlockGravel.h b/source/blocks/BlockGravel.h deleted file mode 100644 index da47db9bb..000000000 --- a/source/blocks/BlockGravel.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockGravelHandler : public cBlockHandler
-{
-public:
- cBlockGravelHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.gravel";
- }
-
-};
diff --git a/source/blocks/BlockHandler.cpp b/source/blocks/BlockHandler.cpp deleted file mode 100644 index e6b384a23..000000000 --- a/source/blocks/BlockHandler.cpp +++ /dev/null @@ -1,448 +0,0 @@ -#include "Globals.h"
-#include "BlockHandler.h"
-#include "../Item.h"
-#include "../World.h"
-#include "BlockSand.h"
-#include "BlockGravel.h"
-#include "BlockDoor.h"
-#include "BlockFire.h"
-#include "BlockRedstone.h"
-#include "BlockRedstoneTorch.h"
-#include "BlockRedstoneRepeater.h"
-#include "BlockPiston.h"
-#include "BlockWorkbench.h"
-#include "BlockEntity.h"
-#include "BlockVine.h"
-#include "BlockTallGrass.h"
-#include "BlockSnow.h"
-#include "BlockCloth.h"
-#include "BlockSlab.h"
-#include "BlockDirt.h"
-#include "BlockTorch.h"
-#include "BlockWood.h"
-#include "BlockLeaves.h"
-#include "BlockSapling.h"
-#include "BlockFluid.h"
-#include "BlockChest.h"
-#include "BlockFurnace.h"
-#include "BlockDispenser.h"
-#include "BlockStairs.h"
-#include "BlockLadder.h"
-#include "BlockSign.h"
-#include "BlockCrops.h"
-#include "BlockSugarcane.h"
-#include "BlockFlower.h"
-#include "BlockMushroom.h"
-#include "BlockCactus.h"
-#include "BlockStems.h"
-#include "BlockGlowstone.h"
-#include "BlockStone.h"
-#include "BlockMelon.h"
-#include "BlockIce.h"
-#include "BlockOre.h"
-#include "BlockNote.h"
-#include "BlockBed.h"
-
-
-
-
-
-bool cBlockHandler::m_HandlerInitialized = false;
-cBlockHandler *cBlockHandler::m_BlockHandler[256];
-
-
-
-
-
-cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
-{
- if (!m_HandlerInitialized)
- {
- //We have to initialize
- memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
- m_HandlerInitialized = true;
- }
- if (m_BlockHandler[a_BlockID] != NULL)
- {
- return m_BlockHandler[a_BlockID];
- }
-
- return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
-}
-
-
-
-
-
-cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
-{
- switch(a_BlockID)
- {
- case E_BLOCK_SAND:
- return new cBlockSandHandler(a_BlockID);
- case E_BLOCK_GRAVEL:
- return new cBlockGravelHandler(a_BlockID);
- case E_BLOCK_WOODEN_DOOR:
- case E_BLOCK_IRON_DOOR:
- return new cBlockDoorHandler(a_BlockID);
- case E_BLOCK_FIRE:
- return new cBlockFireHandler(a_BlockID);
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- return new cBlockRedstoneTorchHandler(a_BlockID);
- case E_BLOCK_REDSTONE_WIRE:
- return new cBlockRedstoneHandler(a_BlockID);
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- return new cBlockPistonHandler(a_BlockID);
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- return new cBlockRedstoneRepeaterHandler(a_BlockID);
- case E_BLOCK_WORKBENCH:
- return new cBlockWorkbenchHandler(a_BlockID);
- case E_BLOCK_SNOW:
- return new cBlockSnowHandler(a_BlockID);
- case E_BLOCK_TALL_GRASS:
- return new cBlockTallGrassHandler(a_BlockID);
- case E_BLOCK_VINES:
- return new cBlockVineHandler(a_BlockID);
- case ::E_BLOCK_WOOL:
- return new cBlockClothHandler(a_BlockID);
- case E_BLOCK_WOODEN_SLAB:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- return new cBlockSlabHandler(a_BlockID);
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- return new cBlockWoodHandler(a_BlockID);
- case E_BLOCK_TORCH:
- return new cBlockTorchHandler(a_BlockID);
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- return new cBlockDirtHandler(a_BlockID);
- case E_BLOCK_LEAVES:
- return new cBlockLeavesHandler(a_BlockID);
- case E_BLOCK_SAPLING:
- return new cBlockSaplingHandler(a_BlockID);
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- return new cBlockFluidHandler(a_BlockID);
- case E_BLOCK_DISPENSER:
- return new cBlockDispenserHandler(a_BlockID);
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- return new cBlockFurnaceHandler(a_BlockID);
- case E_BLOCK_CHEST:
- return new cBlockChestHandler(a_BlockID);
- case E_BLOCK_ICE:
- return new cBlockIceHandler(a_BlockID);
- case E_BLOCK_LADDER:
- return new cBlockLadderHandler(a_BlockID);
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- return new cBlockStairsHandler(a_BlockID);
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- return new cBlockSignHandler(a_BlockID);
- case E_BLOCK_CROPS:
- return new cBlockCropsHandler(a_BlockID);
- case E_BLOCK_SUGARCANE:
- return new cBlockSugarcaneHandler(a_BlockID);
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- return new cBlockFlowerHandler(a_BlockID);
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- return new cBlockMushroomHandler(a_BlockID);
- case E_BLOCK_CACTUS:
- return new cBlockCactusHandler(a_BlockID);
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- return new cBlockStemsHandler(a_BlockID);
- case E_BLOCK_GLOWSTONE:
- return new cBlockGlowstoneHandler(a_BlockID);
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_COAL_ORE:
- return new cBlockOreHandler(a_BlockID);
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- return new cBlockStoneHandler(a_BlockID);
- case E_BLOCK_MELON:
- return new cBlockMelonHandler(a_BlockID);
- case E_BLOCK_NOTE_BLOCK:
- return new cBlockNoteHandler(a_BlockID);
- case E_BLOCK_BED:
- return new cBlockBedHandler(a_BlockID);
- default:
- return new cBlockHandler(a_BlockID);
- break;
- }
-}
-
-
-
-
-
-void cBlockHandler::Deinit()
-{
- for(int i = 0; i < 256; i++)
- {
- delete m_BlockHandler[i];
- }
- m_HandlerInitialized = false;
-}
-
-
-
-
-
-cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
-{
- m_BlockID = a_BlockID;
-}
-
-
-
-
-
-void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
- //Notify the neighbors
- NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
- NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
-}
-
-
-
-
-
-void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- //Notify the neighbors
- NeighborChanged(a_World, a_X - 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X + 1, a_Y, a_Z);
- NeighborChanged(a_World, a_X, a_Y - 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y + 1, a_Z);
- NeighborChanged(a_World, a_X, a_Y, a_Z - 1);
- NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
-}
-
-
-
-
-
-void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
-}
-
-
-
-
-
-void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
-}
-
-
-
-
-
-char cBlockHandler::GetDropCount()
-{
- return 1;
-}
-
-
-
-
-
-int cBlockHandler::GetDropID()
-{
- return m_BlockID;
-}
-
-
-
-
-
-NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta)
-{
- return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
-}
-
-
-
-
-
-void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- cItems Drops;
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- char DropCount = GetDropCount();
- short DropItem = (short)GetDropID();
- if (DropCount > 0 && (DropItem != E_ITEM_EMPTY))
- {
- Drops.push_back(cItem(DropItem, DropCount, GetDropMeta(Meta)));
- a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
- }
-}
-
-
-
-
-
-AString cBlockHandler::GetStepSound() {
- return "step.stone";
-}
-
-
-
-
-
-bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- return CanBeAt(a_World, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::IsUseable()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::IsClickedThrough()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::IgnoreBuildCollision()
-{
- return m_BlockID == E_BLOCK_AIR;
-}
-
-
-
-
-
-bool cBlockHandler::NeedsRandomTicks()
-{
- return false;
-}
-
-
-
-
-
-bool cBlockHandler::AllowBlockOnTop()
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::CanBePlacedOnSide()
-{
- return true;
-}
-
-
-
-
-
-bool cBlockHandler::DropOnUnsuitable()
-{
- return true;
-}
-
-
-
-
diff --git a/source/blocks/BlockHandler.h b/source/blocks/BlockHandler.h deleted file mode 100644 index 859870c4a..000000000 --- a/source/blocks/BlockHandler.h +++ /dev/null @@ -1,90 +0,0 @@ -#pragma once
-#include "../Defines.h"
-
-class cWorld;
-class cPlayer;
-
-
-
-class cBlockHandler
-{
-public:
- cBlockHandler(BLOCKTYPE a_BlockID);
-
- // Called when the block gets ticked either by a random tick or by a queued tick
- virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
-
- // Will be called by cBlockHandler::PlaceBlock after the player has placed a new block
- virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
- // Will be called before the player has destroyed a block
- virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
- // Will be called when a new block was placed. Will be called before OnPlacedByPlayer
- virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
- // Will be called before a block gets destroyed / replaced with air
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
- // Will be called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
- virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
- // Notifies all neighbors of the give block about a change
- static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
- // Will be called while the player diggs the block.
- virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
- // Will be called if the user right clicks the block and the block is useable
- virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
- // This function handles the real block placement for the give block by a player and also calls the OnPlacedByPlayer function
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
-
- // Indicates how much items are dropped DEFAULT: 1
- virtual char GetDropCount();
- // Indicates the id dropped by this block DEFAULT: BlockID
- virtual int GetDropID();
- // Indicates the Drop Meta data based on the block meta DEFAULT: BlockMeta
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
- // This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block
- virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
- /// Returns step sound name of block
- virtual AString GetStepSound();
-
- // Indicates whether this block needs random ticks DEFAULT: False
- virtual bool NeedsRandomTicks();
-
- /// Checks if the block can stay at the specified coords in the world
- virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
- virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
-
- /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
- virtual bool AllowBlockOnTop(void);
-
- /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
- virtual bool IsUseable(void);
-
- // Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through
- virtual bool IsClickedThrough(void);
-
- // Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
- virtual bool IgnoreBuildCollision(void);
-
- /// Indicates this block can be placed on the side of other blocks. Default: true
- virtual bool CanBePlacedOnSide();
-
- /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
- virtual bool DropOnUnsuitable();
-
-
- // Static function to get the blockhandler for an specific block id
- static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
-
- // Deletes all initialised block handlers
- static void Deinit();
-
-protected:
- BLOCKTYPE m_BlockID;
- // Creates a new blockhandler for the given block id. For internal use only, use GetBlockHandler instead.
- static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
- static cBlockHandler *m_BlockHandler[256];
- static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
-};
-
-// Shortcut to get the blockhandler for a specific block
-inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); }
\ No newline at end of file diff --git a/source/blocks/BlockIce.h b/source/blocks/BlockIce.h deleted file mode 100644 index cc5cc8920..000000000 --- a/source/blocks/BlockIce.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-class cBlockIceHandler : public cBlockHandler
-{
-public:
- cBlockIceHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_EMPTY;
- }
-
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8);
- //This is called later than the real destroying of this ice block
- }
-
-
-};
\ No newline at end of file diff --git a/source/blocks/BlockLadder.h b/source/blocks/BlockLadder.h deleted file mode 100644 index ee48df848..000000000 --- a/source/blocks/BlockLadder.h +++ /dev/null @@ -1,40 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Ladder.h"
-
-class cBlockLadderHandler : public cBlockHandler
-{
-public:
- cBlockLadderHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
-
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cLadder::DirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
- virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- AddDirection( a_X, a_Y, a_Z, a_Dir, true );
- return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
- }
-
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
- return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
- }
-
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-
-};
diff --git a/source/blocks/BlockLeaves.h b/source/blocks/BlockLeaves.h deleted file mode 100644 index 65c47f8de..000000000 --- a/source/blocks/BlockLeaves.h +++ /dev/null @@ -1,167 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-#include "../BlockArea.h"
-
-
-
-// Leaves can be this many blocks that away (inclusive) from the log not to decay
-#define LEAVES_CHECK_DISTANCE 6
-
-#define PROCESS_NEIGHBOR(x,y,z) \
- switch (a_Area.GetBlockType(x, y, z)) \
- { \
- case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
- case E_BLOCK_LOG: return true; \
- }
-
-bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
-
-
-
-class cBlockLeavesHandler : public cBlockHandler
-{
-public:
- cBlockLeavesHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual int GetDropID() override
- {
- MTRand rand;
-
- if(rand.randInt(5) == 0)
- {
- return E_ITEM_SAPLING;
- }
-
- return E_ITEM_EMPTY;
- }
-
- void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- cBlockHandler::OnDestroyed(a_World, a_X, a_Y, a_Z);
-
- //0.5% chance of dropping an apple
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- //check if Oak (0x1 and 0x2 bit not set)
- MTRand rand;
- if(!(Meta & 3) && rand.randInt(200) == 100)
- {
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
- }
- }
-
- virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta & 0x7); //Unset 0x8 bit so it gets checked for decay
- }
-
- virtual bool NeedsRandomTicks() override
- {
- return true;
- }
-
- virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- if ((Meta & 0x04) != 0)
- {
- // Player-placed leaves, don't decay
- return;
- }
-
- if (Meta & 0x8)
- {
- // These leaves have been checked for decay lately and nothing around them changed
- return;
- }
-
- // Get the data around the leaves:
- cBlockArea Area;
- if (!Area.Read(
- a_World,
- a_X - LEAVES_CHECK_DISTANCE, a_X + LEAVES_CHECK_DISTANCE,
- a_Y - LEAVES_CHECK_DISTANCE, a_Y + LEAVES_CHECK_DISTANCE,
- a_Z - LEAVES_CHECK_DISTANCE, a_Z + LEAVES_CHECK_DISTANCE,
- cBlockArea::baTypes)
- )
- {
- // Cannot check leaves, a chunk is missing too close
- return;
- }
-
- if (HasNearLog(Area, a_X, a_Y, a_Z))
- {
- // Wood found, the leaves stay; mark them as checked:
- a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta | 0x8);
- return;
- }
- // Decay the leaves:
- DropBlock(a_World, a_X, a_Y, a_Z);
-
- a_World->DigBlock(a_X, a_Y, a_Z);
-
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-};
-
-
-bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Filter the blocks into a {leaves, log, other (air)} set:
- BLOCKTYPE * Types = a_Area.GetBlockTypes();
- for (int i = a_Area.GetBlockCount() - 1; i > 0; i--)
- {
- switch (Types[i])
- {
- case E_BLOCK_LEAVES:
- case E_BLOCK_LOG:
- {
- break;
- }
- default:
- {
- Types[i] = E_BLOCK_AIR;
- break;
- }
- }
- } // for i - Types[]
-
- // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
- // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
- a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
- for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
- {
- for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
- {
- for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
- {
- for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
- {
- if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
- {
- continue;
- }
- PROCESS_NEIGHBOR(x - 1, y, z);
- PROCESS_NEIGHBOR(x + 1, y, z);
- PROCESS_NEIGHBOR(x, y, z - 1);
- PROCESS_NEIGHBOR(x, y, z + 1);
- PROCESS_NEIGHBOR(x, y + 1, z);
- PROCESS_NEIGHBOR(x, y - 1, z);
- } // for x
- } // for z
- } // for y
- } // for i - BFS iterations
- return false;
-}
-
diff --git a/source/blocks/BlockMelon.h b/source/blocks/BlockMelon.h deleted file mode 100644 index 87fb7e1e8..000000000 --- a/source/blocks/BlockMelon.h +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockMelonHandler : public cBlockHandler
-{
-public:
- cBlockMelonHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
-
- virtual int GetDropID() override
- {
- return E_ITEM_MELON_SLICE;
- }
-
- virtual char GetDropCount() override
- {
- MTRand r1;
- return (char)(3 + r1.randInt(4));
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-};
diff --git a/source/blocks/BlockMushroom.h b/source/blocks/BlockMushroom.h deleted file mode 100644 index c4119bad0..000000000 --- a/source/blocks/BlockMushroom.h +++ /dev/null @@ -1,47 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockMushroomHandler : public cBlockHandler
-{
-public:
- cBlockMushroomHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_CACTUS:
- case E_BLOCK_ICE:
- case E_BLOCK_LEAVES:
- case E_BLOCK_AIR:
- return false;
- }
- return true;
- }
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-};
diff --git a/source/blocks/BlockNote.h b/source/blocks/BlockNote.h deleted file mode 100644 index 896a5d03b..000000000 --- a/source/blocks/BlockNote.h +++ /dev/null @@ -1,13 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "BlockEntity.h"
-
-class cBlockNoteHandler : public cBlockEntityHandler
-{
-public:
- cBlockNoteHandler(BLOCKTYPE a_BlockID)
- : cBlockEntityHandler(a_BlockID)
- {
- }
-
-};
diff --git a/source/blocks/BlockOre.h b/source/blocks/BlockOre.h deleted file mode 100644 index 556a215ce..000000000 --- a/source/blocks/BlockOre.h +++ /dev/null @@ -1,58 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-class cBlockOreHandler : public cBlockHandler
-{
-public:
- cBlockOreHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual char GetDropCount() override
- {
- MTRand r1;
- switch(m_BlockID)
- {
- case E_BLOCK_LAPIS_ORE:
- return 4 + (char)r1.randInt(4);
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- return 4 + (char)r1.randInt(1);
- default:
- return 1;
- }
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_Meta) override
- {
- switch(m_BlockID)
- {
- case E_BLOCK_LAPIS_ORE:
- return 4;
- default:
- return 0;
- }
- }
-
- virtual int GetDropID() override
- {
- switch(m_BlockID)
- {
- case E_BLOCK_DIAMOND_ORE:
- return E_ITEM_DIAMOND;
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- return E_ITEM_REDSTONE_DUST;
- case E_BLOCK_EMERALD_ORE:
- return E_ITEM_EMERALD;
- case E_BLOCK_LAPIS_ORE:
- return E_ITEM_DYE;
- case E_BLOCK_COAL_ORE:
- return E_ITEM_COAL;
- }
- return m_BlockID;
- }
-};
\ No newline at end of file diff --git a/source/blocks/BlockPiston.cpp b/source/blocks/BlockPiston.cpp deleted file mode 100644 index a4ed13d88..000000000 --- a/source/blocks/BlockPiston.cpp +++ /dev/null @@ -1,51 +0,0 @@ -#include "Globals.h"
-#include "BlockPiston.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Redstone.h"
-#include "../Player.h"
-#include "../Piston.h"
-
-
-
-#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
- case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
- case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
-
-
-
-
-cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
-{
-}
-
-void cBlockPistonHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
-
-}
-
-void cBlockPistonHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- int newX = a_X;
- int newY = a_Y;
- int newZ = a_Z;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
-
- if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
- {
- a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
- }
-}
-
-void cBlockPistonHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
-
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
-
- cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
-}
\ No newline at end of file diff --git a/source/blocks/BlockPiston.h b/source/blocks/BlockPiston.h deleted file mode 100644 index dbce9bae5..000000000 --- a/source/blocks/BlockPiston.h +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockPistonHandler : public cBlockHandler
-{
-public:
- cBlockPistonHandler(BLOCKTYPE a_BlockID);
- virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
-
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
-
-};
\ No newline at end of file diff --git a/source/blocks/BlockRedstone.cpp b/source/blocks/BlockRedstone.cpp deleted file mode 100644 index 7653436f4..000000000 --- a/source/blocks/BlockRedstone.cpp +++ /dev/null @@ -1,41 +0,0 @@ -#include "Globals.h"
-#include "BlockRedstone.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Redstone.h"
-#include "../Torch.h"
-
-cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
-{
-}
-
-void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
- cRedstone Redstone(a_World);
- bool Added = false;
- if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_REDSTONE_TORCH_ON)
- Added = true;
-
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, Added);
-}
-
-void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
-}
-
-void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- switch(m_BlockID)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- a_BlockMeta = cTorch::DirectionToMetaData(a_Dir);
- break;
-
- }
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
-}
\ No newline at end of file diff --git a/source/blocks/BlockRedstone.h b/source/blocks/BlockRedstone.h deleted file mode 100644 index 9b83b1b29..000000000 --- a/source/blocks/BlockRedstone.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../World.h"
-
-class cBlockRedstoneHandler : public cBlockHandler
-{
-public:
- cBlockRedstoneHandler(BLOCKTYPE a_BlockID);
- virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_REDSTONE_DUST;
- }
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-};
\ No newline at end of file diff --git a/source/blocks/BlockRedstoneRepeater.cpp b/source/blocks/BlockRedstoneRepeater.cpp deleted file mode 100644 index 861f6e221..000000000 --- a/source/blocks/BlockRedstoneRepeater.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#include "Globals.h"
-#include "BlockRedstoneRepeater.h"
-#include "../Item.h"
-#include "../World.h"
-#include "../Redstone.h"
-#include "../Player.h"
-
-cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
-{
-}
-
-void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
-{
- cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
-}
-
-void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
-{
- cRedstone Redstone(a_World);
- Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
-}
-
-void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
- a_World->FastSetBlock(a_X, a_Y, a_Z, m_BlockID, ((a_World->GetBlockMeta(a_X, a_Y, a_Z) + 0x04) & 0x0f));
-}
-
-void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
-{
- OnUse(a_World, a_Player, a_X, a_Y, a_Z);
-}
-
-void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation()));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
-}
\ No newline at end of file diff --git a/source/blocks/BlockRedstoneRepeater.h b/source/blocks/BlockRedstoneRepeater.h deleted file mode 100644 index a928f554f..000000000 --- a/source/blocks/BlockRedstoneRepeater.h +++ /dev/null @@ -1,52 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../World.h"
-
-class cBlockRedstoneRepeaterHandler : public cBlockHandler
-{
-public:
- cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID);
- virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
- virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
-
- virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
- virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_REDSTONE_REPEATER;
- }
-
- virtual bool IsUseable() override
- {
- return true;
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-};
diff --git a/source/blocks/BlockRedstoneTorch.h b/source/blocks/BlockRedstoneTorch.h deleted file mode 100644 index eeb2afc5c..000000000 --- a/source/blocks/BlockRedstoneTorch.h +++ /dev/null @@ -1,28 +0,0 @@ -
-#pragma once
-#include "BlockRedstone.h"
-#include "BlockTorch.h"
-#include "../Torch.h"
-
-
-
-
-
-class cBlockRedstoneTorchHandler : public cBlockTorchHandler
-{
-public:
- cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
- : cBlockTorchHandler(a_BlockID)
- {
- }
-
- virtual int GetDropID(void) override
- {
- return E_ITEM_REDSTONE_TORCH_ON;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-};
diff --git a/source/blocks/BlockSand.h b/source/blocks/BlockSand.h deleted file mode 100644 index 69fda5ec6..000000000 --- a/source/blocks/BlockSand.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockSandHandler : public cBlockHandler
-{
-public:
- cBlockSandHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.sand";
- }
-
-};
diff --git a/source/blocks/BlockSapling.h b/source/blocks/BlockSapling.h deleted file mode 100644 index c9862349a..000000000 --- a/source/blocks/BlockSapling.h +++ /dev/null @@ -1,56 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../World.h"
-
-class cBlockSaplingHandler : public cBlockHandler
-{
-public:
- cBlockSaplingHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual bool NeedsRandomTicks() override
- {
- return true;
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return a_BlockMeta & 3; //Only the first 2 bits contain the display information the others are for growing
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
- }
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- if ((Meta & 0x08) != 0)
- {
- a_World->GrowTree(a_X, a_Y, a_Z);
- }
- else
- {
- a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta | 0x08);
- }
- }
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-};
diff --git a/source/blocks/BlockSign.h b/source/blocks/BlockSign.h deleted file mode 100644 index dd82605b3..000000000 --- a/source/blocks/BlockSign.h +++ /dev/null @@ -1,47 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../World.h"
-#include "../Sign.h"
-#include "../Player.h"
-
-class cBlockSignHandler : public cBlockHandler
-{
-public:
- cBlockSignHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
-
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- BLOCKTYPE Block;
- NIBBLETYPE Meta;
- if(a_Dir == 1)
- {
- Meta = cSign::RotationToMetaData(a_Player->GetRotation());
- Block = E_BLOCK_SIGN_POST;
- }else{
- Meta = cSign::DirectionToMetaData(a_Dir);
- Block = E_BLOCK_WALLSIGN;
- }
-
- a_World->SetBlock(a_X, a_Y, a_Z, Block, Meta);
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_SIGN;
- }
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-};
diff --git a/source/blocks/BlockSlab.h b/source/blocks/BlockSlab.h deleted file mode 100644 index ad9970d67..000000000 --- a/source/blocks/BlockSlab.h +++ /dev/null @@ -1,51 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockSlabHandler : public cBlockHandler
-{
-public:
- cBlockSlabHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return a_BlockMeta;
- }
-
- virtual char GetDropCount() override
- {
- if(m_BlockID == E_BLOCK_DOUBLE_STONE_SLAB
- || m_BlockID == E_BLOCK_DOUBLE_WOODEN_SLAB)
- return 2;
- return 1;
- }
-
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, DirectionToMetaData( a_Dir, a_BlockMeta ));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
- static char DirectionToMetaData( char a_Direction, NIBBLETYPE Meta )
- {
- char result = Meta;
- if( a_Direction == 0)
- {
- result |= 0x8;
- }
- return result;
- }
-
- virtual AString GetStepSound(void) override
- {
- if (m_BlockID == E_BLOCK_WOODEN_SLAB || m_BlockID ==E_BLOCK_DOUBLE_WOODEN_SLAB)
- return "step.wood";
-
- else
- return "step.stone";
- }
-};
diff --git a/source/blocks/BlockSnow.h b/source/blocks/BlockSnow.h deleted file mode 100644 index c8e6b4c1c..000000000 --- a/source/blocks/BlockSnow.h +++ /dev/null @@ -1,44 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockSnowHandler : public cBlockHandler
-{
-public:
- cBlockSnowHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual bool IgnoreBuildCollision() override
- {
- return true;
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_SNOWBALL;
- }
-
- virtual char GetDropCount() override
- {
- return 4;
- }
-
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
- }
-
- virtual bool DropOnUnsuitable() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.cloth";
- }
-
-};
diff --git a/source/blocks/BlockStairs.h b/source/blocks/BlockStairs.h deleted file mode 100644 index 4d0007bc5..000000000 --- a/source/blocks/BlockStairs.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../Stairs.h"
-
-class cBlockStairsHandler : public cBlockHandler
-{
-public:
- cBlockStairsHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
-
- }
-
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cStairs::RotationToMetaData(a_Player->GetRotation(), a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
- //TODO: step sound
-};
diff --git a/source/blocks/BlockStems.h b/source/blocks/BlockStems.h deleted file mode 100644 index be4519a52..000000000 --- a/source/blocks/BlockStems.h +++ /dev/null @@ -1,46 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-class cBlockStemsHandler : public cBlockHandler
-{
-public:
- cBlockStemsHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual bool NeedsRandomTicks() override
- {
- return true;
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual int GetDropID() override
- {
- if(m_BlockID == E_BLOCK_MELON_STEM)
- return E_ITEM_MELON_SEEDS;
- return E_ITEM_PUMPKIN_SEEDS;
- }
-
- void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- //TODO: Handle Growing here
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-
-};
diff --git a/source/blocks/BlockStone.h b/source/blocks/BlockStone.h deleted file mode 100644 index 8b645bf1e..000000000 --- a/source/blocks/BlockStone.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-class cBlockStoneHandler : public cBlockHandler
-{
-public:
- cBlockStoneHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_COBBLESTONE;
- }
-};
\ No newline at end of file diff --git a/source/blocks/BlockSugarcane.h b/source/blocks/BlockSugarcane.h deleted file mode 100644 index 1d477b42b..000000000 --- a/source/blocks/BlockSugarcane.h +++ /dev/null @@ -1,71 +0,0 @@ -
-#pragma once
-#include "BlockHandler.h"
-
-
-
-
-
-class cBlockSugarcaneHandler :
- public cBlockHandler
-{
-public:
- cBlockSugarcaneHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
-
- virtual bool NeedsRandomTicks() override
- {
- return true;
- }
-
-
- virtual int GetDropID() override
- {
- return E_ITEM_SUGARCANE;
- }
-
-
- virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
- {
- switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- case E_BLOCK_SAND:
- {
- return a_World->IsBlockDirectlyWatered(a_X, a_Y - 1, a_Z);
- }
- case E_BLOCK_SUGARCANE:
- {
- return true;
- }
- }
- return false;
- }
-
-
- void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
- {
- //TODO: Handle Growing here
- }
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-
-};
-
-
-
-
diff --git a/source/blocks/BlockTallGrass.h b/source/blocks/BlockTallGrass.h deleted file mode 100644 index f5bb1b373..000000000 --- a/source/blocks/BlockTallGrass.h +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockTallGrassHandler : public cBlockHandler
-{
-public:
- cBlockTallGrassHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual bool IgnoreBuildCollision() override
- {
- return true;
- }
-
- virtual int GetDropID() override
- {
- return E_ITEM_SEEDS;
- }
-
- virtual char GetDropCount() override
- {
- MTRand r1;
- if(r1.randInt(10) == 5)
- return 1;
- return 0;
- }
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-
-};
diff --git a/source/blocks/BlockTorch.h b/source/blocks/BlockTorch.h deleted file mode 100644 index 450b5ecab..000000000 --- a/source/blocks/BlockTorch.h +++ /dev/null @@ -1,166 +0,0 @@ -
-#pragma once
-#include "BlockHandler.h"
-#include "../Torch.h"
-#include "../World.h"
-
-
-
-
-
-class cBlockTorchHandler : public cBlockHandler
-{
-public:
- cBlockTorchHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
-
- virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- if(!TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
- {
- a_Dir = FindSuitableDirection(a_World, a_X, a_Y, a_Z);
-
- if(a_Dir == BLOCK_FACE_BOTTOM)
- return;
- }
-
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
-
- virtual bool AllowBlockOnTop(void) override
- {
- return false;
- }
-
-
- static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_Direction)
- {
- switch (a_BlockType)
- {
- case E_BLOCK_STONE:
- case E_BLOCK_GRASS:
- case E_BLOCK_DIRT:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_PLANKS:
- case E_BLOCK_BEDROCK:
- case E_BLOCK_SAND:
- case E_BLOCK_GRAVEL:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_COAL_ORE:
- case E_BLOCK_LOG:
- case E_BLOCK_SPONGE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_LAPIS_BLOCK:
- case E_BLOCK_SANDSTONE:
- case E_BLOCK_WOOL:
- case E_BLOCK_GOLD_BLOCK:
- case E_BLOCK_IRON_BLOCK:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- case E_BLOCK_BRICK:
- case E_BLOCK_BOOKCASE:
- case E_BLOCK_MOSSY_COBBLESTONE:
- case E_BLOCK_OBSIDIAN:
- case E_BLOCK_MOB_SPAWNER:
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_DIAMOND_BLOCK:
- case E_BLOCK_CRAFTING_TABLE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_SNOW_BLOCK:
- case E_BLOCK_CLAY:
- case E_BLOCK_JUKEBOX:
- case E_BLOCK_PUMPKIN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_SOULSAND:
- case E_BLOCK_JACK_O_LANTERN:
- case E_BLOCK_LOCKED_CHEST:
- case E_BLOCK_STONE_BRICKS:
- case E_BLOCK_MELON:
- case E_BLOCK_MYCELIUM:
- case E_BLOCK_NETHER_BRICK:
- case E_BLOCK_END_STONE:
- case E_BLOCK_REDSTONE_LAMP_OFF:
- case E_BLOCK_REDSTONE_LAMP_ON:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_ENDER_CHEST:
- case E_BLOCK_EMERALD_BLOCK:
- {
- return true;
- }
-
- case E_BLOCK_GLASS:
- case E_BLOCK_FENCE:
- case E_BLOCK_NETHER_BRICK_FENCE:
- {
- return (a_Direction == 0x1); // allow only direction "standing on floor"
- }
-
- default:
- {
- return false;
- }
- }
- }
-
-
- static bool TorchCanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir)
- {
- // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead
- // How to propagate that change up?
- // Simon: The easiest way is to calculate the position two times, shouldn´t cost much cpu power :)
-
- if(a_Dir == BLOCK_FACE_BOTTOM)
- return false;
-
- AddDirection( a_X, a_Y, a_Z, a_Dir, true );
-
- return CanBePlacedOn(a_World->GetBlock( a_X, a_Y, a_Z ), a_Dir);
- }
-
- // Finds a suitable Direction for the Torch. Returns BLOCK_FACE_BOTTOM on failure
- static char FindSuitableDirection(cWorld * a_World, int a_X, int a_Y, int a_Z)
- {
- for(int i = 1; i <= 5; i++)
- {
- if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, i))
- return i;
- }
- return BLOCK_FACE_BOTTOM;
- }
-
- virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
- return true;
-
- return FindSuitableDirection(a_World, a_X, a_Y, a_Z) != BLOCK_FACE_BOTTOM;
- }
-
-
- virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
- {
- char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
- return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
- }
-
- virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return 0;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-};
-
-
-
-
diff --git a/source/blocks/BlockVine.h b/source/blocks/BlockVine.h deleted file mode 100644 index 56317219a..000000000 --- a/source/blocks/BlockVine.h +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../Vine.h"
-
-class cBlockVineHandler : public cBlockHandler
-{
-public:
- cBlockVineHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual bool IgnoreBuildCollision() override
- {
- return true;
- }
-
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cVine::DirectionToMetaData(a_Dir));
- OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
- }
-
-
- virtual bool AllowBlockOnTop() override
- {
- return false;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-
-};
diff --git a/source/blocks/BlockWood.h b/source/blocks/BlockWood.h deleted file mode 100644 index d71d5d71c..000000000 --- a/source/blocks/BlockWood.h +++ /dev/null @@ -1,22 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-
-
-class cBlockWoodHandler : public cBlockHandler
-{
-public:
- cBlockWoodHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
- NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
- {
- return a_BlockMeta;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-
-};
diff --git a/source/blocks/BlockWorkbench.h b/source/blocks/BlockWorkbench.h deleted file mode 100644 index c1c004dc5..000000000 --- a/source/blocks/BlockWorkbench.h +++ /dev/null @@ -1,36 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../UI/Window.h"
-#include "../Player.h"
-
-
-
-
-
-class cBlockWorkbenchHandler:
- public cBlockHandler
-{
-public:
- cBlockWorkbenchHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
- a_Player->OpenWindow(Window);
- }
-
- virtual bool IsUseable() override
- {
- return true;
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.wood";
- }
-
-
-};
\ No newline at end of file |