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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
commit | ba2a9b6b2c1519563662a6a1147a82f96afb36dc (patch) | |
tree | f176e14fa7afa14a3e598350779bcb755b9d0339 /source/FluidSimulator.h | |
parent | Fixed initial player head rotation when a player is being spawned on another client (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/FluidSimulator.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h index 1ec254595..20d86b1b8 100644 --- a/source/FluidSimulator.h +++ b/source/FluidSimulator.h @@ -29,11 +29,11 @@ public: //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - virtual bool IsAllowedBlock( char a_BlockID ) = 0; - virtual bool IsStationaryBlock( char a_BlockID); - virtual bool IsPassableForFluid( char a_BlockID ); - bool CanWashAway( char a_BlockID ); - bool IsSolidBlock(char a_BlockID); + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) = 0; + virtual bool IsStationaryBlock( BLOCKTYPE a_BlockID); + virtual bool IsPassableForFluid( BLOCKTYPE a_BlockID ); + bool CanWashAway( BLOCKTYPE a_BlockID ); + bool IsSolidBlock(BLOCKTYPE a_BlockID); protected: virtual void AddBlock( int a_X, int a_Y, int a_Z); char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); @@ -47,8 +47,8 @@ protected: FluidData* m_Data; //Customize - char m_FluidBlock; - char m_StationaryFluidBlock; + BLOCKTYPE m_FluidBlock; + BLOCKTYPE m_StationaryFluidBlock; char m_MaxHeight; char m_FlowReduction; |