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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-16 06:52:45 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-12-16 06:52:45 +0100 |
commit | b1777fa867fdd14b1a4b00774a5f7675130ecb97 (patch) | |
tree | 86d4976c55684f5234bb52bf7912ff4f9d22291e /source/Simulator/RedstoneSimulator.cpp | |
parent | Fixed fall damage again (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/RedstoneSimulator.cpp | 105 |
1 files changed, 93 insertions, 12 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp index 66b92f724..6470a5985 100644 --- a/source/Simulator/RedstoneSimulator.cpp +++ b/source/Simulator/RedstoneSimulator.cpp @@ -225,7 +225,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) BlockList Sources; // If torch is still on, use it as a source - if( Block == E_BLOCK_REDSTONE_TORCH_ON ) + if( Block == E_BLOCK_REDSTONE_TORCH_ON) { Sources.push_back( a_BlockPos ); } @@ -245,6 +245,12 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) } } } + else if ( Block == E_BLOCK_LEVER ) + { + //Adding lever to the source queue + if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos)) + Sources.push_back( a_BlockPos ); + } // Power all blocks legally connected to the sources if( Block != E_BLOCK_REDSTONE_REPEATER_ON ) @@ -259,6 +265,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos ) char Block = m_World->GetBlock( SourcePos ); switch( Block ) { + case E_BLOCK_LEVER: //Treating lever as a torch case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: { @@ -384,7 +391,12 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i break; default: { - if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF ) + if ( + (Block != E_BLOCK_AIR) && + (Block != E_BLOCK_REDSTONE_TORCH_ON) && + (Block != E_BLOCK_REDSTONE_TORCH_OFF) && + (Block != E_BLOCK_LEVER) //Treating lever as a torch, for refreshing + ) { if( IsPowered( a_BlockPos, true ) ) { @@ -423,12 +435,21 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3 m_RefreshPistons.push_back( a_BlockPos ); break; } - + case E_BLOCK_REDSTONE_TORCH_ON: { return 2; break; } + case E_BLOCK_LEVER: + { + //Check if lever is ON. If it is, report it back as a source + if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos)) + { + return 2; + } + break; + } case E_BLOCK_REDSTONE_REPEATER_ON: { @@ -457,7 +478,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3 default: { - if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF)) + if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && (BlockType != E_BLOCK_LEVER)) //Treating lever as a torch { if (!IsPowered(a_BlockPos, true)) { @@ -501,7 +522,10 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i }; char Block = m_World->GetBlock( a_BlockPos ); - if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) + if ( + (Block == E_BLOCK_REDSTONE_REPEATER_ON) || + (Block == E_BLOCK_REDSTONE_REPEATER_OFF) + ) { static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up Vector3i( 0, 0, 0), @@ -522,7 +546,11 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i } } } - else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON ) + else if ( + (Block == E_BLOCK_REDSTONE_TORCH_OFF) || + (Block == E_BLOCK_REDSTONE_TORCH_ON) || + (Block == E_BLOCK_LEVER) // Treating lever as a torch + ) { static Vector3i Surroundings [] = { // Torches only spread on the same level Vector3i(-1, 0, 0), @@ -581,7 +609,15 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ) { BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos ); - if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true; + if ( + !a_bOnlyByWire && ( + (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) || + (PowerBlock == E_BLOCK_LEVER) + ) + ) + { + return true; + } if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire { if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) ) @@ -614,7 +650,7 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW { Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) ); BLOCKTYPE BehindBlock = m_World->GetBlock( Behind ); - if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) + if ((BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) || (BehindBlock == E_BLOCK_LEVER)) { return true; } @@ -666,17 +702,29 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X int Dir = REDSTONE_NONE; char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z ); - if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON ) + if ( + (NegX == E_BLOCK_REDSTONE_WIRE) || + (NegX == E_BLOCK_REDSTONE_TORCH_ON) || + (NegX == E_BLOCK_LEVER) + ) { Dir |= (REDSTONE_X_POS); } char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z ); - if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON ) + if ( + (PosX == E_BLOCK_REDSTONE_WIRE) || + (PosX == E_BLOCK_REDSTONE_TORCH_ON) || + (PosX == E_BLOCK_LEVER) + ) { Dir |= (REDSTONE_X_NEG); } char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 ); - if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON ) + if ( + (NegZ == E_BLOCK_REDSTONE_WIRE) || + (NegZ == E_BLOCK_REDSTONE_TORCH_ON) || + (NegZ == E_BLOCK_LEVER) + ) { if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner { @@ -691,7 +739,11 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X Dir |= REDSTONE_Z_POS; } char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 ); - if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON ) + if ( + (PosZ == E_BLOCK_REDSTONE_WIRE) || + (PosZ == E_BLOCK_REDSTONE_TORCH_ON) || + (PosZ == E_BLOCK_LEVER) + ) { if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner { @@ -853,6 +905,35 @@ Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData) +NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir) +{ + // Determine lever direction. + switch (a_Dir) + { + case BLOCK_FACE_TOP: return 0x6; + case BLOCK_FACE_EAST: return 0x1; + case BLOCK_FACE_WEST: return 0x2; + case BLOCK_FACE_SOUTH: return 0x3; + case BLOCK_FACE_NORTH: return 0x4; + case BLOCK_FACE_BOTTOM: return 0x0; + default: return 0x6; + } +} + + + + + +bool cRedstoneSimulator::IsLeverOn (cWorld *a_World, const Vector3i & a_BlockPos) +{ + // Extract the ON bit from metadata and return if true if it is set + return ((a_World->GetBlockMeta(a_BlockPos) & 0x8) == 0x8); +} + + + + + void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn ) { for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr ) |