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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-19 20:41:16 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-19 20:41:16 +0200 |
commit | 5d3ade02671cef162c3fdfd20fc7aaf760de0505 (patch) | |
tree | 145fc70294eb169a101bbe1354dc74df6089ba6a /source/Inventory.cpp | |
parent | Debuggers: a simple test of armor slot setting (diff) | |
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Diffstat (limited to 'source/Inventory.cpp')
-rw-r--r-- | source/Inventory.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/Inventory.cpp b/source/Inventory.cpp index 7cfe69be8..8591b7dc2 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -197,6 +197,8 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) { m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, SlotNumToEntityEquipmentID(a_SlotNum), a_Item, m_Owner.GetClientHandle()); } + + SendSlot(a_SlotNum); } |