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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-18 21:09:51 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-18 21:09:51 +0200 |
commit | b2138b132cc0f7bf03bdd723725729d76067ff23 (patch) | |
tree | d573bf041c1d47c7bf68cef49bae0be1d52ffc91 /source/Protocol | |
parent | TNT fixes. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Protocol/Protocol.h | 2 | ||||
-rw-r--r-- | source/Protocol/Protocol125.cpp | 2 | ||||
-rw-r--r-- | source/Protocol/Protocol125.h | 2 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 2 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.h | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 91017dbaf..2dd80fc5f 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -67,7 +67,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index a4b5feb82..bce24498a 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -352,7 +352,7 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status) -void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion)
+void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_EXPLOSION);
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index b7c5ff424..2e0c04212 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -44,7 +44,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 3b971cf49..518d03058 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -267,7 +267,7 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat -void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion)
+void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion);
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 768eb64c7..75a4d828a 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -72,7 +72,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
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