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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-11 15:05:48 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-11 15:05:48 +0100
commit6b34a944779e53d8708e40c1420e0672d451dd01 (patch)
treecb70273e166fc9d723ed537284c309a449721669 /source/Player.h
parentHopefully a fix for crash when chunks are added to a client being destroyed. (diff)
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Diffstat (limited to 'source/Player.h')
-rw-r--r--source/Player.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/Player.h b/source/Player.h
index b074b430d..4800ed759 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -37,8 +37,6 @@ public:
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
double GetEyeHeight(); //tolua_export
Vector3d GetEyePosition(); //tolua_export
- OBSOLETE
- inline bool GetFlying() { return m_bTouchGround; } //tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export