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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-12 22:43:20 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-12 22:43:20 +0100
commit347162a82f2cba75c4eb7739d4405ea78de4f0b5 (patch)
tree35409f6d8f6061ae3f8fa4569c0962a8bd569186 /source/Protocol
parentBundled fixes [SEE DESC] (diff)
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Diffstat (limited to '')
-rw-r--r--source/Protocol/Protocol132.cpp6
-rw-r--r--source/Protocol/Protocol14x.cpp6
-rw-r--r--source/Protocol/Protocol17x.cpp10
3 files changed, 13 insertions, 9 deletions
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index 53159a3b3..22eac4312 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
WriteInt (a_Data);
Flush();
}
diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp
index ba9d7c01a..d2582458b 100644
--- a/source/Protocol/Protocol14x.cpp
+++ b/source/Protocol/Protocol14x.cpp
@@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
Flush();
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index d580be23b..2ccf9230f 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -820,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
- Pkt.WriteFloat(0); // unused
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteFloat(0); // Unused for weather
+ }
+
+ // TODO: Fade effect, somehow
}