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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
commit | 5b7de82a79e3f18affcffd686484a681d187942a (patch) | |
tree | 3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/Simulator/FireSimulator.h | |
parent | Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff) | |
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Diffstat (limited to 'source/Simulator/FireSimulator.h')
-rw-r--r-- | source/Simulator/FireSimulator.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h index 753259c2c..826d24340 100644 --- a/source/Simulator/FireSimulator.h +++ b/source/Simulator/FireSimulator.h @@ -24,7 +24,6 @@ public: protected: virtual void AddBlock(int a_X, int a_Y, int a_Z) override; - virtual void _AddBlock(int a_X, int a_Y, int a_Z); // _X 2012_10_13: WTF? what kind of naming is this? Use proper names! virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); virtual bool BurnBlock(int a_X, int a_Y, int a_Z); |