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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/LuaWindow.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to 'source/LuaWindow.h')
-rw-r--r-- | source/LuaWindow.h | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/source/LuaWindow.h b/source/LuaWindow.h index de24170df..60c24996d 100644 --- a/source/LuaWindow.h +++ b/source/LuaWindow.h @@ -1,96 +1,96 @@ -
-// LuaWindow.h
-
-// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player
-
-
-
-
-
-#pragma once
-
-#include "UI/Window.h"
-#include "ItemGrid.h"
-
-
-
-
-
-// fwd: Plugin_NewLua.h
-class cPlugin_NewLua;
-
-
-
-
-
-// tolua_begin
-
-/** A window that has been created by a Lua plugin and is handled entirely by that plugin
-This object needs extra care with its lifetime management:
-- It is created by Lua, so Lua expects to garbage-collect it later
-- normal cWindow objects are deleted in their ClosedByPlayer() function if the last player closes them
-To overcome this, this object overloads the Destroy functions, which doesn't let the ClosedByPlayer()
-delete the window, but rather leaves it dangling, with only Lua having the reference to it.
-Additionally, to forbid Lua from deleting this object while it is used by players, the manual bindings for
-cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object.
-This reference needs to be unreferenced in the Destroy() function.
-*/
-class cLuaWindow :
- public cWindow,
- public cItemGrid::cListener
-{
- typedef cWindow super;
-
-public:
- /// Create a window of the specified type, with a slot grid of a_SlotsX * a_SlotsY size
- cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title);
-
- virtual ~cLuaWindow();
-
- /// Returns the internal representation of the contents that are manipulated by Lua
- cItemGrid & GetContents(void) { return m_Contents; }
-
- // tolua_end
-
- /** Sets the plugin reference and the internal Lua object reference index
- used for preventing Lua's GC to collect this class while the window is open
- */
- void SetLuaRef(cPlugin_NewLua * a_Plugin, int a_LuaRef);
-
- /// Returns true if SetLuaRef() has been called
- bool IsLuaReferenced(void) const;
-
- /// Sets the callback function (Lua reference) to call when the window is about to close
- void SetOnClosing(cPlugin_NewLua * a_Plugin, int a_FnRef);
-
- /// Sets the callback function (Lua reference) to call when a slot is changed
- void SetOnSlotChanged(cPlugin_NewLua * a_Plugin, int a_FnRef);
-
-protected:
- /// Contents of the non-inventory part
- cItemGrid m_Contents;
-
- /// The plugin that has opened the window and owns the m_LuaRef
- cPlugin_NewLua * m_Plugin;
-
- /// The Lua object reference, used for keeping the object alive as long as any player has the window open
- int m_LuaRef;
-
- /// The Lua reference for the callback to call when the window is closing for any player
- int m_OnClosingFnRef;
-
- /// The Lua reference for the callback to call when a slot has changed
- int m_OnSlotChangedFnRef;
-
- // cWindow overrides:
- virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override;
- virtual void Destroy(void) override;
-
- // cItemGrid::cListener overrides:
- virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-} ; // tolua_export
-
-
-
-
-
+ +// LuaWindow.h + +// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player + + + + + +#pragma once + +#include "UI/Window.h" +#include "ItemGrid.h" + + + + + +// fwd: Plugin_NewLua.h +class cPlugin_NewLua; + + + + + +// tolua_begin + +/** A window that has been created by a Lua plugin and is handled entirely by that plugin +This object needs extra care with its lifetime management: +- It is created by Lua, so Lua expects to garbage-collect it later +- normal cWindow objects are deleted in their ClosedByPlayer() function if the last player closes them +To overcome this, this object overloads the Destroy functions, which doesn't let the ClosedByPlayer() +delete the window, but rather leaves it dangling, with only Lua having the reference to it. +Additionally, to forbid Lua from deleting this object while it is used by players, the manual bindings for +cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object. +This reference needs to be unreferenced in the Destroy() function. +*/ +class cLuaWindow : + public cWindow, + public cItemGrid::cListener +{ + typedef cWindow super; + +public: + /// Create a window of the specified type, with a slot grid of a_SlotsX * a_SlotsY size + cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title); + + virtual ~cLuaWindow(); + + /// Returns the internal representation of the contents that are manipulated by Lua + cItemGrid & GetContents(void) { return m_Contents; } + + // tolua_end + + /** Sets the plugin reference and the internal Lua object reference index + used for preventing Lua's GC to collect this class while the window is open + */ + void SetLuaRef(cPlugin_NewLua * a_Plugin, int a_LuaRef); + + /// Returns true if SetLuaRef() has been called + bool IsLuaReferenced(void) const; + + /// Sets the callback function (Lua reference) to call when the window is about to close + void SetOnClosing(cPlugin_NewLua * a_Plugin, int a_FnRef); + + /// Sets the callback function (Lua reference) to call when a slot is changed + void SetOnSlotChanged(cPlugin_NewLua * a_Plugin, int a_FnRef); + +protected: + /// Contents of the non-inventory part + cItemGrid m_Contents; + + /// The plugin that has opened the window and owns the m_LuaRef + cPlugin_NewLua * m_Plugin; + + /// The Lua object reference, used for keeping the object alive as long as any player has the window open + int m_LuaRef; + + /// The Lua reference for the callback to call when the window is closing for any player + int m_OnClosingFnRef; + + /// The Lua reference for the callback to call when a slot has changed + int m_OnSlotChangedFnRef; + + // cWindow overrides: + virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; + virtual void Destroy(void) override; + + // cItemGrid::cListener overrides: + virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; +} ; // tolua_export + + + + + |