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authormadmaxoft <github@xoft.cz>2013-08-09 15:15:56 +0200
committermadmaxoft <github@xoft.cz>2013-08-10 08:22:52 +0200
commitc85acd4ece4c35bd58de21f2faf0522a7fa4925d (patch)
treef3d1e38b3fe211e31464e817f2d9e99374fd72d9 /source/PluginLua.h
parentMerge pull request #55 from mc-server/falldamage-teleport (diff)
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diff --git a/source/PluginLua.h b/source/PluginLua.h
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+
+// PluginLua.h
+
+// Declares the cPluginLua class representing a plugin written in Lua
+
+
+
+
+
+#pragma once
+
+#include "Plugin.h"
+#include "WebPlugin.h"
+#include "LuaState.h"
+
+// Names for the global variables through which the plugin is identified in its LuaState
+#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName"
+#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance"
+
+
+
+
+// fwd: UI/Window.h
+class cWindow;
+
+
+
+
+
+// tolua_begin
+class cPlugin_NewLua :
+ public cPlugin,
+ public cWebPlugin
+{
+public:
+ // tolua_end
+
+ cPlugin_NewLua( const AString & a_PluginDirectory );
+ ~cPlugin_NewLua();
+
+ virtual void OnDisable(void) override;
+ virtual bool Initialize(void) override;
+
+ virtual void Tick(float a_Dt) override;
+
+ virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
+ virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
+ virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
+ virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
+ virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
+ virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
+ virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
+ virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
+ virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerEating (cPlayer & a_Player) override;
+ virtual bool OnPlayerJoined (cPlayer & a_Player) override;
+ virtual bool OnPlayerMoved (cPlayer & a_Player) override;
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
+ virtual bool OnPlayerShooting (cPlayer & a_Player) override;
+ virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
+ virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
+ virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
+ virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
+ virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnWeatherChanged (cWorld & a_World) override;
+ virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
+
+ virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
+
+ virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
+
+ virtual void ClearCommands(void) override;
+
+ virtual void ClearConsoleCommands(void) override;
+
+ virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override;
+
+ // cWebPlugin override
+ virtual const AString GetWebTitle(void) const {return GetName(); }
+
+ // cWebPlugin and WebAdmin stuff
+ virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
+ bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
+
+ /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ void BindCommand(const AString & a_Command, int a_FnRef);
+
+ /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ void BindConsoleCommand(const AString & a_Command, int a_FnRef);
+
+ cLuaState & GetLuaState(void) { return m_LuaState; }
+
+ cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
+
+ /// Removes a previously referenced object (luaL_unref())
+ void Unreference(int a_LuaRef);
+
+ /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true
+ bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
+
+ /// Calls the plugin-specified "cLuaWindow slot changed" callback.
+ void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
+
+protected:
+ cCriticalSection m_CriticalSection;
+ cLuaState m_LuaState;
+
+ /// Maps command name into Lua function reference
+ typedef std::map<AString, int> CommandMap;
+
+ CommandMap m_Commands;
+ CommandMap m_ConsoleCommands;
+
+ /// Returns the name of Lua function that should handle the specified hook
+ const char * GetHookFnName(cPluginManager::PluginHook a_Hook);
+} ; // tolua_export
+
+
+
+