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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-11-11 15:05:48 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-11-11 15:05:48 +0100 |
commit | 6b34a944779e53d8708e40c1420e0672d451dd01 (patch) | |
tree | cb70273e166fc9d723ed537284c309a449721669 /source/Player.h | |
parent | Hopefully a fix for crash when chunks are added to a client being destroyed. (diff) | |
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Diffstat (limited to 'source/Player.h')
-rw-r--r-- | source/Player.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/Player.h b/source/Player.h index b074b430d..4800ed759 100644 --- a/source/Player.h +++ b/source/Player.h @@ -37,8 +37,6 @@ public: inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } double GetEyeHeight(); //tolua_export Vector3d GetEyePosition(); //tolua_export - OBSOLETE - inline bool GetFlying() { return m_bTouchGround; } //tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export |