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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-26 22:54:40 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-26 22:54:40 +0100 |
commit | 83ce4d4792238926d09242f330e0e821de2ba88b (patch) | |
tree | fdb23d3e57e45dd965dab962a943a668f171845a /source/World.h | |
parent | Fixed repeaters not powering from wire (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/World.h b/source/World.h index d10aa3b78..73ad46b8b 100644 --- a/source/World.h +++ b/source/World.h @@ -632,6 +632,7 @@ private: /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) MTRand m_TickRand; + bool m_bSpawnExplicitlySet; double m_SpawnX; double m_SpawnY; double m_SpawnZ; @@ -739,7 +740,10 @@ private: /// Ticks all clients that are in this world void TickClients(float a_Dt); - void UpdateSkyDarkness(); + void UpdateSkyDarkness(void); + + /// <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> + void GenerateRandomSpawn(void); /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); |