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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:14:04 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:14:04 +0200 |
commit | 881ad8d8dbed920c00ea750fb809797456e0b4fc (patch) | |
tree | a24d6e094842a952e5ad5b8739fba52ceb36ba7d /source/StructGen.cpp | |
parent | Source files cleanup: Protocol-related files in a separate subfolder (diff) | |
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Diffstat (limited to 'source/StructGen.cpp')
-rw-r--r-- | source/StructGen.cpp | 405 |
1 files changed, 0 insertions, 405 deletions
diff --git a/source/StructGen.cpp b/source/StructGen.cpp deleted file mode 100644 index ba70aa2c5..000000000 --- a/source/StructGen.cpp +++ /dev/null @@ -1,405 +0,0 @@ - -// StructGen.h - -#include "Globals.h" -#include "StructGen.h" -#include "BlockID.h" -#include "Trees.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenOreNests configuration: - -const int MAX_HEIGHT_COAL = 127; -const int NUM_NESTS_COAL = 50; -const int NEST_SIZE_COAL = 10; - -const int MAX_HEIGHT_IRON = 70; -const int NUM_NESTS_IRON = 20; -const int NEST_SIZE_IRON = 6; - -const int MAX_HEIGHT_REDSTONE = 40; -const int NUM_NESTS_REDSTONE = 7; -const int NEST_SIZE_REDSTONE = 6; - -const int MAX_HEIGHT_GOLD = 35; -const int NUM_NESTS_GOLD = 6; -const int NEST_SIZE_GOLD = 6; - -const int MAX_HEIGHT_DIAMOND = 16; -const int NUM_NESTS_DIAMOND = 3; -const int NEST_SIZE_DIAMOND = 5; - -const int MAX_HEIGHT_LAPIS = 30; -const int NUM_NESTS_LAPIS = 3; -const int NEST_SIZE_LAPIS = 5; - - - - - -template <typename T> T Clamp(T a_Value, T a_Min, T a_Max) -{ - return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value); -} - - - - - -static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second) -{ - return (a_First.BlockType == E_BLOCK_LOG) && (a_Second.BlockType != E_BLOCK_LOG); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenTrees: - -void cStructGenTrees::GenStructures( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data - cEntityList & a_Entities, // Entities may be added or deleted - cBlockEntityList & a_BlockEntities // Block entities may be added or deleted -) -{ - cChunkDef::BlockTypes WorkerBlockTypes; - cChunkDef::BlockNibbles WorkerBlockMeta; - cChunkDef::HeightMap WorkerHeight; - - cEntityList Entities; - cBlockEntityList BlockEntities; - - // Generate trees: - for (int x = 0; x <= 2; x++) - { - int BaseX = a_ChunkX + x - 1; - for (int z = 0; z <= 2; z++) - { - int BaseZ = a_ChunkZ + z - 1; - - cChunkDef::BlockTypes * BlT; - cChunkDef::BlockNibbles * BlM; - cChunkDef::HeightMap * Hei; - - cChunkDef::BiomeMap Biomes; - m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes); - - if ((x != 1) || (z != 1)) - { - BlT = &WorkerBlockTypes; - BlM = &WorkerBlockMeta; - Hei = &WorkerHeight; - - m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei); - m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities); - // TODO: Free the entity lists - } - else - { - BlT = &a_BlockTypes; - BlM = &a_BlockMetas; - Hei = &a_HeightMap; - } - - int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes); - - sSetBlockVector OutsideLogs, OutsideOther; - for (int i = 0; i < NumTrees; i++) - { - GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, OutsideLogs, OutsideOther); - } - - sSetBlockVector IgnoredOverflow; - IgnoredOverflow.reserve(OutsideOther.size()); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideOther, IgnoredOverflow); - IgnoredOverflow.clear(); - IgnoredOverflow.reserve(OutsideLogs.size()); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideLogs, IgnoredOverflow); - } // for z - } // for x - - // Update the heightmap: - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int y = cChunkDef::Height - 1; y >= 0; y--) - { - if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_AIR) - { - cChunkDef::SetHeight(a_HeightMap, x, z, y); - break; - } - } // for y - } // for z - } // for x -} - - - - - -void cStructGenTrees::GenerateSingleTree( - int a_ChunkX, int a_ChunkZ, int a_Seq, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::BlockNibbles & a_BlockMetas, - const cChunkDef::HeightMap & a_Height, - const cChunkDef::BiomeMap & a_Biomes, - sSetBlockVector & a_OutsideLogs, - sSetBlockVector & a_OutsideOther -) -{ - int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) / 19) % cChunkDef::Width; - int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) / 19) % cChunkDef::Width; - - int Height = cChunkDef::GetHeight(a_Height, x, z); - - if ((Height <= 0) || (Height > 240)) - { - return; - } - - // Check the block underneath the tree: - BLOCKTYPE TopBlock = cChunkDef::GetBlock(a_BlockTypes, x, Height, z); - if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_SOIL)) - { - return; - } - - sSetBlockVector TreeLogs, TreeOther; - GetTreeImageByBiome( - a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, - m_Noise, a_Seq, - cChunkDef::GetBiome(a_Biomes, x, z), - TreeLogs, TreeOther - ); - - // Check if the generated image fits the terrain. Only the logs are checked: - for (sSetBlockVector::const_iterator itr = TreeLogs.begin(); itr != TreeLogs.end(); ++itr) - { - if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ)) - { - // Outside the chunk - continue; - } - - BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z); - switch (Block) - { - CASE_TREE_ALLOWED_BLOCKS: - { - break; - } - default: - { - // There's something in the way, abort this tree altogether - return; - } - } - } - - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, TreeOther, a_OutsideOther); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, TreeLogs, a_OutsideLogs); -} - - - - - -void cStructGenTrees::ApplyTreeImage( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::BlockNibbles & a_BlockMetas, - const sSetBlockVector & a_Image, - sSetBlockVector & a_Overflow -) -{ - // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks - for (sSetBlockVector::const_iterator itr = a_Image.begin(); itr != a_Image.end(); ++itr) - { - if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ)) - { - // Inside this chunk, integrate into a_BlockTypes: - switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z)) - { - case E_BLOCK_LEAVES: - { - if (itr->BlockType != E_BLOCK_LOG) - { - break; - } - // fallthrough: - } - CASE_TREE_OVERWRITTEN_BLOCKS: - { - cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType); - cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta); - break; - } - - } // switch (GetBlock()) - continue; - } - - // Outside the chunk, push into a_Overflow. - // Don't check if already present there, by separating logs and others we don't need the checks anymore: - a_Overflow.push_back(*itr); - } -} - - - - - -int cStructGenTrees::GetNumTrees( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BiomeMap & a_Biomes -) -{ - int NumTrees = 0; - for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++) - { - int Add = 0; - switch (a_Biomes[x + cChunkDef::Width * z]) - { - case biPlains: Add = 1; break; - case biExtremeHills: Add = 3; break; - case biForest: Add = 30; break; - case biTaiga: Add = 30; break; - case biSwampland: Add = 8; break; - case biIcePlains: Add = 1; break; - case biIceMountains: Add = 1; break; - case biMushroomIsland: Add = 3; break; - case biMushroomShore: Add = 3; break; - case biForestHills: Add = 20; break; - case biTaigaHills: Add = 20; break; - case biExtremeHillsEdge: Add = 5; break; - case biJungle: Add = 120; break; - case biJungleHills: Add = 90; break; - } - NumTrees += Add; - } - return NumTrees / 1024; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenOreNests: - -void cStructGenOreNests::GenStructures( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data - cEntityList & a_Entities, // Entities may be added or deleted - cBlockEntityList & a_BlockEntities // Block entities may be added or deleted -) -{ - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, a_BlockTypes, 1); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, a_BlockTypes, 2); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, a_BlockTypes, 3); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockTypes, 4); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockTypes, 5); - GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockTypes, 6); -} - - - - - -void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq) -{ - // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other. - // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes - // Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified). - - for (int i = 0; i < a_NumNests; i++) - { - int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8; - int BaseX = rnd % cChunkDef::Width; - rnd /= cChunkDef::Width; - int BaseZ = rnd % cChunkDef::Width; - rnd /= cChunkDef::Width; - int BaseY = rnd % a_MaxHeight; - rnd /= a_MaxHeight; - int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger - int Num = 0; - while (Num < NestSize) - { - // Put a cuboid around [BaseX, BaseY, BaseZ] - int rnd = m_Noise.IntNoise3DInt(a_ChunkX + 64 * i, 2 * a_Seq + Num, a_ChunkZ + 32 * i) / 8; - int xsize = rnd % 2; - int ysize = (rnd / 4) % 2; - int zsize = (rnd / 16) % 2; - rnd >>= 8; - for (int x = xsize; x >= 0; --x) - { - int BlockX = BaseX + x; - if ((BlockX < 0) || (BlockX >= cChunkDef::Width)) - { - Num++; // So that the cycle finishes even if the base coords wander away from the chunk - continue; - } - for (int y = ysize; y >= 0; --y) - { - int BlockY = BaseY + y; - if ((BlockY < 0) || (BlockY >= cChunkDef::Height)) - { - Num++; // So that the cycle finishes even if the base coords wander away from the chunk - continue; - } - for (int z = zsize; z >= 0; --z) - { - int BlockZ = BaseZ + z; - if ((BlockZ < 0) || (BlockZ >= cChunkDef::Width)) - { - Num++; // So that the cycle finishes even if the base coords wander away from the chunk - continue; - } - - int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ); - if (a_BlockTypes[Index] == E_BLOCK_STONE) - { - a_BlockTypes[Index] = a_OreType; - } - Num++; - } // for z - } // for y - } // for x - - // Move the base to a neighbor voxel - switch (rnd % 4) - { - case 0: BaseX--; break; - case 1: BaseX++; break; - } - switch ((rnd >> 3) % 4) - { - case 0: BaseY--; break; - case 1: BaseY++; break; - } - switch ((rnd >> 6) % 4) - { - case 0: BaseZ--; break; - case 1: BaseZ++; break; - } - } // while (Num < NumBlocks) - } // for i - NumNests -} - - - - - |