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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 10:52:57 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 10:52:57 +0100 |
commit | ff403fdbf0b4c372057fc8369797ddf652cfd727 (patch) | |
tree | 0f9f22c6a8ea41e879cbd49011ccd2c9f25d2604 /source/Generating | |
parent | Changed DelayedFluidSimulatorData to be a vector rather than a list, performance doubled :) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Generating/ComposableGenerator.cpp | 20 | ||||
-rw-r--r-- | source/Generating/FinishGen.cpp | 175 | ||||
-rw-r--r-- | source/Generating/FinishGen.h | 37 |
3 files changed, 229 insertions, 3 deletions
diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index 0cd6bfb4f..e9196757b 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -24,6 +24,11 @@ +
+
+
+
+
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
super(a_ChunkGenerator),
m_BiomeGen(NULL),
@@ -308,7 +313,7 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
int Seed = m_ChunkGenerator.GetSeed();
- AStringVector Str = StringSplit(Structures, ",");
+ AStringVector Str = StringSplitAndTrim(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
if (NoCaseCompare(*itr, "trees") == 0)
@@ -355,13 +360,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int Seed = m_ChunkGenerator.GetSeed();
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
- AStringVector Str = StringSplit(Structures, ",");
+ AStringVector Str = StringSplitAndTrim(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
{
- int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
+ int DefaultBottomLavaLevel = (m_World->GetDimension() == cWorld::dimNether) ? 30 : 10;
+ int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
@@ -372,6 +378,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) {
m_FinishGens.push_back(new cFinishGenIce);
}
+ else if (NoCaseCompare(*itr, "LavaSprings") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World));
+ }
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
m_FinishGens.push_back(new cFinishGenLilypads(Seed));
@@ -388,6 +398,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) {
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
+ else if (NoCaseCompare(*itr, "WaterSprings") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World));
+ }
} // for itr - Str[]
}
diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp index 83788fcab..8c13b6158 100644 --- a/source/Generating/FinishGen.cpp +++ b/source/Generating/FinishGen.cpp @@ -13,6 +13,18 @@ #include "../Noise.h" #include "../BlockID.h" #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() +#include "../World.h" + + + + + +#define DEF_NETHER_WATER_SPRINGS "0, 0; 255, 0" +#define DEF_NETHER_LAVA_SPRINGS "0, 0; 30, 0; 31, 50; 120, 50; 127, 0" +#define DEF_OVERWORLD_WATER_SPRINGS "0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0" +#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0" +#define DEF_END_WATER_SPRINGS "0, 0; 255, 0" +#define DEF_END_LAVA_SPRINGS "0, 0; 255, 0" @@ -629,3 +641,166 @@ void cFinishGenDeadBushes::GenFinish( } // for i } + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenFluidSprings: + +cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : + m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other + m_HeightDistribution(255), + m_Fluid(a_Fluid) +{ + bool IsWater = (a_Fluid == E_BLOCK_WATER); + AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; + AString DefaultHeightDistribution; + int DefaultChance; + switch (a_World.GetDimension()) + { + case cWorld::dimNether: + { + DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS; + DefaultChance = IsWater ? 0 : 15; + break; + } + case cWorld::dimOverworld: + { + DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS; + DefaultChance = IsWater ? 24 : 9; + break; + } + case cWorld::dimEnd: + { + DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS; + DefaultChance = 0; + break; + } + default: + { + ASSERT(!"Unhandled world dimension"); + break; + } + } // switch (dimension) + AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution); + m_HeightDistribution.SetDefString(HeightDistribution); + m_Chance = a_IniFile.GetValueSetI(SectionName, "Chance", DefaultChance); +} + + + + + +void cFinishGenFluidSprings::GenFinish( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data + const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to + cEntityList & a_Entities, // Entities may be added or deleted + cBlockEntityList & a_BlockEntities // Block entities may be added or deleted +) +{ + int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 13) % 100; + if (ChanceRnd > m_Chance) + { + // Not in this chunk + return; + } + + // Get the height at which to try: + int Height = m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 11; + Height %= m_HeightDistribution.GetSum(); + Height = m_HeightDistribution.MapValue(Height); + + // Try adding the spring at the height, if unsuccessful, move lower: + for (int y = Height; y > 1; y--) + { + // TODO: randomize the order in which the coords are being checked + for (int z = 1; z < cChunkDef::Width - 1; z++) + { + for (int x = 1; x < cChunkDef::Width - 1; x++) + { + switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z)) + { + case E_BLOCK_NETHERRACK: + { + if (m_Fluid != E_BLOCK_LAVA) + { + // Only lava springs in the netherrack + continue; + } + // fallthrough: + } + case E_BLOCK_STONE: + { + if (TryPlaceSpring(a_BlockTypes, a_BlockMeta, x, y, z)) + { + // Succeeded, bail out + return; + } + } + } // switch (BlockType) + } // for x + } // for y + } // for y +} + + + + + +bool cFinishGenFluidSprings::TryPlaceSpring( + cChunkDef::BlockTypes & a_BlockTypes, + cChunkDef::BlockNibbles & a_BlockMetas, + int x, int y, int z +) +{ + // In order to place a spring, it needs exactly one of the XZ neighbors or a below neighbor to be air + // Also, its neighbor on top of it must be non-air + if (cChunkDef::GetBlock(a_BlockTypes, x, y + 1, z) == E_BLOCK_AIR) + { + return false; + } + + static const struct + { + int x, y, z; + } Coords[] = + { + {-1, 0, 0}, + { 1, 0, 0}, + { 0, -1, 0}, + { 0, 0, -1}, + { 0, 0, 1}, + } ; + int NumAirNeighbors = 0; + for (int i = 0; i < ARRAYCOUNT(Coords); i++) + { + switch (cChunkDef::GetBlock(a_BlockTypes, x + Coords[i].x, y + Coords[i].y, z + Coords[i].z)) + { + case E_BLOCK_AIR: + { + NumAirNeighbors += 1; + if (NumAirNeighbors > 1) + { + return false; + } + } + } + } + if (NumAirNeighbors == 0) + { + return false; + } + + // Has exactly one air neighbor, place a spring: + cChunkDef::SetBlock(a_BlockTypes, x, y, z, m_Fluid); + cChunkDef::SetNibble(a_BlockMetas, x, y, z, 0); + return true; +} + + + + diff --git a/source/Generating/FinishGen.h b/source/Generating/FinishGen.h index 573060843..dde073f67 100644 --- a/source/Generating/FinishGen.h +++ b/source/Generating/FinishGen.h @@ -17,6 +17,7 @@ #include "ComposableGenerator.h" #include "../Noise.h" +#include "../ProbabDistrib.h" @@ -223,3 +224,39 @@ protected: + +class cFinishGenFluidSprings : + public cFinishGen +{ +public: + cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World); + +protected: + + cNoise m_Noise; + cProbabDistrib m_HeightDistribution; + BLOCKTYPE m_Fluid; + int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk + + // cFinishGen override: + virtual void GenFinish( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data + const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to + cEntityList & a_Entities, // Entities may be added or deleted + cBlockEntityList & a_BlockEntities // Block entities may be added or deleted + ) override; + + /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful + bool TryPlaceSpring( + cChunkDef::BlockTypes & a_BlockTypes, + cChunkDef::BlockNibbles & a_BlockMetas, + int x, int y, int z + ); +} ; + + + + |