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author | James Ravenscroft <ravenscroftj@gmail.com> | 2013-08-08 11:57:36 +0200 |
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committer | James Ravenscroft <ravenscroftj@gmail.com> | 2013-08-08 11:57:36 +0200 |
commit | 9a6442a20652249248c8c631550718c314230ec7 (patch) | |
tree | 5edd56a2a2de24a981dd66485597fd41b28f3c11 /source/Player.h | |
parent | Made player drowning implementation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/Player.h b/source/Player.h index c0fe31863..f1d746318 100644 --- a/source/Player.h +++ b/source/Player.h @@ -29,8 +29,8 @@ public: MAX_HEALTH = 20, MAX_FOOD_LEVEL = 20, EATING_TICKS = 30, ///< Number of ticks it takes to eat an item - MAX_AIR_LEVEL = 300, - DROWNING_TICKS = 10, //number of ticks per heart of damage + MAX_AIR_LEVEL = 300, + DROWNING_TICKS = 10, //number of ticks per heart of damage } ; // tolua_end @@ -271,10 +271,10 @@ protected: std::string m_PlayerName; std::string m_LoadedWorldName; - //Player's air level (for swimming) - int m_AirLevel; - //used to time ticks between damage taken via drowning/suffocation - int m_AirTickTimer; + //Player's air level (for swimming) + int m_AirLevel; + //used to time ticks between damage taken via drowning/suffocation + int m_AirTickTimer; bool m_bVisible; @@ -346,8 +346,8 @@ protected: /// Called in each tick to handle food-related processing void HandleFood(void); - /// Called in each tick to handle air-related processing i.e. drowning - void HandleAir(cChunk & a_Chunk); + /// Called in each tick to handle air-related processing i.e. drowning + void HandleAir(cChunk & a_Chunk); /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk); |