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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-04 13:47:31 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-04 13:47:31 +0200 |
commit | 4aed49a70fe2e4fa3600b31525766c52bff52e3d (patch) | |
tree | d17c4a960f4fea8c4020c0b5b6eba1d951fe25da /source/UI | |
parent | Fixed CreateHexDump() filling the string with garbage (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/UI/Window.cpp | 7 | ||||
-rw-r--r-- | source/UI/Window.h | 2 |
2 files changed, 4 insertions, 5 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index d22255105..12c3e7350 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -165,8 +165,6 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) void cWindow::ClosedByPlayer(cPlayer & a_Player) { - ASSERT(m_WindowType != Inventory); // Inventory windows must not be closed (the client would repeat the close packet, looping forever) - // Checks whether the player is still holding an item if (a_Player.IsDraggingItem()) { @@ -177,7 +175,7 @@ void cWindow::ClosedByPlayer(cPlayer & a_Player) cClientHandle * ClientHandle = a_Player.GetClientHandle(); if (ClientHandle != NULL) { - ClientHandle->SendWindowClose(m_WindowID); + ClientHandle->SendWindowClose(*this); } { @@ -189,7 +187,8 @@ void cWindow::ClosedByPlayer(cPlayer & a_Player) } // for itr - m_SlotAreas[] m_OpenedBy.remove(&a_Player); - if (m_OpenedBy.empty()) + + if ((m_WindowType != Inventory) && m_OpenedBy.empty()) { Destroy(); } diff --git a/source/UI/Window.h b/source/UI/Window.h index 1c5fe4084..c119d79ab 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -62,7 +62,7 @@ public: char GetWindowID(void) const { return m_WindowID; } int GetWindowType(void) const { return m_WindowType; } - cWindowOwner * GetOwner() { return m_Owner; } + cWindowOwner * GetOwner(void) { return m_Owner; } void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; } int GetNumSlots(void) const; |