summaryrefslogtreecommitdiffstats
path: root/source/ProtocolRecognizer.cpp
diff options
context:
space:
mode:
authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:03:26 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:03:26 +0200
commit251c961eea640e18a90aaddc6c787d999dca09dd (patch)
tree79c735a63c3ce7c92d5c619cc752c7f47b82e656 /source/ProtocolRecognizer.cpp
parentAdded to the ignore list: the *nix output executable and Core's banned / whitelist inifiles (diff)
downloadcuberite-251c961eea640e18a90aaddc6c787d999dca09dd.tar
cuberite-251c961eea640e18a90aaddc6c787d999dca09dd.tar.gz
cuberite-251c961eea640e18a90aaddc6c787d999dca09dd.tar.bz2
cuberite-251c961eea640e18a90aaddc6c787d999dca09dd.tar.lz
cuberite-251c961eea640e18a90aaddc6c787d999dca09dd.tar.xz
cuberite-251c961eea640e18a90aaddc6c787d999dca09dd.tar.zst
cuberite-251c961eea640e18a90aaddc6c787d999dca09dd.zip
Diffstat (limited to 'source/ProtocolRecognizer.cpp')
-rw-r--r--source/ProtocolRecognizer.cpp542
1 files changed, 0 insertions, 542 deletions
diff --git a/source/ProtocolRecognizer.cpp b/source/ProtocolRecognizer.cpp
deleted file mode 100644
index 31f74e608..000000000
--- a/source/ProtocolRecognizer.cpp
+++ /dev/null
@@ -1,542 +0,0 @@
-
-// ProtocolRecognizer.cpp
-
-// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
-// protocol versions and redirects everything to them
-
-#include "Globals.h"
-
-#include "ProtocolRecognizer.h"
-#include "Protocol125.h"
-#include "Protocol132.h"
-#include "cClientHandle.h"
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cChatColor.h"
-
-
-
-
-
-cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
- super(a_Client),
- m_Protocol(NULL),
- m_Buffer(512)
-{
-}
-
-
-
-
-
-void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
-{
- if (m_Protocol == NULL)
- {
- if (!m_Buffer.Write(a_Data, a_Size))
- {
- m_Client->Kick("Unsupported protocol version");
- return;
- }
-
- if (!TryRecognizeProtocol())
- {
- return;
- }
-
- // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
- AString Dump;
- m_Buffer.ResetRead();
- m_Buffer.ReadAll(Dump);
- m_Protocol->DataReceived(Dump.data(), Dump.size());
- }
- else
- {
- m_Protocol->DataReceived(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChat(const AString & a_Message)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendChat(a_Message);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendCollectPickup(a_Pickup, a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendDestroyEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
-{
- if (m_Protocol != NULL)
- {
- m_Protocol->SendDisconnect(a_Reason);
- }
- else
- {
- // This is used when the client sends a server-ping, respond with the default packet:
- WriteByte ((char)0xff); // PACKET_DISCONNECT
- WriteString(a_Reason);
- }
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntHeadLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityStatus(a_Entity, a_Status);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendHealth(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendHealth();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendKeepAlive(int a_PingID)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendKeepAlive(a_PingID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendLogin(a_Player, a_World);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendMetadata(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPickupSpawn(a_Pickup);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMoveLook(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerMoveLook();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerPosition(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerPosition();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerSpawn(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendRespawn(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendRespawn();
-}
-
-
-
-
-void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) {
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnMob(a_Mob);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTeleportEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldTime)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTimeUpdate(a_WorldTime);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWeather(a_Weather);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWholeInventory(a_Inventory);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWholeInventory(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowClose(char a_WindowID)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowClose(a_WindowID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
-}
-
-
-
-
-
-AString cProtocolRecognizer::GetAuthServerID(void)
-{
- ASSERT(m_Protocol != NULL);
- return m_Protocol->GetAuthServerID();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
-{
- // This is used only when handling the server ping
- m_Client->SendData(a_Data, a_Size);
-}
-
-
-
-
-
-bool cProtocolRecognizer::TryRecognizeProtocol(void)
-{
- // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
- // MCS_PROTOCOL_VERSIONS macros in the header file
-
- // The first packet should be a Handshake, 0x02:
- unsigned char PacketType;
- if (!m_Buffer.ReadByte(PacketType))
- {
- return false;
- }
- switch (PacketType)
- {
- case 0x02: break; // Handshake, continue recognizing
- case 0xfe: HandleServerPing(); return false;
- default: return false;
- }
-
- // 1.3.2 starts with 0x02 0x39 <name-length-short>
- // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
- char ch;
- if (!m_Buffer.ReadChar(ch))
- {
- return false;
- }
- if (ch == 39)
- {
- m_Protocol = new cProtocol132(m_Client);
- return true;
- }
- m_Protocol = new cProtocol125(m_Client);
- return true;
-}
-
-
-
-
-
-void cProtocolRecognizer::HandleServerPing(void)
-{
- AString Reply;
- Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
- );
- m_Client->Kick(Reply.c_str());
-}
-
-
-
-