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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-27 22:35:13 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-27 22:35:13 +0100
commita6630d32394120a78af56bc612fa3c3449283248 (patch)
tree2c791266b0f213cd56961299da8d2258b8f85d8e /source/Mobs
parentFixed spawn point being generally in an ocean (diff)
parentVoronoi-related biomegens use the new cVoronoiMap class. (diff)
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Diffstat (limited to 'source/Mobs')
-rw-r--r--source/Mobs/AggressiveMonster.cpp97
-rw-r--r--source/Mobs/AggressiveMonster.h30
-rw-r--r--source/Mobs/Bat.cpp15
-rw-r--r--source/Mobs/Bat.h25
-rw-r--r--source/Mobs/Blaze.cpp52
-rw-r--r--source/Mobs/Blaze.h26
-rw-r--r--source/Mobs/Cavespider.cpp40
-rw-r--r--source/Mobs/Cavespider.h26
-rw-r--r--source/Mobs/Chicken.cpp62
-rw-r--r--source/Mobs/Chicken.h29
-rw-r--r--source/Mobs/Cow.cpp45
-rw-r--r--source/Mobs/Cow.h26
-rw-r--r--source/Mobs/Creeper.cpp47
-rw-r--r--source/Mobs/Creeper.h34
-rw-r--r--source/Mobs/EnderDragon.cpp27
-rw-r--r--source/Mobs/EnderDragon.h25
-rw-r--r--source/Mobs/Enderman.cpp29
-rw-r--r--source/Mobs/Enderman.h36
-rw-r--r--source/Mobs/Ghast.cpp54
-rw-r--r--source/Mobs/Ghast.h28
-rw-r--r--source/Mobs/Giant.cpp27
-rw-r--r--source/Mobs/Giant.h25
-rw-r--r--source/Mobs/Horse.cpp152
-rw-r--r--source/Mobs/Horse.h44
-rw-r--r--source/Mobs/IncludeAllMonsters.h29
-rw-r--r--source/Mobs/IronGolem.cpp26
-rw-r--r--source/Mobs/IronGolem.h25
-rw-r--r--source/Mobs/Magmacube.cpp27
-rw-r--r--source/Mobs/Magmacube.h32
-rw-r--r--source/Mobs/Monster.cpp758
-rw-r--r--source/Mobs/Monster.h195
-rw-r--r--source/Mobs/Mooshroom.cpp33
-rw-r--r--source/Mobs/Mooshroom.h25
-rw-r--r--source/Mobs/Ocelot.h26
-rw-r--r--source/Mobs/PassiveAggressiveMonster.cpp38
-rw-r--r--source/Mobs/PassiveAggressiveMonster.h23
-rw-r--r--source/Mobs/PassiveMonster.cpp59
-rw-r--r--source/Mobs/PassiveMonster.h27
-rw-r--r--source/Mobs/Pig.cpp77
-rw-r--r--source/Mobs/Pig.h32
-rw-r--r--source/Mobs/Sheep.cpp62
-rw-r--r--source/Mobs/Sheep.h34
-rw-r--r--source/Mobs/Silverfish.h26
-rw-r--r--source/Mobs/Skeleton.cpp70
-rw-r--r--source/Mobs/Skeleton.h33
-rw-r--r--source/Mobs/Slime.cpp29
-rw-r--r--source/Mobs/Slime.h32
-rw-r--r--source/Mobs/SnowGolem.cpp26
-rw-r--r--source/Mobs/SnowGolem.h25
-rw-r--r--source/Mobs/Spider.cpp27
-rw-r--r--source/Mobs/Spider.h25
-rw-r--r--source/Mobs/Squid.cpp56
-rw-r--r--source/Mobs/Squid.h28
-rw-r--r--source/Mobs/Villager.cpp35
-rw-r--r--source/Mobs/Villager.h43
-rw-r--r--source/Mobs/Witch.cpp32
-rw-r--r--source/Mobs/Witch.h27
-rw-r--r--source/Mobs/Wither.cpp26
-rw-r--r--source/Mobs/Wither.h25
-rw-r--r--source/Mobs/Wolf.cpp189
-rw-r--r--source/Mobs/Wolf.h54
-rw-r--r--source/Mobs/Zombie.cpp47
-rw-r--r--source/Mobs/Zombie.h33
-rw-r--r--source/Mobs/Zombiepigman.cpp45
-rw-r--r--source/Mobs/Zombiepigman.h26
65 files changed, 0 insertions, 3488 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
deleted file mode 100644
index cc7e7da2b..000000000
--- a/source/Mobs/AggressiveMonster.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "AggressiveMonster.h"
-
-#include "../World.h"
-#include "../Vector3f.h"
-#include "../Entities/Player.h"
-#include "../MersenneTwister.h"
-
-
-
-
-
-cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_ChaseTime(999999)
-{
- m_EMPersonality = AGGRESSIVE;
-}
-
-
-
-
-
-// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt)
-{
- super::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if (m_Target != NULL)
- {
- if (m_Target->IsPlayer())
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->IsGameModeCreative())
- {
- m_EMState = IDLE;
- return;
- }
- }
-
- Vector3f Pos = Vector3f( GetPosition() );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if ((Their - Pos).Length() <= m_AttackRange)
- {
- Attack(a_Dt);
- }
- MoveToPosition(Their + Vector3f(0, 0.65f, 0));
- }
- else if (m_ChaseTime > 5.f)
- {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-
-
-
-
-void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
-{
- super::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
-}
-
-
-
-
-
-void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1)
- {
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == CHASING)
- {
- CheckEventLostPlayer();
- }
- else
- {
- CheckEventSeePlayer();
- }
- }
- }
-}
-
-
diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h
deleted file mode 100644
index 5a0d93f3d..000000000
--- a/source/Mobs/AggressiveMonster.h
+++ /dev/null
@@ -1,30 +0,0 @@
-
-#pragma once
-
-#include "Monster.h"
-
-
-
-
-
-class cAggressiveMonster :
- public cMonster
-{
- typedef cMonster super;
-
-public:
- cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
- virtual void InStateChasing(float a_Dt) override;
-
- virtual void EventSeePlayer(cEntity *) override;
-
-
-protected:
- float m_ChaseTime;
-} ;
-
-
-
-
diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp
deleted file mode 100644
index b9c82996b..000000000
--- a/source/Mobs/Bat.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Bat.h"
-#include "../Vector3d.h"
-#include "../Chunk.h"
-
-
-cBat::cBat(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Bat", mtBat, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
-{
-}
-
-
diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h
deleted file mode 100644
index e878d0ee8..000000000
--- a/source/Mobs/Bat.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cBat :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cBat(void);
-
- CLASS_PROTODEF(cBat);
-
- bool IsHanging(void) const {return false; }
-} ;
-
-
-
-
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp
deleted file mode 100644
index f9c05b17a..000000000
--- a/source/Mobs/Blaze.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Blaze.h"
-#include "../World.h"
-
-
-
-
-cBlaze::cBlaze(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
-{
-}
-
-
-
-
-
-void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
-}
-
-
-
-
-
-void cBlaze::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (FireCharge == NULL)
- {
- return;
- }
- if (!FireCharge->Initialize(m_World))
- {
- delete FireCharge;
- return;
- }
- m_World->BroadcastSpawnEntity(*FireCharge);
- m_AttackInterval = 0.0;
- // ToDo: Shoot 3 fireballs instead of 1.
- }
-} \ No newline at end of file
diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h
deleted file mode 100644
index cdb3a1306..000000000
--- a/source/Mobs/Blaze.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cBlaze :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cBlaze(void);
-
- CLASS_PROTODEF(cBlaze);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void Attack(float a_Dt) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp
deleted file mode 100644
index aba1ff9f5..000000000
--- a/source/Mobs/Cavespider.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Cavespider.h"
-#include "../World.h"
-
-
-
-
-
-cCavespider::cCavespider(void) :
- super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
-{
-}
-
-
-
-
-
-void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
- m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
-}
-
-
-
-
-
-void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
-}
-
-
-
-
diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h
deleted file mode 100644
index 10ea03f7b..000000000
--- a/source/Mobs/Cavespider.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cCavespider :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cCavespider(void);
-
- CLASS_PROTODEF(cCaveSpider);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp
deleted file mode 100644
index 087fd088a..000000000
--- a/source/Mobs/Chicken.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Chicken.h"
-#include "../World.h"
-
-
-
-
-
-
-
-
-cChicken::cChicken(void) :
- super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
- m_EggDropTimer(0)
-{
-}
-
-
-
-
-void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0))
- {
- cItems Drops;
- m_EggDropTimer = 0;
- Drops.push_back(cItem(E_ITEM_EGG, 1));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- else if (m_EggDropTimer == 12000)
- {
- cItems Drops;
- m_EggDropTimer = 0;
- Drops.push_back(cItem(E_ITEM_EGG, 1));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- else
- {
- m_EggDropTimer++;
- }
-}
-
-
-
-
-
-void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
- a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
-}
-
-
-
-
-
-
-
-
diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h
deleted file mode 100644
index 979c4d8a0..000000000
--- a/source/Mobs/Chicken.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cChicken :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cChicken(void);
-
- CLASS_PROTODEF(cChicken);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
-private:
-
-
- int m_EggDropTimer;
-} ;
-
-
-
diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp
deleted file mode 100644
index 9eb74dac2..000000000
--- a/source/Mobs/Cow.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Cow.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-
-
-cCow::cCow(void) :
- super("Cow", mtCow, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
-{
-}
-
-
-
-
-
-void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
-}
-
-
-
-
-
-void cCow::OnRightClicked(cPlayer & a_Player)
-{
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- a_Player.GetInventory().AddItem(E_ITEM_MILK);
- }
- }
-}
-
-
-
diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h
deleted file mode 100644
index 0391d4a31..000000000
--- a/source/Mobs/Cow.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cCow :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cCow();
-
- CLASS_PROTODEF(cCow);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp
deleted file mode 100644
index 4e11ae13e..000000000
--- a/source/Mobs/Creeper.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Creeper.h"
-#include "../World.h"
-
-
-
-
-
-cCreeper::cCreeper(void) :
- super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8),
- m_bIsBlowing(false),
- m_bIsCharged(false)
-{
-}
-
-
-
-
-
-void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
-
- // TODO Check if killed by a skeleton, then drop random music disk
-}
-
-
-
-
-
-void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
-
- if (a_TDI.DamageType == dtLightning)
- {
- m_bIsCharged = true;
- }
-
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h
deleted file mode 100644
index c3d4edeae..000000000
--- a/source/Mobs/Creeper.h
+++ /dev/null
@@ -1,34 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cCreeper :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cCreeper(void);
-
- CLASS_PROTODEF(cCreeper);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
- bool IsBlowing(void) const {return m_bIsBlowing; }
- bool IsCharged(void) const {return m_bIsCharged; }
-
-private:
-
- bool m_bIsBlowing, m_bIsCharged;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/EnderDragon.cpp b/source/Mobs/EnderDragon.cpp
deleted file mode 100644
index acd81cde1..000000000
--- a/source/Mobs/EnderDragon.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "EnderDragon.h"
-
-
-
-
-
-cEnderDragon::cEnderDragon(void) :
- // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand
- super("EnderDragon", mtEnderDragon, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0)
-{
-}
-
-
-
-
-
-void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- return;
-}
-
-
-
-
diff --git a/source/Mobs/EnderDragon.h b/source/Mobs/EnderDragon.h
deleted file mode 100644
index 77177edfe..000000000
--- a/source/Mobs/EnderDragon.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cEnderDragon :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cEnderDragon(void);
-
- CLASS_PROTODEF(cEnderDragon);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp
deleted file mode 100644
index a784131e4..000000000
--- a/source/Mobs/Enderman.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Enderman.h"
-
-
-
-
-
-cEnderman::cEnderman(void) :
- super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9),
- m_bIsScreaming(false),
- CarriedBlock(E_BLOCK_AIR),
- CarriedMeta(0)
-{
-}
-
-
-
-
-
-void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
-}
-
-
-
-
diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h
deleted file mode 100644
index 32e40e70b..000000000
--- a/source/Mobs/Enderman.h
+++ /dev/null
@@ -1,36 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cEnderman :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cEnderman(void);
-
- CLASS_PROTODEF(cEnderman);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
- bool IsScreaming(void) const {return m_bIsScreaming; }
- BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
- NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
-
-private:
-
- bool m_bIsScreaming;
- BLOCKTYPE CarriedBlock;
- NIBBLETYPE CarriedMeta;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp
deleted file mode 100644
index 96a29b2d8..000000000
--- a/source/Mobs/Ghast.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Ghast.h"
-#include "../World.h"
-
-
-
-
-cGhast::cGhast(void) :
- super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4)
-{
-}
-
-
-
-
-
-void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
-}
-
-
-
-
-
-void cGhast::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (GhastBall == NULL)
- {
- return;
- }
- if (!GhastBall->Initialize(m_World))
- {
- delete GhastBall;
- return;
- }
- m_World->BroadcastSpawnEntity(*GhastBall);
- m_AttackInterval = 0.0;
- }
-}
-
-
-
diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h
deleted file mode 100644
index 43e8bedb6..000000000
--- a/source/Mobs/Ghast.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cGhast :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cGhast(void);
-
- CLASS_PROTODEF(cGhast);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void Attack(float a_Dt) override;
-
- bool IsCharging(void) const {return false; }
-} ;
-
-
-
-
diff --git a/source/Mobs/Giant.cpp b/source/Mobs/Giant.cpp
deleted file mode 100644
index bbcad46f0..000000000
--- a/source/Mobs/Giant.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Giant.h"
-
-
-
-
-
-cGiant::cGiant(void) :
- super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 3.6, 10.8)
-{
-
-}
-
-
-
-
-
-void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH);
-}
-
-
-
-
diff --git a/source/Mobs/Giant.h b/source/Mobs/Giant.h
deleted file mode 100644
index 356dd4352..000000000
--- a/source/Mobs/Giant.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cGiant :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cGiant(void);
-
- CLASS_PROTODEF(cGiant);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp
deleted file mode 100644
index bb9a4e3f6..000000000
--- a/source/Mobs/Horse.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Horse.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
- super("Horse", mtHorse, "mob.horse.hit", "mob.horse.death", 1.4, 1.6),
- m_bHasChest(false),
- m_bIsEating(false),
- m_bIsRearing(false),
- m_bIsMouthOpen(false),
- m_bIsTame(false),
- m_bIsSaddled(false),
- m_Type(Type),
- m_Color(Color),
- m_Style(Style),
- m_Armour(0),
- m_TimesToTame(TameTimes),
- m_TameAttemptTimes(0),
- m_RearTickCount(0)
-{
-}
-
-
-
-
-
-void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (!m_bIsMouthOpen)
- {
- if (m_World->GetTickRandomNumber(50) == 25)
- {
- m_bIsMouthOpen = true;
- }
- }
- else
- {
- if (m_World->GetTickRandomNumber(10) == 5)
- {
- m_bIsMouthOpen = false;
- }
- }
-
- if ((m_Attachee != NULL) && (!m_bIsTame))
- {
- if (m_TameAttemptTimes < m_TimesToTame)
- {
- if (m_World->GetTickRandomNumber(50) == 25)
- {
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
- m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
-
- m_Attachee->Detach();
- m_bIsRearing = true;
- }
- }
- else
- {
- m_bIsTame = true;
- }
- }
-
- if (m_bIsRearing)
- {
- if (m_RearTickCount == 20)
- {
- m_bIsRearing = false;
- m_RearTickCount = 0;
- }
- else
- {
- m_RearTickCount++;
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cHorse::OnRightClicked(cPlayer & a_Player)
-{
- if (!m_bIsSaddled && m_bIsTame)
- {
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
- {
- // Saddle the horse:
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_bIsSaddled = true;
- m_World->BroadcastEntityMetadata(*this);
- }
- else if (!a_Player.GetEquippedItem().IsEmpty())
- {
- // The horse doesn't like being hit, make it rear:
- m_bIsRearing = true;
- m_RearTickCount = 0;
- }
- }
- else
- {
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- return;
- }
-
- m_Attachee->Detach();
- }
-
- m_TameAttemptTimes++;
- a_Player.AttachTo(this);
- }
-}
-
-
-
-
-
-void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- if (m_bIsSaddled)
- {
- a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
- }
-}
-
-
-
-
diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h
deleted file mode 100644
index be0c23f9b..000000000
--- a/source/Mobs/Horse.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cHorse :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cHorse(int Type, int Color, int Style, int TameTimes);
-
- CLASS_PROTODEF(cHorse);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
-
- bool IsSaddled (void) const {return m_bIsSaddled; }
- bool IsChested (void) const {return m_bHasChest; }
- bool IsEating (void) const {return m_bIsEating; }
- bool IsRearing (void) const {return m_bIsRearing; }
- bool IsMthOpen (void) const {return m_bIsMouthOpen; }
- bool IsTame (void) const {return m_bIsTame; }
- int GetHorseType (void) const {return m_Type; }
- int GetHorseColor (void) const {return m_Color; }
- int GetHorseStyle (void) const {return m_Style; }
- int GetHorseArmour (void) const {return m_Armour;}
-
-private:
-
- bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
- int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/IncludeAllMonsters.h b/source/Mobs/IncludeAllMonsters.h
deleted file mode 100644
index 1b436a11f..000000000
--- a/source/Mobs/IncludeAllMonsters.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "Bat.h"
-#include "Blaze.h"
-#include "Cavespider.h"
-#include "Chicken.h"
-#include "Cow.h"
-#include "Creeper.h"
-#include "Enderman.h"
-#include "EnderDragon.h"
-#include "Ghast.h"
-#include "Giant.h"
-#include "Horse.h"
-#include "IronGolem.h"
-#include "Magmacube.h"
-#include "Mooshroom.h"
-#include "Ocelot.h"
-#include "Pig.h"
-#include "Sheep.h"
-#include "Silverfish.h"
-#include "Skeleton.h"
-#include "Slime.h"
-#include "SnowGolem.h"
-#include "Spider.h"
-#include "Squid.h"
-#include "Villager.h"
-#include "Witch.h"
-#include "Wither.h"
-#include "Wolf.h"
-#include "Zombie.h"
-#include "Zombiepigman.h"
diff --git a/source/Mobs/IronGolem.cpp b/source/Mobs/IronGolem.cpp
deleted file mode 100644
index 47c961098..000000000
--- a/source/Mobs/IronGolem.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "IronGolem.h"
-
-
-
-
-
-cIronGolem::cIronGolem(void) :
- super("IronGolem", mtIronGolem, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9)
-{
-}
-
-
-
-
-
-void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
-}
-
-
-
-
diff --git a/source/Mobs/IronGolem.h b/source/Mobs/IronGolem.h
deleted file mode 100644
index d49ff4cab..000000000
--- a/source/Mobs/IronGolem.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cIronGolem :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cIronGolem(void);
-
- CLASS_PROTODEF(cIronGolem);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp
deleted file mode 100644
index 86447ff6b..000000000
--- a/source/Mobs/Magmacube.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Magmacube.h"
-
-
-
-
-
-cMagmaCube::cMagmaCube(int a_Size) :
- super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
- m_Size(a_Size)
-{
-}
-
-
-
-
-
-void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
-}
-
-
-
-
diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h
deleted file mode 100644
index 130952970..000000000
--- a/source/Mobs/Magmacube.h
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cMagmaCube :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest
- cMagmaCube(int a_Size);
-
- CLASS_PROTODEF(cMagmaCube);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- int GetSize(void) const { return m_Size; }
-
-protected:
-
- /// Size of the MagmaCube, 1 .. 3, with 1 being the smallest
- int m_Size;
-} ;
-
-
-
-
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
deleted file mode 100644
index 8a5717e27..000000000
--- a/source/Mobs/Monster.cpp
+++ /dev/null
@@ -1,758 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "IncludeAllMonsters.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../ClientHandle.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-#include "../Defines.h"
-#include "../MonsterConfig.h"
-#include "../MersenneTwister.h"
-
-#include "../Vector3f.h"
-#include "../Vector3i.h"
-#include "../Vector3d.h"
-#include "../Tracer.h"
-#include "../Chunk.h"
-#include "../FastRandom.h"
-
-
-
-
-
-/** Map for eType <-> string
-Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType()
-The strings need to be lowercase (for more efficient comparisons in StringToMobType())
-*/
-static const struct
-{
- cMonster::eType m_Type;
- const char * m_lcName;
-} g_MobTypeNames[] =
-{
- {cMonster::mtBat, "bat"},
- {cMonster::mtBlaze, "blaze"},
- {cMonster::mtCaveSpider, "cavespider"},
- {cMonster::mtChicken, "chicken"},
- {cMonster::mtCow, "cow"},
- {cMonster::mtCreeper, "creeper"},
- {cMonster::mtEnderman, "enderman"},
- {cMonster::mtGhast, "ghast"},
- {cMonster::mtHorse, "horse"},
- {cMonster::mtMagmaCube, "magmacube"},
- {cMonster::mtMooshroom, "mooshroom"},
- {cMonster::mtOcelot, "ocelot"},
- {cMonster::mtPig, "pig"},
- {cMonster::mtSheep, "sheep"},
- {cMonster::mtSilverfish, "silverfish"},
- {cMonster::mtSkeleton, "skeleton"},
- {cMonster::mtSlime, "slime"},
- {cMonster::mtSpider, "spider"},
- {cMonster::mtSquid, "squid"},
- {cMonster::mtVillager, "villager"},
- {cMonster::mtWitch, "witch"},
- {cMonster::mtWolf, "wolf"},
- {cMonster::mtZombie, "zombie"},
- {cMonster::mtZombiePigman, "zombiepigman"},
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMonster:
-
-cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
- : super(etMonster, a_Width, a_Height)
- , m_Target(NULL)
- , m_AttackRate(3)
- , idle_interval(0)
- , m_bMovingToDestination(false)
- , m_DestinationTime( 0 )
- , m_DestroyTimer( 0 )
- , m_Jump(0)
- , m_MobType(a_MobType)
- , m_SoundHurt(a_SoundHurt)
- , m_SoundDeath(a_SoundDeath)
- , m_EMState(IDLE)
- , m_SightDistance(25)
- , m_SeePlayerInterval (0)
- , m_EMPersonality(AGGRESSIVE)
- , m_AttackDamage(1.0f)
- , m_AttackRange(2.0f)
- , m_AttackInterval(0)
- , m_BurnsInDaylight(false)
-{
- if (!a_ConfigName.empty())
- {
- GetMonsterConfig(a_ConfigName);
- }
-}
-
-
-
-
-
-void cMonster::SpawnOn(cClientHandle & a_Client)
-{
- a_Client.SendSpawnMob(*this);
-}
-
-
-
-
-
-void cMonster::MoveToPosition( const Vector3f & a_Position )
-{
- m_bMovingToDestination = true;
-
- m_Destination = a_Position;
-}
-
-
-
-
-
-bool cMonster::ReachedDestination()
-{
- Vector3f Distance = (m_Destination) - GetPosition();
- if( Distance.SqrLength() < 2.f )
- return true;
-
- return false;
-}
-
-
-
-
-
-void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_Health <= 0)
- {
- // The mob is dead, but we're still animating the "puff" they leave when they die
- m_DestroyTimer += a_Dt / 1000;
- if (m_DestroyTimer > 1)
- {
- Destroy(true);
- }
- return;
- }
-
- // Burning in daylight
- HandleDaylightBurning(a_Chunk);
-
- HandlePhysics(a_Dt,a_Chunk);
- BroadcastMovementUpdate();
-
- a_Dt /= 1000;
-
- if (m_bMovingToDestination)
- {
- Vector3f Pos( GetPosition() );
- Vector3f Distance = m_Destination - Pos;
- if( !ReachedDestination() )
- {
- Distance.y = 0;
- Distance.Normalize();
- Distance *= 3;
- SetSpeedX( Distance.x );
- SetSpeedZ( Distance.z );
-
- if (m_EMState == ESCAPING)
- { //Runs Faster when escaping :D otherwise they just walk away
- SetSpeedX (GetSpeedX() * 2.f);
- SetSpeedZ (GetSpeedZ() * 2.f);
- }
- }
- else
- {
- m_bMovingToDestination = false;
- }
-
- if( GetSpeed().SqrLength() > 0.f )
- {
- if( m_bOnGround )
- {
- Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
- Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
- int NextHeight;
- if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
- {
- // The chunk at NextBlock is not loaded
- return;
- }
- if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
- {
- m_bOnGround = false;
- SetSpeedY(5.f); // Jump!!
- }
- }
- }
- }
-
- Vector3d Distance = m_Destination - GetPosition();
- if (Distance.SqrLength() > 0.1f)
- {
- double Rotation, Pitch;
- Distance.Normalize();
- VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
- SetHeadYaw (Rotation);
- SetRotation( Rotation );
- SetPitch( -Pitch );
- }
-
- switch (m_EMState)
- {
- case IDLE:
- {
- // If enemy passive we ignore checks for player visibility
- InStateIdle(a_Dt);
- break;
- }
-
- case CHASING:
- {
- // If we do not see a player anymore skip chasing action
- InStateChasing(a_Dt);
- break;
- }
-
- case ESCAPING:
- {
- InStateEscaping(a_Dt);
- break;
- }
- } // switch (m_EMState)
-}
-
-
-
-
-
-
-void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
- if (a_TDI.Attacker != NULL)
- {
- m_Target = a_TDI.Attacker;
- AddReference(m_Target);
- }
-}
-
-
-
-
-
-void cMonster::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
- if (m_SoundHurt != "")
- {
- m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
- }
- m_DestroyTimer = 0;
-}
-
-
-
-
-
-//----State Logic
-
-const char *cMonster::GetState()
-{
- switch(m_EMState)
- {
- case IDLE: return "Idle";
- case ATTACKING: return "Attacking";
- case CHASING: return "Chasing";
- default: return "Unknown";
- }
-}
-
-
-
-
-
-// for debugging
-void cMonster::SetState(const AString & a_State)
-{
- if (a_State.compare("Idle") == 0)
- {
- m_EMState = IDLE;
- }
- else if (a_State.compare("Attacking") == 0)
- {
- m_EMState = ATTACKING;
- }
- else if (a_State.compare("Chasing") == 0)
- {
- m_EMState = CHASING;
- }
- else
- {
- LOGD("cMonster::SetState(): Invalid state");
- ASSERT(!"Invalid state");
- }
-}
-
-
-
-
-
-//Checks to see if EventSeePlayer should be fired
-//monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer(void)
-{
- // TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = FindClosestPlayer();
-
- if (Closest != NULL)
- {
- EventSeePlayer(Closest);
- }
-}
-
-
-
-
-
-void cMonster::CheckEventLostPlayer(void)
-{
- Vector3f pos;
- cTracer LineOfSight(GetWorld());
-
- if (m_Target != NULL)
- {
- pos = m_Target->GetPosition();
- if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length()))
- {
- EventLosePlayer();
- }
- }
- else
- {
- EventLosePlayer();
- }
-}
-
-
-
-
-
-// What to do if player is seen
-// default to change state to chasing
-void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
-{
- m_Target = a_SeenPlayer;
- AddReference(m_Target);
-}
-
-
-
-
-
-void cMonster::EventLosePlayer(void)
-{
- Dereference(m_Target);
- m_Target = NULL;
- m_EMState = IDLE;
-}
-
-
-
-
-
-// What to do if in Idle State
-void cMonster::InStateIdle(float a_Dt)
-{
- idle_interval += a_Dt;
- if (idle_interval > 1)
- {
- // at this interval the results are predictable
- int rem = m_World->GetTickRandomNumber(6) + 1;
- // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
- idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
- Vector3f Dist;
- Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
- Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
- if ((Dist.SqrLength() > 2) && (rem >= 3))
- {
- m_Destination.x = (float)(GetPosX() + Dist.x);
- m_Destination.z = (float)(GetPosZ() + Dist.z);
- int PosY;
- if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
- {
- m_Destination.y = (float)PosY + 1.2f;
- MoveToPosition(m_Destination);
- }
- }
- }
-}
-
-
-
-
-
-// What to do if in Chasing State
-// This state should always be defined in each child class
-void cMonster::InStateChasing(float a_Dt)
-{
- UNUSED(a_Dt);
-}
-
-
-
-
-
-// What to do if in Escaping State
-void cMonster::InStateEscaping(float a_Dt)
-{
- UNUSED(a_Dt);
-
- if (m_Target != NULL)
- {
- Vector3d newloc = GetPosition();
- newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
- newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
- MoveToPosition(newloc);
- }
- else
- {
- m_EMState = IDLE; // This shouldnt be required but just to be safe
- }
-}
-
-
-
-
-
-// Do attack here
-// a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage(*this);
- }
-}
-
-
-
-
-
-// Checks for Players close by and if they are visible return the closest
-cPlayer * cMonster::FindClosestPlayer(void)
-{
- return m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
-}
-
-
-
-
-
-void cMonster::GetMonsterConfig(const AString & a_Name)
-{
- cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
-}
-
-
-
-
-
-void cMonster::SetAttackRate(int ar)
-{
- m_AttackRate = (float)ar;
-}
-
-
-
-
-
-void cMonster::SetAttackRange(float ar)
-{
- m_AttackRange = ar;
-}
-
-
-
-
-
-void cMonster::SetAttackDamage(float ad)
-{
- m_AttackDamage = ad;
-}
-
-
-
-
-
-void cMonster::SetSightDistance(float sd)
-{
- m_SightDistance = sd;
-}
-
-
-
-
-
-AString cMonster::MobTypeToString(cMonster::eType a_MobType)
-{
- // Mob types aren't sorted, so we need to search linearly:
- for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
- {
- if (g_MobTypeNames[i].m_Type == a_MobType)
- {
- return g_MobTypeNames[i].m_lcName;
- }
- }
-
- // Not found:
- return "";
-}
-
-
-
-
-
-cMonster::eType cMonster::StringToMobType(const AString & a_Name)
-{
- AString lcName(a_Name);
- StrToLower(lcName);
-
- // Binary-search for the lowercase name:
- int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1;
- while (hi - lo > 1)
- {
- int mid = (lo + hi) / 2;
- int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str());
- if (res == 0)
- {
- return g_MobTypeNames[mid].m_Type;
- }
- if (res < 0)
- {
- lo = mid;
- }
- else
- {
- hi = mid;
- }
- }
- // Range has collapsed to at most two elements, compare each:
- if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0)
- {
- return g_MobTypeNames[lo].m_Type;
- }
- if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0))
- {
- return g_MobTypeNames[hi].m_Type;
- }
-
- // Not found:
- return mtInvalidType;
-}
-
-
-
-
-
-cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
-{
- switch (a_Type)
- {
- case mtBat: return mfAmbient;
- case mtBlaze: return mfHostile;
- case mtCaveSpider: return mfHostile;
- case mtChicken: return mfPassive;
- case mtCow: return mfPassive;
- case mtCreeper: return mfHostile;
- case mtEnderman: return mfHostile;
- case mtGhast: return mfHostile;
- case mtHorse: return mfPassive;
- case mtMagmaCube: return mfHostile;
- case mtMooshroom: return mfHostile;
- case mtOcelot: return mfHostile;
- case mtPig: return mfPassive;
- case mtSheep: return mfPassive;
- case mtSilverfish: return mfHostile;
- case mtSkeleton: return mfHostile;
- case mtSlime: return mfHostile;
- case mtSpider: return mfHostile;
- case mtSquid: return mfWater;
- case mtVillager: return mfPassive;
- case mtWitch: return mfHostile;
- case mtWolf: return mfHostile;
- case mtZombie: return mfHostile;
- case mtZombiePigman: return mfHostile;
- } ;
- ASSERT(!"Unhandled mob type");
- return mfMaxplusone;
-}
-
-
-
-
-
-int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
-{
- switch (a_MobFamily)
- {
- case mfHostile: return 40;
- case mfPassive: return 40;
- case mfAmbient: return 40;
- case mfWater: return 400;
- }
- ASSERT(!"Unhandled mob family");
- return -1;
-}
-
-
-
-
-
-cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
-{
- cFastRandom Random;
- cMonster * toReturn = NULL;
-
- // Create the mob entity
- switch (a_MobType)
- {
- case mtMagmaCube:
- case mtSlime:
- {
- toReturn = new cSlime (Random.NextInt(2) + 1);
- break;
- }
- case mtSkeleton:
- {
- // TODO: Actual detection of spawning in Nether
- toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
- break;
- }
- case mtVillager:
- {
- int VillagerType = Random.NextInt(6);
- if (VillagerType == 6)
- {
- // Give farmers a better chance of spawning
- VillagerType = 0;
- }
-
- toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
- break;
- }
- case mtHorse:
- {
- // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
- int HorseType = Random.NextInt(7);
- int HorseColor = Random.NextInt(6);
- int HorseStyle = Random.NextInt(6);
- int HorseTameTimes = Random.NextInt(6) + 1;
-
- if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
- {
- // Increase chances of normal horse (zero)
- HorseType = 0;
- }
-
- toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
- break;
- }
-
- case mtBat: toReturn = new cBat(); break;
- case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
- case mtChicken: toReturn = new cChicken(); break;
- case mtCow: toReturn = new cCow(); break;
- case mtCreeper: toReturn = new cCreeper(); break;
- case mtEnderman: toReturn = new cEnderman(); break;
- case mtGhast: toReturn = new cGhast(); break;
- case mtMooshroom: toReturn = new cMooshroom(); break;
- case mtOcelot: toReturn = new cOcelot(); break;
- case mtPig: toReturn = new cPig(); break;
- case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
- case mtSilverfish: toReturn = new cSilverfish(); break;
- case mtSpider: toReturn = new cSpider(); break;
- case mtSquid: toReturn = new cSquid(); break;
- case mtWitch: toReturn = new cWitch(); break;
- case mtWolf: toReturn = new cWolf(); break;
- case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
- case mtZombiePigman: toReturn = new cZombiePigman(); break;
- default:
- {
- ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
- }
- }
- return toReturn;
-}
-
-
-
-
-
-void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
-{
- MTRand r1;
- int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
- if (Count > 0)
- {
- a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
- }
-}
-
-
-
-
-
-void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
-{
- if (!m_BurnsInDaylight)
- {
- return;
- }
-
- int RelY = (int)floor(GetPosY());
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- // Outside the world
- return;
- }
-
- int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
- int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
- if (
- (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
- (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
- (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
- !IsOnFire() // Not already burning
- )
- {
- // Burn for 100 ticks, then decide again
- StartBurning(100);
- }
-}
-
-
-
-
-cMonster::eFamily cMonster::GetMobFamily(void) const
-{
- return FamilyFromType(m_MobType);
-}
-
-
-
-
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
deleted file mode 100644
index 29a705d11..000000000
--- a/source/Mobs/Monster.h
+++ /dev/null
@@ -1,195 +0,0 @@
-
-#pragma once
-
-#include "../Entities/Pawn.h"
-#include "../Defines.h"
-#include "../BlockID.h"
-#include "../Item.h"
-
-
-
-
-
-class Vector3f;
-class cClientHandle;
-class cWorld;
-
-
-
-
-// tolua_begin
-class cMonster :
- public cPawn
-{
- typedef cPawn super;
-public:
- /// This identifies individual monster type, as well as their network type-ID
- enum eType
- {
- mtInvalidType = -1,
-
- mtBat = E_META_SPAWN_EGG_BAT,
- mtBlaze = E_META_SPAWN_EGG_BLAZE,
- mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
- mtChicken = E_META_SPAWN_EGG_CHICKEN,
- mtCow = E_META_SPAWN_EGG_COW,
- mtCreeper = E_META_SPAWN_EGG_CREEPER,
- mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
- mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
- mtGhast = E_META_SPAWN_EGG_GHAST,
- mtGiant = E_META_SPAWN_EGG_GIANT,
- mtHorse = E_META_SPAWN_EGG_HORSE,
- mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
- mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
- mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
- mtOcelot = E_META_SPAWN_EGG_OCELOT,
- mtPig = E_META_SPAWN_EGG_PIG,
- mtSheep = E_META_SPAWN_EGG_SHEEP,
- mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
- mtSkeleton = E_META_SPAWN_EGG_SKELETON,
- mtSlime = E_META_SPAWN_EGG_SLIME,
- mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
- mtSpider = E_META_SPAWN_EGG_SPIDER,
- mtSquid = E_META_SPAWN_EGG_SQUID,
- mtVillager = E_META_SPAWN_EGG_VILLAGER,
- mtWitch = E_META_SPAWN_EGG_WITCH,
- mtWither = E_META_SPAWN_EGG_WITHER,
- mtWolf = E_META_SPAWN_EGG_WOLF,
- mtZombie = E_META_SPAWN_EGG_ZOMBIE,
- mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
- } ;
-
- enum eFamily
- {
- mfHostile = 0, // Spider, Zombies ...
- mfPassive = 1, // Cows, Pigs
- mfAmbient = 2, // Bats
- mfWater = 3, // Squid
-
- mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
- } ;
-
- // tolua_end
-
- enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
- enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
-
- float m_SightDistance;
-
- /** Creates the mob object.
- * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
- * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22))
- * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
- */
- cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- CLASS_PROTODEF(cMonster);
-
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
- virtual void KilledBy(cEntity * a_Killer) override;
-
- virtual void MoveToPosition(const Vector3f & a_Position);
- virtual bool ReachedDestination(void);
-
- // tolua_begin
- eType GetMobType(void) const {return m_MobType; }
- eFamily GetMobFamily(void) const;
- // tolua_end
-
-
- const char * GetState();
- void SetState(const AString & str);
-
- virtual void CheckEventSeePlayer(void);
- virtual void EventSeePlayer(cEntity * a_Player);
- virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
-
- /// Reads the monster configuration for the specified monster name and assigns it to this object.
- void GetMonsterConfig(const AString & a_Name);
-
- virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(void);
-
- virtual void InStateIdle (float a_Dt);
- virtual void InStateChasing (float a_Dt);
- virtual void InStateEscaping(float a_Dt);
-
- virtual void Attack(float a_Dt);
-
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
-
- /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
- void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
-
- // Overridables to handle ageable mobs
- virtual bool IsBaby (void) const { return false; }
- virtual bool IsTame (void) const { return false; }
- virtual bool IsSitting (void) const { return false; }
-
- // tolua_begin
-
- /// Translates MobType enum to a string, empty string if unknown
- static AString MobTypeToString(eType a_MobType);
-
- /// Translates MobType string to the enum, mtInvalidType if not recognized
- static eType StringToMobType(const AString & a_MobTypeName);
-
- /// Returns the mob family based on the type
- static eFamily FamilyFromType(eType a_MobType);
-
- /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family
- static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
-
- // tolua_end
-
- /** Creates a new object of the specified mob.
- a_MobType is the type of the mob to be created
- Asserts and returns null if mob type is not specified
- */
- static cMonster * NewMonsterFromType(eType a_MobType);
-
-protected:
-
- cEntity * m_Target;
- float m_AttackRate;
- float idle_interval;
-
- Vector3f m_Destination;
- bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
-
- float m_DestinationTime;
-
- float m_DestroyTimer;
- float m_Jump;
-
- eType m_MobType;
-
- AString m_SoundHurt;
- AString m_SoundDeath;
-
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackInterval;
-
- bool m_BurnsInDaylight;
-
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-
- void HandleDaylightBurning(cChunk & a_Chunk);
-
-} ; // tolua_export
-
-
-
-
diff --git a/source/Mobs/Mooshroom.cpp b/source/Mobs/Mooshroom.cpp
deleted file mode 100644
index 940e2db44..000000000
--- a/source/Mobs/Mooshroom.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Mooshroom.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cMooshroom::cMooshroom(void) :
- super("Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
-{
-}
-
-
-
-
-
-void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
-}
-
-
-
-
diff --git a/source/Mobs/Mooshroom.h b/source/Mobs/Mooshroom.h
deleted file mode 100644
index 73f6348b6..000000000
--- a/source/Mobs/Mooshroom.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cMooshroom :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cMooshroom(void);
-
- CLASS_PROTODEF(cMooshroom);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h
deleted file mode 100644
index adb7a1f75..000000000
--- a/source/Mobs/Ocelot.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cOcelot :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cOcelot(void) :
- super("Ocelot", mtOcelot, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8)
- {
- }
-
- CLASS_PROTODEF(cOcelot);
-} ;
-
-
-
-
diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp
deleted file mode 100644
index 28de65905..000000000
--- a/source/Mobs/PassiveAggressiveMonster.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveAggressiveMonster.h"
-
-#include "../Entities/Player.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
-
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() != 1)
- {
- m_EMState = CHASING;
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h
deleted file mode 100644
index 2c5ef30b1..000000000
--- a/source/Mobs/PassiveAggressiveMonster.h
+++ /dev/null
@@ -1,23 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cPassiveAggressiveMonster :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp
deleted file mode 100644
index 91ceb5a53..000000000
--- a/source/Mobs/PassiveMonster.cpp
+++ /dev/null
@@ -1,59 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveMonster.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
- {
- m_EMState = ESCAPING;
- }
-}
-
-
-
-
-
-void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1) // Check every second
- {
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
- }
- }
-}
-
-
-
-
-
diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h
deleted file mode 100644
index 14a6be6b1..000000000
--- a/source/Mobs/PassiveMonster.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "Monster.h"
-
-
-
-
-
-class cPassiveMonster :
- public cMonster
-{
- typedef cMonster super;
-
-public:
- cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- /// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp
deleted file mode 100644
index 0871a38a9..000000000
--- a/source/Mobs/Pig.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Pig.h"
-#include "../Entities/Player.h"
-#include "../World.h"
-
-
-
-
-
-cPig::cPig(void) :
- super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9),
- m_bIsSaddled(false)
-{
-}
-
-
-
-
-
-void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
- if (m_bIsSaddled)
- {
- a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
- }
-}
-
-
-
-
-
-void cPig::OnRightClicked(cPlayer & a_Player)
-{
- if (m_bIsSaddled)
- {
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- // This player is already sitting in, they want out.
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- // Another player is already sitting in here, cannot attach
- return;
- }
-
- // Detach whatever is sitting in this pig now:
- m_Attachee->Detach();
- }
-
- // Attach the player to this pig
- a_Player.AttachTo(this);
- }
- else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
-
- // Set saddle state & broadcast metadata
- m_bIsSaddled = true;
- m_World->BroadcastEntityMetadata(*this);
- }
-}
-
-
-
-
-
diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h
deleted file mode 100644
index 4fd0d8db8..000000000
--- a/source/Mobs/Pig.h
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cPig :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cPig(void);
-
- CLASS_PROTODEF(cPig);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsSaddled(void) const { return m_bIsSaddled; }
-
-private:
-
- bool m_bIsSaddled;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp
deleted file mode 100644
index bda4ccff8..000000000
--- a/source/Mobs/Sheep.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Sheep.h"
-#include "../BlockID.h"
-#include "../Entities/Player.h"
-#include "../World.h"
-
-
-
-
-
-cSheep::cSheep(int a_Color) :
- super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
- m_IsSheared(false),
- m_WoolColor(a_Color)
-{
-}
-
-
-
-
-
-void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- if (!m_IsSheared)
- {
- a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
- }
-}
-
-
-
-
-
-void cSheep::OnRightClicked(cPlayer & a_Player)
-{
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
- {
- m_IsSheared = true;
- m_World->BroadcastEntityMetadata(*this);
-
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.UseEquippedItem();
- }
-
- cItems Drops;
- int NumDrops = m_World->GetTickRandomNumber(2) + 1;
- Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
- {
- m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_World->BroadcastEntityMetadata(*this);
- }
-}
diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h
deleted file mode 100644
index 8293a2c05..000000000
--- a/source/Mobs/Sheep.h
+++ /dev/null
@@ -1,34 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cSheep :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cSheep(int a_Color);
-
- CLASS_PROTODEF(cSheep);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsSheared(void) const { return m_IsSheared; }
- int GetFurColor(void) const { return m_WoolColor; }
-
-private:
-
- bool m_IsSheared;
- int m_WoolColor;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h
deleted file mode 100644
index a6e11c49d..000000000
--- a/source/Mobs/Silverfish.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSilverfish :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSilverfish(void) :
- super("Silverfish", mtSilverfish, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7)
- {
- }
-
- CLASS_PROTODEF(cSilverfish);
-} ;
-
-
-
-
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
deleted file mode 100644
index 509c2191e..000000000
--- a/source/Mobs/Skeleton.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Skeleton.h"
-#include "../World.h"
-
-
-
-
-cSkeleton::cSkeleton(bool IsWither) :
- super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
- m_bIsWither(IsWither)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
-}
-
-
-
-
-
-void cSkeleton::MoveToPosition(const Vector3f & a_Position)
-{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
- {
- m_bMovingToDestination = false;
- return;
- }
- m_bMovingToDestination = true;
-}
-
-
-
-
-
-void cSkeleton::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (Arrow == NULL)
- {
- return;
- }
- if (!Arrow->Initialize(m_World))
- {
- delete Arrow;
- return;
- }
- m_World->BroadcastSpawnEntity(*Arrow);
- m_AttackInterval = 0.0;
- }
-} \ No newline at end of file
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
deleted file mode 100644
index 8f31b42e1..000000000
--- a/source/Mobs/Skeleton.h
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSkeleton :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSkeleton(bool IsWither);
-
- CLASS_PROTODEF(cSkeleton);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void MoveToPosition(const Vector3f & a_Position) override;
- virtual void Attack(float a_Dt) override;
- bool IsWither(void) const { return m_bIsWither; };
-
-private:
-
- bool m_bIsWither;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp
deleted file mode 100644
index 19f376c21..000000000
--- a/source/Mobs/Slime.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Slime.h"
-
-
-
-
-
-/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
-cSlime::cSlime(int a_Size) :
- super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
- m_Size(a_Size)
-{
-}
-
-
-
-
-
-void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- // TODO: only when tiny
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
-}
-
-
-
-
diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h
deleted file mode 100644
index 782c3113f..000000000
--- a/source/Mobs/Slime.h
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSlime :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
- cSlime(int a_Size);
-
- CLASS_PROTODEF(cSlime);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- int GetSize(void) const { return m_Size; }
-
-protected:
-
- /// Size of the slime, 1 .. 3, with 1 being the smallest
- int m_Size;
-} ;
-
-
-
-
diff --git a/source/Mobs/SnowGolem.cpp b/source/Mobs/SnowGolem.cpp
deleted file mode 100644
index 9e199f87e..000000000
--- a/source/Mobs/SnowGolem.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "SnowGolem.h"
-
-
-
-
-
-cSnowGolem::cSnowGolem(void) :
- super("SnowGolem", mtSnowGolem, "", "", 0.4, 1.8)
-{
-}
-
-
-
-
-
-void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL);
-}
-
-
-
-
diff --git a/source/Mobs/SnowGolem.h b/source/Mobs/SnowGolem.h
deleted file mode 100644
index d1344adfd..000000000
--- a/source/Mobs/SnowGolem.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSnowGolem :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSnowGolem(void);
-
- CLASS_PROTODEF(cSnowGolem);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp
deleted file mode 100644
index b19a5dcef..000000000
--- a/source/Mobs/Spider.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Spider.h"
-
-
-
-
-
-cSpider::cSpider(void) :
- super("Spider", mtSpider, "mob.spider.say", "mob.spider.death", 1.4, 0.9)
-{
-}
-
-
-
-
-
-void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
-}
-
-
-
-
diff --git a/source/Mobs/Spider.h b/source/Mobs/Spider.h
deleted file mode 100644
index 51e65d028..000000000
--- a/source/Mobs/Spider.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSpider :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSpider(void);
-
- CLASS_PROTODEF(cSpider);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp
deleted file mode 100644
index a311108ae..000000000
--- a/source/Mobs/Squid.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Squid.h"
-#include "../Vector3d.h"
-#include "../Chunk.h"
-
-
-
-
-
-cSquid::cSquid(void) :
- super("Squid", mtSquid, "", "", 0.95, 0.95)
-{
-}
-
-
-
-
-
-void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- // Drops 0-3 Ink Sacs
- AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
-}
-
-
-
-
-
-void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
-{
- // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
- // that is not where the entity currently resides (FS #411)
-
- Vector3d Pos = GetPosition();
-
- // TODO: Not a real behavior, but cool :D
- int RelY = (int)floor(Pos.y);
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- return;
- }
- int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
-
- super::Tick(a_Dt, a_Chunk);
-}
-
-
-
diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h
deleted file mode 100644
index ad299b95c..000000000
--- a/source/Mobs/Squid.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cSquid :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cSquid();
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- CLASS_PROTODEF(cSquid);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp
deleted file mode 100644
index 7f89fb6cc..000000000
--- a/source/Mobs/Villager.cpp
+++ /dev/null
@@ -1,35 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Villager.h"
-#include "../World.h"
-
-
-
-
-
-cVillager::cVillager(eVillagerType VillagerType) :
- super("Villager", mtVillager, "", "", 0.6, 1.8),
- m_Type(VillagerType)
-{
-}
-
-
-
-
-
-void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if (a_TDI.Attacker->IsPlayer())
- {
- if (m_World->GetTickRandomNumber(5) == 3)
- {
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h
deleted file mode 100644
index 4cd9aaa8e..000000000
--- a/source/Mobs/Villager.h
+++ /dev/null
@@ -1,43 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cVillager :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
-
- enum eVillagerType
- {
- vtFarmer = 0,
- vtLibrarian = 1,
- vtPriest = 2,
- vtBlacksmith = 3,
- vtButcher = 4,
- vtGeneric = 5,
- vtMax
- } ;
-
- cVillager(eVillagerType VillagerType);
-
- CLASS_PROTODEF(cVillager);
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
- int GetVilType(void) const { return m_Type; }
-
-private:
-
- int m_Type;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Witch.cpp b/source/Mobs/Witch.cpp
deleted file mode 100644
index 25d27041f..000000000
--- a/source/Mobs/Witch.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Witch.h"
-
-
-
-
-
-cWitch::cWitch(void) :
- super("Witch", mtWitch, "", "", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
-}
-
-
-
-
diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h
deleted file mode 100644
index 4e637beea..000000000
--- a/source/Mobs/Witch.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cWitch :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cWitch();
-
- CLASS_PROTODEF(cWitch);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
- bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
-} ;
-
-
-
-
diff --git a/source/Mobs/Wither.cpp b/source/Mobs/Wither.cpp
deleted file mode 100644
index c46e0beab..000000000
--- a/source/Mobs/Wither.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Wither.h"
-
-
-
-
-
-cWither::cWither(void) :
- super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0)
-{
-}
-
-
-
-
-
-void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
-}
-
-
-
-
diff --git a/source/Mobs/Wither.h b/source/Mobs/Wither.h
deleted file mode 100644
index 56effc6bb..000000000
--- a/source/Mobs/Wither.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cWither :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cWither(void);
-
- CLASS_PROTODEF(cWither);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp
deleted file mode 100644
index c86250142..000000000
--- a/source/Mobs/Wolf.cpp
+++ /dev/null
@@ -1,189 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Wolf.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-cWolf::cWolf(void) :
- super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
- m_IsAngry(false),
- m_IsTame(false),
- m_IsSitting(false),
- m_IsBegging(false),
- m_OwnerName(""),
- m_CollarColor(14)
-{
-}
-
-
-
-
-
-void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if (!m_IsTame)
- {
- m_IsAngry = true;
- }
- m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
-}
-
-
-
-
-
-void cWolf::OnRightClicked(cPlayer & a_Player)
-{
- if (!IsTame() && !IsAngry())
- {
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
-
- if (m_World->GetTickRandomNumber(7) == 0)
- {
- SetMaxHealth(20);
- SetIsTame(true);
- SetOwner(a_Player.GetName());
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
- }
- else
- {
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
- }
- }
- }
- else if (IsTame())
- {
- if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
- {
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
- {
- SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- }
- else if (IsSitting())
- {
- SetIsSitting(false);
- }
- else
- {
- SetIsSitting(true);
- }
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
-{
- if (!IsAngry())
- {
- cMonster::Tick(a_Dt, a_Chunk);
- }
- else
- {
- super::Tick(a_Dt, a_Chunk);
- }
-
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
-
- cPlayer * a_Closest_Player = FindClosestPlayer();
- if (a_Closest_Player != NULL)
- {
- switch (a_Closest_Player->GetEquippedItem().m_ItemType)
- {
- case E_ITEM_BONE:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_STEAK:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_ROTTEN_FLESH:
- {
- if (!IsBegging())
- {
- SetIsBegging(true);
- m_World->BroadcastEntityMetadata(*this);
- }
- Vector3f a_NewDestination = a_Closest_Player->GetPosition();
- a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet.
- m_Destination = Vector3f(a_NewDestination);
- m_bMovingToDestination = false;
- break;
- }
- default:
- {
- if (IsBegging())
- {
- SetIsBegging(false);
- m_World->BroadcastEntityMetadata(*this);
- }
- }
- }
- }
-
- if (IsTame())
- {
- TickFollowPlayer();
- }
-}
-
-
-
-
-
-void cWolf::TickFollowPlayer()
-{
- class cCallback :
- public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- OwnerPos = a_Player->GetPosition();
- return false;
- }
- public:
- Vector3f OwnerPos;
- } Callback;
- if (m_World->DoWithPlayer(m_OwnerName, Callback))
- {
- // The player is present in the world, follow them:
- double Distance = (Callback.OwnerPos - GetPosition()).Length();
- if (Distance < 3)
- {
- m_bMovingToDestination = false;
- }
- else if ((Distance > 30) && (!IsSitting()))
- {
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
- }
- else
- {
- m_Destination = Callback.OwnerPos;
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h
deleted file mode 100644
index 040e2cf7a..000000000
--- a/source/Mobs/Wolf.h
+++ /dev/null
@@ -1,54 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-#include "../Entities/Entity.h"
-
-
-
-
-
-class cWolf :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cWolf(void);
-
- CLASS_PROTODEF(cWolf);
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void TickFollowPlayer();
-
- // Get functions
- bool IsSitting (void) const { return m_IsSitting; }
- bool IsTame (void) const { return m_IsTame; }
- bool IsBegging (void) const { return m_IsBegging; }
- bool IsAngry (void) const { return m_IsAngry; }
- AString GetOwner (void) const { return m_OwnerName; }
- int GetCollarColor(void) const { return m_CollarColor; }
-
- // Set functions
- void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
- void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
- void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
- void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
- void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; }
- void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
-
-protected:
-
- bool m_IsSitting;
- bool m_IsTame;
- bool m_IsBegging;
- bool m_IsAngry;
- AString m_OwnerName;
- int m_CollarColor;
-} ;
-
-
-
-
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
deleted file mode 100644
index a485d2b55..000000000
--- a/source/Mobs/Zombie.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombie.h"
-#include "../World.h"
-#include "../LineBlockTracer.h"
-
-
-
-
-cZombie::cZombie(bool IsVillagerZombie) :
- super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
- m_bIsConverting(false),
- m_bIsVillagerZombie(IsVillagerZombie)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-}
-
-
-
-
-
-void cZombie::MoveToPosition(const Vector3f & a_Position)
-{
- m_Destination = a_Position;
-
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
- if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
- {
- m_bMovingToDestination = false;
- return;
- }
- m_bMovingToDestination = true;
-}
-
-
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
deleted file mode 100644
index 7e14fe42f..000000000
--- a/source/Mobs/Zombie.h
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cZombie :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cZombie(bool IsVillagerZombie);
-
- CLASS_PROTODEF(cZombie);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void MoveToPosition(const Vector3f & a_Position) override;
-
- bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; }
- bool IsConverting(void) const {return m_bIsConverting; }
-
-private:
-
- bool m_bIsVillagerZombie, m_bIsConverting;
-
-} ;
-
-
-
-
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
deleted file mode 100644
index 6ac89ed4c..000000000
--- a/source/Mobs/Zombiepigman.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombiepigman.h"
-#include "../World.h"
-
-
-
-
-
-cZombiePigman::cZombiePigman(void) :
- super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
-
- // TODO: Rare drops
-}
-
-
-
-
-
-void cZombiePigman::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
- {
- // TODO: Anger all nearby zombie pigmen
- // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
- }
-}
-
-
-
-
diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h
deleted file mode 100644
index 67991d56a..000000000
--- a/source/Mobs/Zombiepigman.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cZombiePigman :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cZombiePigman(void);
-
- CLASS_PROTODEF(cZombiePigman);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void KilledBy(cEntity * a_Killer) override;
-} ;
-
-
-
-