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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 09:30:39 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 09:30:39 +0200 |
commit | cf87169737fdeeee7d4b160688bbed7194e46147 (patch) | |
tree | 7daaeb9af8e3187cde6068c3cff5ff0ee64f0067 /source/Player.h | |
parent | Added ItemCategory::IsArmor() (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/Player.h b/source/Player.h index c8425a128..378c5d782 100644 --- a/source/Player.h +++ b/source/Player.h @@ -81,10 +81,12 @@ public: void LoginSetGameMode( eGameMode a_GameMode ); void SetIP(const AString & a_IP); - // Tries to move to a new position, with collision checks and stuff + /// Tries to move to a new position, with collision checks and stuff virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export - cWindow* GetWindow() { return m_CurrentWindow; } + cWindow * GetWindow(void) { return m_CurrentWindow; } + const cWindow * GetWindow(void) const { return m_CurrentWindow; } + void OpenWindow( cWindow* a_Window ); void CloseWindow(char a_WindowType); |