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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-08 17:01:44 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-08 17:01:44 +0100
commit7c0a7d662daec45a44bdf598735d1600bf7c187d (patch)
tree28886a3bb1b71b127821a05d58505e26b08e0a0b /source/Generating/ChunkGenerator.h
parentAdded cBlockArea:CopyTo() and :CopyFrom(), so now block areas can be duplicated easily. (diff)
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Diffstat (limited to 'source/Generating/ChunkGenerator.h')
-rw-r--r--source/Generating/ChunkGenerator.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Generating/ChunkGenerator.h b/source/Generating/ChunkGenerator.h
index e89e9def8..2d3bb8082 100644
--- a/source/Generating/ChunkGenerator.h
+++ b/source/Generating/ChunkGenerator.h
@@ -56,8 +56,8 @@ public:
/// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes().
virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
- /// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc, a_Entities and a_BlockEntities.
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) = 0;
+ /// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc.
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0;
protected:
cChunkGenerator & m_ChunkGenerator;