diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-01 20:35:29 +0100 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-01 20:35:29 +0100 |
commit | 011e11af2caa9da43e92cb7c5806502645270f9d (patch) | |
tree | 3e53007e45c049e2eb15987a60c4b0ff3c72b629 /source/Simulator/FireSimulator.h | |
parent | Previous commit was missing the Entity.h file (diff) | |
download | cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.tar cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.tar.gz cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.tar.bz2 cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.tar.lz cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.tar.xz cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.tar.zst cuberite-011e11af2caa9da43e92cb7c5806502645270f9d.zip |
Diffstat (limited to '')
-rw-r--r-- | source/Simulator/FireSimulator.h | 68 |
1 files changed, 52 insertions, 16 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h index 2a510d276..877075e73 100644 --- a/source/Simulator/FireSimulator.h +++ b/source/Simulator/FireSimulator.h @@ -8,31 +8,67 @@ -class cFireSimulator : public cSimulator +/** The fire simulator takes care of the fire blocks. +It periodically increases their meta ("steps") until they "burn out"; it also supports the forever burning netherrack. +Each individual fire block gets stored in per-chunk data; that list is then used for fast retrieval. +The data value associated with each coord is used as the number of msec that the fire takes until +it progresses to the next step (blockmeta++). This value is updated if a neighbor is changed. +The simulator reads its parameters from the ini file given to the constructor. +*/ +class cFireSimulator : + public cSimulator { public: - cFireSimulator(cWorld & a_World); + cFireSimulator(cWorld & a_World, cIniFile & a_IniFile); ~cFireSimulator(); - virtual void Simulate( float a_Dt ) override; + virtual void Simulate(float a_Dt) override {} // not used + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override; + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; - virtual bool IsBurnable( BLOCKTYPE a_BlockType ); - virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType ); - virtual bool FiresForever( BLOCKTYPE a_BlockType ); + bool IsFuel (BLOCKTYPE a_BlockType); + bool IsForever(BLOCKTYPE a_BlockType); protected: + /// Time (in msec) that a fire block takes to burn with a fuel block into the next step + unsigned m_BurnStepTimeFuel; + + /// Time (in msec) that a fire block takes to burn without a fuel block into the next step + unsigned m_BurnStepTimeNonfuel; + + /// Chance [0..100000] of an adjacent fuel to catch fire on each tick + unsigned m_Flammability; + + /// Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block + unsigned m_ReplaceFuelChance; + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); - virtual bool BurnBlock(int a_X, int a_Y, int a_Z); - - typedef std::list <Vector3i> BlockList; - BlockList *m_Blocks; - BlockList *m_Buffer; - - BlockList *m_BurningBlocks; -}; + + /// Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels + int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + + /// Tries to spread fire to a neighborhood of the specified block + void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + + /// Removes all burnable blocks neighboring the specified block + void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + + /** Returns true if a fire can be started in the specified block, + that is, it is an air block and has fuel next to it. + Note that a_NearChunk may be a chunk neighbor to the block specified! + The coords are relative to a_NearChunk but not necessarily in it. + */ + bool CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ); +} ; + + + + + +/// Stores individual fire blocks in the chunk; the int data is used as the time [msec] the fire takes to step to another stage (blockmeta++) +typedef cCoordWithIntList cFireSimulatorChunkData; |