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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-02 16:44:31 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-02 16:44:31 +0100
commit66670f5d5ccabb3b560c2342d79d0cb1e8550899 (patch)
tree8699a9d7ba78f7525b16f896d07525b7cabb3849 /source/Simulator/DelayedFluidSimulator.h
parentCore: Updated with new features (contributed by STR_Warrior) (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/DelayedFluidSimulator.h37
1 files changed, 27 insertions, 10 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h
index 7a5967235..eddaf1040 100644
--- a/source/Simulator/DelayedFluidSimulator.h
+++ b/source/Simulator/DelayedFluidSimulator.h
@@ -15,6 +15,21 @@
+class cDelayedFluidSimulatorChunkData :
+ public cFluidSimulatorData
+{
+public:
+ cDelayedFluidSimulatorChunkData(int a_TickDelay);
+ virtual ~cDelayedFluidSimulatorChunkData();
+
+ /// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
+ cCoordWithIntList * m_Slots;
+} ;
+
+
+
+
+
class cDelayedFluidSimulator :
public cFluidSimulator
{
@@ -22,27 +37,29 @@ class cDelayedFluidSimulator :
public:
cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
- virtual ~cDelayedFluidSimulator();
// cSimulator overrides:
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
+ virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
protected:
- typedef std::vector<Vector3i> CoordsArray;
+
+ int m_TickDelay; // Count of the m_Slots array in each ChunkData
+ int m_AddSlotNum; // Index into m_Slots[] where to add new blocks in each ChunkData
+ int m_SimSlotNum; // Index into m_Slots[] where to simulate blocks in each ChunkData
- int m_TickDelay; // Count of the m_Slots array
- CoordsArray * m_Slots; // Slots, one for each delay tick
- int m_CurrentSlotNum; // Index into m_Slots[] where to insert new blocks
+ int m_TotalBlocks; // Statistics only: the total number of blocks currently queued
/*
Slots:
- | 0 | 1 | ... | m_CurrentSlotNum | m_CurrentSlotNum + 1 | ... | m_TickDelay - 1 |
- adding blocks here ^ | ^ simulating here
+ | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 |
+ adding blocks here ^ | ^ simulating here
*/
-
- /// Called from Simulate() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
- virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+
+ /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
+ virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) = 0;
} ;