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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:53:08 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:53:08 +0200 |
commit | 16f44ab7de445e153d949a611104f9ca1cac265c (patch) | |
tree | 8abf5a3442a1877855f2c80d9482611a04922683 /source/Mobs/AggressiveMonster.cpp | |
parent | Source files cleanup: WorldStorage-related files in a separate subfolder (diff) | |
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Diffstat (limited to 'source/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | source/Mobs/AggressiveMonster.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp new file mode 100644 index 000000000..2a5370968 --- /dev/null +++ b/source/Mobs/AggressiveMonster.cpp @@ -0,0 +1,78 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "AggressiveMonster.h" + +#include "../Vector3f.h" +#include "../cPlayer.h" +#include "../MersenneTwister.h" + + +cAggressiveMonster::cAggressiveMonster() + : m_ChaseTime(999999) +{ + m_EMPersonality = AGGRESSIVE; +} + +cAggressiveMonster::~cAggressiveMonster() +{ +} + +//What to do if in Chasing State +void cAggressiveMonster::InStateChasing(float a_Dt) { + cMonster::InStateChasing(a_Dt); + m_ChaseTime += a_Dt; + if( m_Target ) + { + if(m_Target->GetEntityType() == cEntity::eEntityType_Player) + { + cPlayer * Player = (cPlayer *) m_Target; + if(Player->GetGameMode() == 1) + { + m_EMState = IDLE; + return; + } + } + + Vector3f Pos = Vector3f( m_Pos ); + Vector3f Their = Vector3f( m_Target->GetPosition() ); + if( (Their - Pos).Length() <= m_AttackRange) { + cMonster::Attack(a_Dt); + } + MoveToPosition( Their + Vector3f(0, 0.65f, 0) ); + } else if( m_ChaseTime > 5.f ) { + m_ChaseTime = 0; + m_EMState = IDLE; + } +} + + + +void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity) +{ + cMonster::EventSeePlayer(a_Entity); + m_EMState = CHASING; +} + +void cAggressiveMonster::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + m_SeePlayerInterval += a_Dt; + + if(m_SeePlayerInterval > 1) + { + MTRand r1; + int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally + + m_SeePlayerInterval = 0.0; + if(rem >= 2) + { + if(m_EMState == CHASING){ + CheckEventLostPlayer(); + } else { + CheckEventSeePlayer(); + } + } + } +}
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