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author | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
commit | 843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch) | |
tree | 3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /source/Item.h | |
parent | merged makefile changes (diff) | |
parent | Fix Undefined behavior at Bindings/LuaWindow line 32 (diff) | |
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Diffstat (limited to 'source/Item.h')
-rw-r--r-- | source/Item.h | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/source/Item.h b/source/Item.h deleted file mode 100644 index fee861050..000000000 --- a/source/Item.h +++ /dev/null @@ -1,207 +0,0 @@ - -// Item.h - -// Declares the cItem class representing an item (in the inventory sense) - - - - - -#pragma once - -#include "Defines.h" -#include "Enchantments.h" - - - - - -// fwd: -class cItemHandler; - -namespace Json -{ - class Value; -} - - - - - -// tolua_begin -class cItem -{ -public: - /// Creates an empty item - cItem(void) : - m_ItemType(E_ITEM_EMPTY), - m_ItemCount(0), - m_ItemDamage(0) - { - } - - - /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments - cItem( - short a_ItemType, - char a_ItemCount = 1, - short a_ItemDamage = 0, - const AString & a_Enchantments = "" - ) : - m_ItemType (a_ItemType), - m_ItemCount (a_ItemCount), - m_ItemDamage (a_ItemDamage), - m_Enchantments(a_Enchantments) - { - if (!IsValidItem(m_ItemType)) - { - if (m_ItemType != E_BLOCK_AIR) - { - LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType); - } - Empty(); - } - } - - - /// Creates an exact copy of the item - cItem(const cItem & a_CopyFrom) : - m_ItemType (a_CopyFrom.m_ItemType), - m_ItemCount (a_CopyFrom.m_ItemCount), - m_ItemDamage (a_CopyFrom.m_ItemDamage), - m_Enchantments(a_CopyFrom.m_Enchantments) - { - } - - - void Empty(void) - { - m_ItemType = E_ITEM_EMPTY; - m_ItemCount = 0; - m_ItemDamage = 0; - m_Enchantments.Clear(); - } - - - void Clear(void) - { - m_ItemType = E_ITEM_EMPTY; - m_ItemCount = 0; - m_ItemDamage = 0; - } - - - bool IsEmpty(void) const - { - return ((m_ItemType <= 0) || (m_ItemCount <= 0)); - } - - - bool IsEqual(const cItem & a_Item) const - { - return ( - IsSameType(a_Item) && - (m_ItemDamage == a_Item.m_ItemDamage) && - (m_Enchantments == a_Item.m_Enchantments) - ); - } - - - bool IsSameType(const cItem & a_Item) const - { - return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty()); - } - - - /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items - cItem CopyOne(void) const; - - /// Adds the specified count to this object and returns the reference to self (useful for chaining) - cItem & AddCount(char a_AmountToAdd); - - /// Returns the maximum damage value that this item can have; zero if damage is not applied - short GetMaxDamage(void) const; - - /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed - bool DamageItem(short a_Amount = 1); - - inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } - - /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! - bool IsStackableWith(const cItem & a_OtherStack) const; - - /// Returns true if the item is stacked up to its maximum stacking. - bool IsFullStack(void) const; - - // tolua_end - - /// Returns the cItemHandler responsible for this item type - cItemHandler * GetHandler(void) const; - - /// Saves the item data into JSON representation - void GetJson(Json::Value & a_OutValue) const; - - /// Loads the item data from JSON representation - void FromJson(const Json::Value & a_Value); - - /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) - static bool IsEnchantable(short a_ItemType); - - // tolua_begin - - short m_ItemType; - char m_ItemCount; - short m_ItemDamage; - cEnchantments m_Enchantments; -}; -// tolua_end - - - - - -/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses -Note that this class is zero-indexed! -*/ -class cItems // tolua_export - : public std::vector<cItem> -{ // tolua_export -public: - // tolua_begin - - /// Need a Lua-accessible constructor - cItems(void) {} - - cItem * Get (int a_Idx); - void Set (int a_Idx, const cItem & a_Item); - void Add (const cItem & a_Item) {push_back(a_Item); } - void Delete(int a_Idx); - void Clear (void) {clear(); } - int Size (void) {return size(); } - void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage); - - void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage) - { - push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage)); - } - - // tolua_end -} ; // tolua_export - - - - - -/// Used to store loot probability tables -class cLootProbab -{ -public: - cItem m_Item; - int m_MinAmount; - int m_MaxAmount; - int m_Weight; -} ; - - - - |