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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /source/MobFamilyCollecter.h | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'source/MobFamilyCollecter.h')
-rw-r--r-- | source/MobFamilyCollecter.h | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h deleted file mode 100644 index 6cef133b5..000000000 --- a/source/MobFamilyCollecter.h +++ /dev/null @@ -1,39 +0,0 @@ - -#pragma once - -#include <map> -#include <set> -#include "BlockID.h" -#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it - - - - -// fwd: -class cChunk; - - - - - -/** This class is used to collect the list of mobs for each family -*/ -class cMobFamilyCollecter -{ -public : - typedef const std::set<cMonster::eFamily> tMobFamilyList; - - // collect a mob - void CollectMob(cMonster & a_Monster); - - // return the number of mobs for this family - int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); - -protected : - std::map<cMonster::eFamily, std::set<cMonster *> > m_Mobs; - -} ; - - - - |