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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-19 10:21:39 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-19 10:21:39 +0200
commit9b9a37e5070a4553b0945ea4b770cf75c375bec5 (patch)
treef869a7f1d8273efd29503a98ad2e74900ec253f8 /source/Protocol/ProtocolRecognizer.cpp
parentcPlayer now uses BroadcastMovementUpdate during its Tick function (diff)
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Diffstat (limited to '')
-rw-r--r--source/Protocol/ProtocolRecognizer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
index ea60dafae..cae267524 100644
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ b/source/Protocol/ProtocolRecognizer.cpp
@@ -266,10 +266,10 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat
-void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ)
+void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotionX, a_PlayerMotionY,a_PlayerMotionZ);
+ m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion);
}