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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/Simulator/FloodyFluidSimulator.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | source/Simulator/FloodyFluidSimulator.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/source/Simulator/FloodyFluidSimulator.h b/source/Simulator/FloodyFluidSimulator.h deleted file mode 100644 index c4af2e246..000000000 --- a/source/Simulator/FloodyFluidSimulator.h +++ /dev/null @@ -1,53 +0,0 @@ - -// FloodyFluidSimulator.h - -// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :) -// http://forum.mc-server.org/showthread.php?tid=565 - - - - - -#pragma once - -#include "DelayedFluidSimulator.h" - - - - - -// fwd: -class cBlockArea; - - - - - -class cFloodyFluidSimulator : - public cDelayedFluidSimulator -{ - typedef cDelayedFluidSimulator super; - -public: - cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource); - -protected: - NIBBLETYPE m_Falloff; - int m_NumNeighborsForSource; - - // cDelayedFluidSimulator overrides: - virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override; - - /// Checks tributaries, if not fed, decreases the block's level and returns true - bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta); - - /// Spreads into the specified block, if the blocktype there allows. a_Area is for checking. - void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta); - - /// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so - bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); -} ; - - - - |