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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
commit5b7de82a79e3f18affcffd686484a681d187942a (patch)
tree3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/Simulator/FireSimulator.h
parentBiomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff)
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Diffstat (limited to 'source/Simulator/FireSimulator.h')
-rw-r--r--source/Simulator/FireSimulator.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h
index 753259c2c..826d24340 100644
--- a/source/Simulator/FireSimulator.h
+++ b/source/Simulator/FireSimulator.h
@@ -24,7 +24,6 @@ public:
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
- virtual void _AddBlock(int a_X, int a_Y, int a_Z); // _X 2012_10_13: WTF? what kind of naming is this? Use proper names!
virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);