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authormborland <matt.borland1@gmail.com>2013-11-11 00:33:58 +0100
committermborland <matt.borland1@gmail.com>2013-11-11 00:33:58 +0100
commit3710d423acba9546adf441782eb6a17a081c9320 (patch)
tree9ad19a165d324101fd3c8a3c42665d397d77ee08 /source/UI/Window.h
parentVC2013 (diff)
parentFixed cRoot::FindAndDoWithPlayer(). (diff)
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-rw-r--r--source/UI/Window.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 6927cd3ac..c44b900d7 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -156,6 +156,12 @@ public:
*/
void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
+ /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
+ /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
+ /// Returns true if full stack has been collected, false if there's space remaining to fill.
+ bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
+
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);