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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-08-16 12:25:53 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-08-16 12:25:53 +0200 |
commit | cbde4f546a3135d9889b37aa227468106958a94a (patch) | |
tree | 0444a5f3d1797a01fb6a4c01def9933084652e8c /source/World.h | |
parent | Feature and bugfixes [SEE DESC] (diff) | |
parent | Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX. (diff) | |
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Diffstat (limited to 'source/World.h')
-rw-r--r-- | source/World.h | 118 |
1 files changed, 92 insertions, 26 deletions
diff --git a/source/World.h b/source/World.h index b9182e300..5d3de06d0 100644 --- a/source/World.h +++ b/source/World.h @@ -20,6 +20,7 @@ #include "Defines.h" #include "LightingThread.h" #include "Item.h" +#include "Mobs/Monster.h" @@ -69,6 +70,24 @@ public: public: cLock(cWorld & a_World); } ; + + /// A common ancestor for all tasks queued onto the tick thread + class cTask + { + public: + virtual void Run(cWorld & a_World) = 0; + } ; + + typedef std::vector<cTask *> cTasks; + + class cTaskSaveAllChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + } ; + // tolua_begin @@ -136,8 +155,8 @@ public: void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude - void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); + void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude + void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -204,13 +223,6 @@ public: void CollectPickupsByPlayer(cPlayer * a_Player); - // MOTD - const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld - - // Max Players - unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export - void SetMaxPlayers(int iMax); // tolua_export - void AddPlayer( cPlayer* a_Player ); void RemovePlayer( cPlayer* a_Player ); @@ -223,8 +235,6 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - unsigned int GetNumPlayers(); // tolua_export - // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); @@ -394,7 +404,7 @@ public: | esWitherBirth | TBD | | esPlugin | void * | */ - void DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); + void DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp @@ -470,10 +480,17 @@ public: if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; } - void SaveAllChunks(void); // tolua_export + /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead + void SaveAllChunks(void); // tolua_export + + /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources + void QueueSaveAllChunks(void); // tolua_export + + /// Queues a task onto the tick thread. The task object will be deleted once the task is finished + void QueueTask(cTask * a_Task); /// Returns the number of chunks loaded - int GetNumChunks() const; // tolua_export + int GetNumChunks() const; // tolua_export /// Returns the number of chunks loaded and dirty, and in the lighting queue void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); @@ -484,12 +501,14 @@ public: inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export - void Tick(float a_Dt); - void InitializeSpawn(void); + /// Starts threads that belong to this world + void Start(void); + /// Stops threads that belong to this world (part of deinit) - void StopThreads(void); + void Stop(void); + void TickQueuedBlocks(float a_Dt); struct BlockTickQueueItem @@ -528,8 +547,8 @@ public: bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - /// Spawns a mob of the specified entity type. Returns the mob's EntityID if recognized and spawned, <0 otherwise - int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityType); // tolua_export + /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise + int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } @@ -540,7 +559,28 @@ public: private: friend class cRoot; + + class cTickThread : + public cIsThread + { + typedef cIsThread super; + public: + cTickThread(cWorld & a_World); + + protected: + cWorld & m_World; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + + AString m_WorldName; + AString m_IniFileName; + + /// Name of the storage schema used to load and save chunks + AString m_StorageSchema; + /// The dimension of the world, used by the client to provide correct lighting scheme eDimension m_Dimension; @@ -583,8 +623,6 @@ private: cWorldStorage m_Storage; - AString m_Description; - unsigned int m_MaxPlayers; cChunkMap * m_ChunkMap; @@ -616,15 +654,43 @@ private: cChunkSender m_ChunkSender; cLightingThread m_Lighting; - - AString m_WorldName; - AString m_IniFileName; + cTickThread m_TickThread; + + /// Guards the m_Tasks + cCriticalSection m_CSTasks; + /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks + cTasks m_Tasks; + + /// Guards m_Clients + cCriticalSection m_CSClients; + + /// List of clients in this world, these will be ticked by this world + cClientHandleList m_Clients; + + /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them + cClientHandleList m_ClientsToRemove; + + /// Clients that are scheduled for adding, waiting for TickClients to add them + cClientHandleList m_ClientsToAdd; + + cWorld(const AString & a_WorldName); ~cWorld(); - void TickWeather(float a_Dt); // Handles weather each tick - void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick + void Tick(float a_Dt); + + /// Handles the weather in each tick + void TickWeather(float a_Dt); + + /// Handles the mob spawning each tick + void TickSpawnMobs(float a_Dt); + + /// Executes all tasks queued onto the tick thread + void TickQueuedTasks(void); + + /// Ticks all clients that are in this world + void TickClients(float a_Dt); /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); |