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author | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
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committer | bearbin <bearbin@gmail.com> | 2013-07-29 14:55:26 +0200 |
commit | fb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Simulator/VaporizeFluidSimulator.cpp | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
parent | Changed everyting to Unix line endings. (diff) | |
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Diffstat (limited to 'source/Simulator/VaporizeFluidSimulator.cpp')
-rw-r--r-- | source/Simulator/VaporizeFluidSimulator.cpp | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/source/Simulator/VaporizeFluidSimulator.cpp index 792783915..4206c64d1 100644 --- a/source/Simulator/VaporizeFluidSimulator.cpp +++ b/source/Simulator/VaporizeFluidSimulator.cpp @@ -1,53 +1,53 @@ -
-// VaporizeFluidSimulator.cpp
-
-// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
-
-#include "Globals.h"
-#include "VaporizeFluidSimulator.h"
-#include "../Chunk.h"
-
-
-
-
-
-cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
- super(a_World, a_Fluid, a_StationaryFluid)
-{
-}
-
-
-
-
-
-void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if (a_Chunk == NULL)
- {
- return;
- }
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
- if (
- (BlockType == m_FluidBlock) ||
- (BlockType == m_StationaryFluidBlock)
- )
- {
- a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
- a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
- }
-}
-
-
-
-
-
-void cVaporizeFluidSimulator::Simulate(float a_Dt)
-{
- // Nothing needed
-}
-
-
-
-
+ +// VaporizeFluidSimulator.cpp + +// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air + +#include "Globals.h" +#include "VaporizeFluidSimulator.h" +#include "../Chunk.h" + + + + + +cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) : + super(a_World, a_Fluid, a_StationaryFluid) +{ +} + + + + + +void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +{ + if (a_Chunk == NULL) + { + return; + } + int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + if ( + (BlockType == m_FluidBlock) || + (BlockType == m_StationaryFluidBlock) + ) + { + a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); + a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f); + } +} + + + + + +void cVaporizeFluidSimulator::Simulate(float a_Dt) +{ + // Nothing needed +} + + + + |