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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-02 20:45:51 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-02 20:45:51 +0100 |
commit | 3dc3e5eca7358a09c7be412b6b735cd38a3eced3 (patch) | |
tree | d61afed887a7924685608cdde22922320547d488 /source/Mobs/Zombie.h | |
parent | Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Zombie.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h index 148b1121e..7e14fe42f 100644 --- a/source/Mobs/Zombie.h +++ b/source/Mobs/Zombie.h @@ -17,6 +17,7 @@ public: CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void MoveToPosition(const Vector3f & a_Position) override; bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } bool IsConverting(void) const {return m_bIsConverting; } |