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authormadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
committermadmaxoft <github@xoft.cz>2013-09-07 18:12:22 +0200
commit3b1c83acf8a0592f3c09a6bd530f8b695272b1ab (patch)
treef95b5f62aec5fb41cc8d1d1d1bed5f1e8e135ac3 /source/World.cpp
parentArrows have proper yaw and pitch when shot, and stop when they hit a block. (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/World.cpp b/source/World.cpp
index ab783d7a7..a3572a48a 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -969,7 +969,7 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback
-void cWorld::DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
+void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData)
{
if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0))
{
@@ -979,7 +979,7 @@ void cWorld::DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_Bl
// TODO: Add damage to entities, add support for pickups, and implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
- m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
+ m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f);
{
cCSLock Lock(m_CSPlayers);