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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-12 22:43:20 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-12 22:43:20 +0100
commit347162a82f2cba75c4eb7739d4405ea78de4f0b5 (patch)
tree35409f6d8f6061ae3f8fa4569c0962a8bd569186 /source/Protocol/Protocol17x.cpp
parentBundled fixes [SEE DESC] (diff)
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Diffstat (limited to 'source/Protocol/Protocol17x.cpp')
-rw-r--r--source/Protocol/Protocol17x.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index d580be23b..2ccf9230f 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -820,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
- Pkt.WriteFloat(0); // unused
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteFloat(0); // Unused for weather
+ }
+
+ // TODO: Fade effect, somehow
}