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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/Entity.h | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/Entity.h')
-rw-r--r-- | source/Entity.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/source/Entity.h b/source/Entity.h new file mode 100644 index 000000000..15c351a09 --- /dev/null +++ b/source/Entity.h @@ -0,0 +1,172 @@ + +#pragma once + + + + +#include "Vector3d.h" +#include "Vector3f.h" + + + + + +#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType ); +#define CLASS_PROT_GETCLASS() virtual const char* GetClass(); + +/* Can't use this (yet) because of tolua */ +#define CLASS_PROTOTYPE() \ + CLASS_PROT_ISA(); \ + CLASS_PROT_GETCLASS(); + +#define CLASS_DEF_ISA( classname, superclass ) \ + bool classname::IsA( const char* a_EntityType ) \ + { \ + if( strcmp( a_EntityType, #classname ) == 0 ) return true; \ + return superclass::IsA( a_EntityType ); \ + } + +#define CLASS_DEF_GETCLASS( classname ) \ + const char* classname::GetClass() \ + { \ + return #classname; \ + } + +#define CLASS_DEFINITION( classname, superclass ) \ + CLASS_DEF_ISA( classname, superclass ) \ + CLASS_DEF_GETCLASS( classname ) + + + + + +class cWorld; +class cReferenceManager; +class cClientHandle; + + + + +// tolua_begin +class cEntity +{ +public: + enum + { + ENTITY_STATUS_HURT = 2, + ENTITY_STATUS_DEAD = 3, + ENTITY_STATUS_WOLF_TAMING = 6, + ENTITY_STATUS_WOLF_TAMED = 7, + ENTITY_STATUS_WOLF_SHAKING = 8, + ENTITY_STATUS_EATING_ACCEPTED = 9, + ENTITY_STATUS_SHEEP_EATING = 10, + } ; + + cEntity(const double & a_X, const double & a_Y, const double & a_Z); + virtual ~cEntity(); + + virtual void Initialize(cWorld * a_World); + + enum eEntityType + { + eEntityType_Entity, + eEntityType_Player, + eEntityType_Pickup + }; + + virtual unsigned int GetEntityType() { return m_EntityType; } + virtual bool IsA( const char* a_EntityType ); + virtual const char* GetClass(); + // tolua_end + + cWorld * GetWorld(void) const { return m_World; } //tolua_export + + const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export + const double & GetPosX (void) const {return m_Pos.x; } //tolua_export + const double & GetPosY (void) const {return m_Pos.y; } //tolua_export + const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export + const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export + float GetRotation(void) const {return m_Rot.x; } //tolua_export + float GetPitch (void) const {return m_Rot.y; } //tolua_export + float GetRoll (void) const {return m_Rot.z; } //tolua_export + Vector3f GetLookVector(); //tolua_export + + int GetChunkX(void) const {return m_ChunkX; } //tolua_export + int GetChunkY(void) const {return m_ChunkY; } //tolua_export + int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export + + void SetPosX( const double & a_PosX ); //tolua_export + void SetPosY( const double & a_PosY ); //tolua_export + void SetPosZ( const double & a_PosZ ); //tolua_export + void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export + void SetPosition( const Vector3d & a_Pos ); //tolua_export + void SetRot( const Vector3f & a_Rot ); //tolua_export + void SetRotation( float a_Rotation ); //tolua_export + void SetPitch( float a_Pitch ); //tolua_export + void SetRoll( float a_Roll ); //tolua_export + + inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export + inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export + + void Destroy(); //tolua_export + void RemoveFromChunk(void); // for internal use in cChunk + + virtual void Tick(float a_Dt) = 0; //tolua_export + + /** Descendants override this function to send a command to the specified client to spawn the entity on the client. + To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity() + Needs to have a default implementation due to Lua bindings. + */ + virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); } // tolua_export + + void WrapRotation(); + + // Metadata flags; descendants may override the defaults: + virtual bool IsOnFire (void) const {return (m_BurnPeriod > 0); } + virtual bool IsCrouched (void) const {return false; } + virtual bool IsRiding (void) const {return false; } + virtual bool IsSprinting(void) const {return false; } + virtual bool IsRclking (void) const {return false; } + +protected: + virtual void Destroyed() {} // Called after the entity has been destroyed + + void SetWorld( cWorld* a_World ) { m_World = a_World; } + void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false); + + friend class cReferenceManager; + void AddReference( cEntity*& a_EntityPtr ); + void ReferencedBy( cEntity*& a_EntityPtr ); + void Dereference( cEntity*& a_EntityPtr ); + + static cCriticalSection m_CSCount; + static int m_EntityCount; + + int m_UniqueID; + + cReferenceManager* m_Referencers; + cReferenceManager* m_References; + + int m_ChunkX, m_ChunkY, m_ChunkZ; + Vector3d m_Pos; + bool m_bDirtyPosition; + + Vector3f m_Rot; + bool m_bDirtyOrientation; + + bool m_bDestroyed; + bool m_bRemovedFromChunk; + + eEntityType m_EntityType; + + cWorld* m_World; + + float m_FireDamageInterval; + float m_BurnPeriod; +}; //tolua_export + +typedef std::list<cEntity *> cEntityList; + + + + |