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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-15 22:16:43 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-15 22:16:43 +0200
commitf9dab57d8b4b98ec0f624212452c48769c8441d1 (patch)
treed62abda0578d60686466c04c15416646c2e6c643 /source/Simulator/DelayedFluidSimulator.h
parentFloody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidian (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/DelayedFluidSimulator.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h
index b9c180580..51fe2a514 100644
--- a/source/Simulator/DelayedFluidSimulator.h
+++ b/source/Simulator/DelayedFluidSimulator.h
@@ -34,7 +34,13 @@ protected:
int m_TickDelay; // Count of the m_Slots array
CoordsArray * m_Slots; // Slots, one for each delay tick
int m_CurrentSlotNum; // Index into m_Slots[] where to insert new blocks
-
+
+ /*
+ Slots:
+ | 0 | 1 | ... | m_CurrentSlotNum | m_CurrentSlotNum + 1 | ... | m_TickDelay - 1 |
+ adding blocks here ^ | ^ simulating here
+ */
+
/// Called from Simulate() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
} ;