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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-22 21:25:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-22 21:25:57 +0200 |
commit | cffe84657d9855327f043d01ba1a14dfbfa47900 (patch) | |
tree | e0e77fc876636813cc1e069bb5e42875fdca892f /source/Noise.h | |
parent | Added a (commented-out) performance test for cHeiGenBiomal and cCompoGenBiomal (diff) | |
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Diffstat (limited to 'source/Noise.h')
-rw-r--r-- | source/Noise.h | 64 |
1 files changed, 50 insertions, 14 deletions
diff --git a/source/Noise.h b/source/Noise.h index 2829ac827..983ecb4b6 100644 --- a/source/Noise.h +++ b/source/Noise.h @@ -26,6 +26,7 @@ class cNoise { public: cNoise(unsigned int a_Seed); + cNoise(const cNoise & a_Noise); // The following functions, if not marked INLINE, are about 20 % slower INLINE NOISE_DATATYPE IntNoise1D(int a_X) const; @@ -139,18 +140,16 @@ public: void Generate1D( NOISE_DATATYPE * a_Array, ///< Array to generate into int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array - NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ); + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array + ) const; void Generate2D( NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] int a_SizeX, int a_SizeY, ///< Count of the array, in each direction NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ); + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction + ) const; void Generate3D( @@ -158,15 +157,22 @@ public: int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ); + NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction + ) const; protected: typedef NOISE_DATATYPE Workspace1D[4]; typedef NOISE_DATATYPE Workspace2D[4][4]; cNoise m_Noise; // Used for integral rnd values + + #ifdef _DEBUG + // Statistics on the noise-space coords: + static int m_NumSingleX; + static int m_NumSingleXY; + static int m_NumSingleY; + static int m_NumCalls; + #endif // _DEBUG /// Calculates the integral and fractional parts along one axis. void CalcFloorFrac( @@ -174,7 +180,7 @@ protected: NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End, int * a_Floor, NOISE_DATATYPE * a_Frac, int * a_Same, int & a_NumSame - ); + ) const; void UpdateWorkRnds2DX( Workspace2D & a_WorkRnds, @@ -182,7 +188,7 @@ protected: int a_LastFloorX, int a_NewFloorX, int a_FloorY, NOISE_DATATYPE a_FractionY - ); + ) const; } ; @@ -192,12 +198,20 @@ protected: class cPerlinNoise { public: + cPerlinNoise(void); + cPerlinNoise(int a_Seed); + + + void SetSeed(int a_Seed); + + void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude); + void Generate1D( NOISE_DATATYPE * a_Array, ///< Array to generate into int a_SizeX, ///< Count of the array NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ); + ) const; void Generate2D( @@ -206,7 +220,7 @@ public: NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ); + ) const; void Generate3D( @@ -216,7 +230,29 @@ public: NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ); + ) const; + +protected: + class cOctave + { + public: + cCubicNoise m_Noise; + + NOISE_DATATYPE m_Frequency; // Coord multiplier + NOISE_DATATYPE m_Amplitude; // Value multiplier + + cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) : + m_Noise(a_Seed), + m_Frequency(a_Frequency), + m_Amplitude(a_Amplitude) + { + } + } ; + + typedef std::vector<cOctave> cOctaves; + + int m_Seed; + cOctaves m_Octaves; } ; |