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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 09:30:39 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 09:30:39 +0200 |
commit | cf87169737fdeeee7d4b160688bbed7194e46147 (patch) | |
tree | 7daaeb9af8e3187cde6068c3cff5ff0ee64f0067 /source/Items | |
parent | Added ItemCategory::IsArmor() (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Items/ItemBucket.h | 12 | ||||
-rw-r--r-- | source/Items/ItemDye.h | 6 | ||||
-rw-r--r-- | source/Items/ItemSlab.h | 3 | ||||
-rw-r--r-- | source/Items/ItemSpawnEgg.h | 3 |
4 files changed, 9 insertions, 15 deletions
diff --git a/source/Items/ItemBucket.h b/source/Items/ItemBucket.h index 098742724..4792fa62d 100644 --- a/source/Items/ItemBucket.h +++ b/source/Items/ItemBucket.h @@ -81,8 +81,7 @@ public: }
// Remove the bucket from the inventory
- cItem Item(a_Item.m_ItemType, 1);
- if (!a_Player->GetInventory().RemoveItem(Item))
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
{
LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?");
ASSERT(!"Inventory bucket mismatch");
@@ -90,8 +89,7 @@ public: }
// Give new bucket, filled with fluid:
- Item.m_ItemType = NewItem;
- Item.m_ItemCount = 1;
+ cItem Item(NewItem, 1);
a_Player->GetInventory().AddItem(Item);
// Remove water / lava block
@@ -131,15 +129,13 @@ public: if (a_Player->GetGameMode() != gmCreative)
{
// Remove fluid bucket, add empty bucket:
- cItem Item(a_Item.m_ItemType, 1);
- if (!a_Player->GetInventory().RemoveItem(Item))
+ if (!a_Player->GetInventory().RemoveOneEquippedItem())
{
LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?");
ASSERT(!"Inventory bucket mismatch");
return false;
}
- Item.m_ItemType = E_ITEM_BUCKET;
- Item.m_ItemCount = 1;
+ cItem Item(E_ITEM_BUCKET, 1);
if (!a_Player->GetInventory().AddItem(Item))
{
return false;
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h index ab9ff3f60..e4c31fa4b 100644 --- a/source/Items/ItemDye.h +++ b/source/Items/ItemDye.h @@ -22,15 +22,15 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
+
// Handle growing the plants:
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
- if (a_Player->GetGameMode() != eGameMode_Creative)
+ if (a_Player->GetGameMode() != gmCreative)
{
- cItem Item(a_Item.m_ItemType, 1, a_Item.m_ItemDamage);
- a_Player->GetInventory().RemoveItem(Item);
+ a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
}
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h index 9f4760053..9b3aaed03 100644 --- a/source/Items/ItemSlab.h +++ b/source/Items/ItemSlab.h @@ -36,8 +36,7 @@ public: }
else
{
- cItem Item(a_Item.m_ItemType, 1);
- if (a_Player->GetInventory().RemoveItem(Item))
+ if (a_Player->GetInventory().RemoveOneEquippedItem())
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h index c6fa363bb..7f5b253ef 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/source/Items/ItemSpawnEgg.h @@ -38,8 +38,7 @@ public: if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
- cItem Equipped(a_Player->GetEquippedItem());
- a_Player->GetInventory().RemoveItem(Equipped);
+ a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
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