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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-19 20:22:37 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-19 20:22:37 +0200
commit90c398a3926f097e51955817e2829d831ae2bd2b (patch)
treeaf4e2d236a5e0595f19975dcd2295c60c4a59712 /source/Items/ItemHandler.h
parentDebuggers: sorted things into separate functions, commented out most of them; added ForEachEntity() testing - list all and kill all entities. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Items/ItemHandler.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h
index 58e7324d8..0c141dea0 100644
--- a/source/Items/ItemHandler.h
+++ b/source/Items/ItemHandler.h
@@ -22,13 +22,13 @@ public:
cItemHandler(int a_ItemType);
/// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
/// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
/// Called after the player has eaten this item.
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);