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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-02 15:15:28 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-02 15:15:28 +0200 |
commit | 20b64e18e49550e7a105899045fd51be192e86bc (patch) | |
tree | c261c71ea2feb99bc5d4b058da5811c6b80db70c /source/Entities | |
parent | Minecart enhancements [SEE DESC] (diff) | |
parent | Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API (diff) | |
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Diffstat (limited to 'source/Entities')
-rw-r--r-- | source/Entities/Entity.cpp | 49 | ||||
-rw-r--r-- | source/Entities/Entity.h | 8 | ||||
-rw-r--r-- | source/Entities/FallingBlock.cpp | 14 | ||||
-rw-r--r-- | source/Entities/FallingBlock.h | 1 | ||||
-rw-r--r-- | source/Entities/Minecart.cpp | 14 | ||||
-rw-r--r-- | source/Entities/Minecart.h | 1 | ||||
-rw-r--r-- | source/Entities/Pickup.cpp | 21 | ||||
-rw-r--r-- | source/Entities/Pickup.h | 2 | ||||
-rw-r--r-- | source/Entities/Player.cpp | 80 | ||||
-rw-r--r-- | source/Entities/Player.h | 21 | ||||
-rw-r--r-- | source/Entities/ProjectileEntity.cpp | 351 | ||||
-rw-r--r-- | source/Entities/ProjectileEntity.h | 238 | ||||
-rw-r--r-- | source/Entities/TNTEntity.cpp | 14 | ||||
-rw-r--r-- | source/Entities/TNTEntity.h | 1 |
14 files changed, 728 insertions, 87 deletions
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index b9810aabb..56fd36a05 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -144,6 +144,10 @@ bool cEntity::Initialize(cWorld * a_World) m_World->AddEntity(this); cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this); + + // Spawn the entity on the clients: + a_World->BroadcastSpawnEntity(*this); + return true; } @@ -477,7 +481,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { // TODO Add collision detection with entities. - a_Dt /= 1000; + a_Dt /= 1000; // Convert from msec to sec Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ()); Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ()); int BlockX = (int) floor(NextPos.x); @@ -493,7 +497,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } // Make sure we got the correct chunk and a valid one. No one ever knows... - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ); + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); if (NextChunk != NULL) { int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); @@ -513,11 +517,12 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - //Push out entity. + // Push out entity. m_bOnGround = true; NextPos.y += 0.2; - LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ); + LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", + m_UniqueID, GetClass(), BlockX, BlockY, BlockZ + ); } if (!m_bOnGround) @@ -525,16 +530,16 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) float fallspeed; if (IsBlockWater(BlockIn)) { - fallspeed = -3.0f * a_Dt; //Fall slower in water. + fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. } else if (BlockIn == E_BLOCK_COBWEB) { - NextSpeed.y *= 0.05; //Reduce overall falling speed - fallspeed = 0; //No falling. + NextSpeed.y *= 0.05; // Reduce overall falling speed + fallspeed = 0; // No falling. } else { - //Normal gravity + // Normal gravity fallspeed = m_Gravity * a_Dt; } NextSpeed.y += fallspeed; @@ -548,19 +553,25 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) (BlockBelow != E_BLOCK_ACTIVATOR_RAIL) ) { - //Friction + // Friction if (NextSpeed.SqrLength() > 0.0004f) { - NextSpeed.x *= 0.7f/(1+a_Dt); - if ( fabs(NextSpeed.x) < 0.05 ) NextSpeed.x = 0; - NextSpeed.z *= 0.7f/(1+a_Dt); - if ( fabs(NextSpeed.z) < 0.05 ) NextSpeed.z = 0; + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) + { + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; + } } } } - //Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we - //might have different speed modifiers according to terrain. + // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we + // might have different speed modifiers according to terrain. if (BlockIn == E_BLOCK_COBWEB) { NextSpeed.x *= 0.25; @@ -1037,9 +1048,9 @@ void cEntity::SetMass(double a_Mass) } else { - //Make sure that mass is not zero. 1g is the default because we - //have to choose a number. It's perfectly legal to have a mass - //less than 1g as long as is NOT equal or less than zero. + // Make sure that mass is not zero. 1g is the default because we + // have to choose a number. It's perfectly legal to have a mass + // less than 1g as long as is NOT equal or less than zero. m_Mass = 0.001; } } diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index 119cb2fe5..2d058abae 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -90,12 +90,13 @@ public: etPlayer, etPickup, etMonster, - etMob = etMonster, // DEPRECATED, use etMonster instead! etFallingBlock, etMinecart, etTNT, + etProjectile, // DEPRECATED older constants, left over for compatibility reasons (plugins) + etMob = etMonster, // DEPRECATED, use etMonster instead! eEntityType_Entity = etEntity, eEntityType_Player = etPlayer, eEntityType_Pickup = etPickup, @@ -162,7 +163,7 @@ public: void SetPosY (double a_PosY); void SetPosZ (double a_PosZ); void SetPosition(double a_PosX, double a_PosY, double a_PosZ); - void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x,a_Pos.y,a_Pos.z);} + void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); void SetRotation(double a_Rotation); void SetPitch (double a_Pitch); @@ -276,9 +277,8 @@ public: /** Descendants override this function to send a command to the specified client to spawn the entity on the client. To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity() - Needs to have a default implementation due to Lua bindings. */ - virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); } + virtual void SpawnOn(cClientHandle & a_Client) = 0; // tolua_begin diff --git a/source/Entities/FallingBlock.cpp b/source/Entities/FallingBlock.cpp index 237327975..9fcd9ac80 100644 --- a/source/Entities/FallingBlock.cpp +++ b/source/Entities/FallingBlock.cpp @@ -22,20 +22,6 @@ cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_Block -bool cFallingBlock::Initialize(cWorld * a_World) -{ - if (super::Initialize(a_World)) - { - a_World->BroadcastSpawnEntity(*this); - return true; - } - return false; -} - - - - - void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnFallingBlock(*this); diff --git a/source/Entities/FallingBlock.h b/source/Entities/FallingBlock.h index 13931f061..5ba9909bb 100644 --- a/source/Entities/FallingBlock.h +++ b/source/Entities/FallingBlock.h @@ -29,7 +29,6 @@ public: NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; } // cEntity overrides: - virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index 9a92df38e..685067e79 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -26,20 +26,6 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : -bool cMinecart::Initialize(cWorld * a_World) -{ - if (super::Initialize(a_World)) - { - a_World->BroadcastSpawnEntity(*this); - return true; - } - return false; -} - - - - - void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) { char SubType = 0; diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index b3386fbc9..f98b02bb5 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -35,7 +35,6 @@ public: } ; // cEntity overrides: - virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; void HandleRailPhysics(float a_Dt, cChunk & a_Chunk); diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 0417b861d..9b388366a 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -40,20 +40,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem -bool cPickup::Initialize(cWorld * a_World) -{ - if (super::Initialize(a_World)) - { - a_World->BroadcastSpawnEntity(*this); - return true; - } - return false; -} - - - - - void cPickup::SpawnOn(cClientHandle & a_Client) { a_Client.SendPickupSpawn(*this); @@ -73,18 +59,19 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) if (!m_bCollected) { int BlockY = (int) floor(GetPosY()); - if (BlockY < cChunkDef::Height) // Don't do anything except for falling when above the world + if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world { int BlockX = (int) floor(GetPosX()); int BlockZ = (int) floor(GetPosZ()); - //Position might have changed due to physics. So we have to make sure we have the correct chunk. + // Position might have changed due to physics. So we have to make sure we have the correct chunk. cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); if (CurrentChunk != NULL) // Make sure the chunk is loaded { int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockBelow = CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ); + // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) + BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); if ( diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index b0323dd92..af6eaf3bb 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -26,8 +26,6 @@ public: cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export - virtual bool Initialize(cWorld * a_World) override; - cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 3ccb4ca1d..0943f61ff 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -64,6 +64,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_IsSwimming(false) , m_IsSubmerged(false) , m_EatingFinishTick(-1) + , m_IsChargingBow(false) + , m_BowCharge(0) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -200,6 +202,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) } } + if (!a_Chunk.IsValid()) + { + // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83) + return; + } + super::Tick(a_Dt, a_Chunk); // Set player swimming state @@ -207,6 +215,13 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) // Handle air drowning stuff HandleAir(); + + // Handle charging the bow: + if (m_IsChargingBow) + { + m_BowCharge += 1; + LOGD("Player \"%s\" charging bow: %d", m_PlayerName.c_str(), m_BowCharge); + } if (m_bDirtyPosition) { @@ -247,6 +262,41 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +void cPlayer::StartChargingBow(void) +{ + LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); + m_IsChargingBow = true; + m_BowCharge = 0; +} + + + + + +int cPlayer::FinishChargingBow(void) +{ + LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); + int res = m_BowCharge; + m_IsChargingBow = false; + m_BowCharge = 0; + return res; +} + + + + + +void cPlayer::CancelChargingBow(void) +{ + LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); + m_IsChargingBow = false; + m_BowCharge = 0; +} + + + + + void cPlayer::SetTouchGround(bool a_bTouchGround) { // If just @@ -807,6 +857,36 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) +Vector3d cPlayer::GetThrowStartPos(void) const +{ + Vector3d res = GetEyePosition(); + + // Adjust the position to be just outside the player's bounding box: + res.x += 0.16 * cos(GetPitch()); + res.y += -0.1; + res.z += 0.16 * sin(GetPitch()); + + return res; +} + + + + + +Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const +{ + Vector3d res = GetLookVector(); + res.Normalize(); + + // TODO: Add a slight random change (+-0.0075 in each direction) + + return res * a_SpeedCoeff; +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 5dcce8421..82ff48954 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -62,6 +62,18 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + + /// Starts charging the equipped bow + void StartChargingBow(void); + + /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged + int FinishChargingBow(void); + + /// Cancels the current bow charging + void CancelChargingBow(void); + + /// Returns true if the player is currently charging the bow + bool IsChargingBow(void) const { return m_IsChargingBow; } void SetTouchGround( bool a_bTouchGround ); inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } @@ -78,6 +90,12 @@ public: // tolua_begin + /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment + Vector3d GetThrowStartPos(void) const; + + /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. + Vector3d GetThrowSpeed(double a_SpeedCoeff) const; + /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable eGameMode GetGameMode(void) const { return m_GameMode; } @@ -351,6 +369,9 @@ protected: /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; + + bool m_IsChargingBow; + int m_BowCharge; virtual void Destroyed(void); diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp new file mode 100644 index 000000000..91b2c97a8 --- /dev/null +++ b/source/Entities/ProjectileEntity.cpp @@ -0,0 +1,351 @@ + +// ProjectileEntity.cpp + +// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types + +#include "Globals.h" +#include "ProjectileEntity.h" +#include "../ClientHandle.h" +#include "Player.h" +#include "../LineBlockTracer.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProjectileTracerCallback: + +class cProjectileTracerCallback : + public cBlockTracer::cCallbacks +{ +public: + cProjectileTracerCallback(cProjectileEntity * a_Projectile) : + m_Projectile(a_Projectile) + { + } + +protected: + cProjectileEntity * m_Projectile; + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override + { + if (g_BlockIsSolid[a_BlockType]) + { + // The projectile hit a solid block + m_Projectile->OnHitSolidBlock(a_BlockX, a_BlockY, a_BlockZ, a_EntryFace); + return true; + } + + // Convey some special effects from special blocks: + switch (a_BlockType) + { + case E_BLOCK_LAVA: + case E_BLOCK_STATIONARY_LAVA: + { + m_Projectile->StartBurning(30); + break; + } + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + { + m_Projectile->StopBurning(); + break; + } + } // switch (a_BlockType) + + // Continue tracing + return false; + } +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProjectileEntity: + +cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : + super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), + m_ProjectileKind(a_Kind), + m_Creator(a_Creator), + m_IsInGround(false) +{ +} + + + + + +cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : + super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), + m_ProjectileKind(a_Kind), + m_Creator(a_Creator), + m_IsInGround(false) +{ + SetSpeed(a_Speed); +} + + + + + +cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed) +{ + Vector3d Speed; + if (a_Speed != NULL) + { + Speed = *a_Speed; + } + + switch (a_Kind) + { + case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed); + case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed); + // TODO: the rest + } + + LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); + return NULL; +} + + + + + +void cProjectileEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) +{ + // TODO: Set proper position based on what face was hit + switch (a_BlockFace) + { + case BLOCK_FACE_TOP: SetPosition(0.5 + a_BlockX, 1.0 + a_BlockY, 0.5 + a_BlockZ); break; + case BLOCK_FACE_BOTTOM: SetPosition(0.5 + a_BlockX, a_BlockY, 0.5 + a_BlockZ); break; + case BLOCK_FACE_EAST: SetPosition( a_BlockX, 0.5 + a_BlockY, 0.5 + a_BlockZ); break; + case BLOCK_FACE_WEST: SetPosition(1.0 + a_BlockX, 0.5 + a_BlockY, 0.5 + a_BlockZ); break; + case BLOCK_FACE_NORTH: SetPosition(0.5 + a_BlockX, 0.5 + a_BlockY, 1.0 + a_BlockZ); break; + case BLOCK_FACE_SOUTH: SetPosition(0.5 + a_BlockX, 0.5 + a_BlockY, a_BlockZ); break; + case BLOCK_FACE_NONE: SetPosition(0.5 + a_BlockX, 0.5 + a_BlockY, 0.5 + a_BlockZ); break; + } + SetSpeed(0, 0, 0); + + // DEBUG: + LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d", + m_UniqueID, + GetPosX(), GetPosY(), GetPosZ(), + a_BlockFace + ); + + m_IsInGround = true; +} + + + + + +AString cProjectileEntity::GetMCAClassName(void) const +{ + switch (m_ProjectileKind) + { + case pkArrow: return "Arrow"; + case pkSnowball: return "Snowball"; + case pkEgg: return "Egg"; + case pkGhastFireball: return "Fireball"; + case pkFireCharge: return "SmallFireball"; + case pkEnderPearl: return "ThrownEnderPearl"; + case pkExpBottle: return "ThrownExpBottle"; + case pkSplashPotion: return "ThrownPotion"; + case pkWitherSkull: return "WitherSkull"; + case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? + } + ASSERT(!"Unhandled projectile entity kind!"); + return ""; +} + + + + + +void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + BroadcastMovementUpdate(); +} + + + + + +void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +{ + if (m_IsInGround) + { + // Already-grounded projectiles don't move at all + return; + } + + Vector3d PerTickSpeed = GetSpeed() / 20; + Vector3d Pos = GetPosition(); + + // Trace the tick's worth of movement as a line: + Vector3d NextPos = Pos + PerTickSpeed; + cProjectileTracerCallback TracerCallback(this); + if (cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) + { + // Nothing in the way, update the position + SetPosition(NextPos); + } + + // Add gravity effect to the vertical speed component: + SetSpeedY(GetSpeedY() + m_Gravity / 20); + + // DEBUG: + LOGD("Arrow %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}", + m_UniqueID, + GetPosX(), GetPosY(), GetPosZ(), + GetSpeedX(), GetSpeedY(), GetSpeedZ() + ); +} + + + + + +void cProjectileEntity::SpawnOn(cClientHandle & a_Client) +{ + // Default spawning - use the projectile kind to spawn an object: + a_Client.SendSpawnObject(*this, m_ProjectileKind, 0, 0, 0); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cArrowEntity: + +cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), + m_PickupState(psNoPickup), + m_DamageCoeff(2) +{ + SetSpeed(a_Speed); + SetMass(0.1); + LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f}", + m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ() + ); +} + + + + + +cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : + super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), + m_PickupState(psInSurvivalOrCreative), + m_DamageCoeff(2) +{ +} + + + + + +bool cArrowEntity::CanPickup(const cPlayer & a_Player) const +{ + switch (m_PickupState) + { + case psNoPickup: return false; + case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); + case psInCreative: return a_Player.IsGameModeCreative(); + } + ASSERT(!"Unhandled pickup state"); + return false; +} + + + + + +void cArrowEntity::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0); +} + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cThrownEggEntity: + +cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownEggEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) +{ + // TODO: Random-spawn a chicken or four + + Destroy(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cThrownEnderPearlEntity : + +cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownEnderPearlEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) +{ + // TODO: Teleport the creator here, make them take 5 damage + + Destroy(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cThrownSnowballEntity : + +cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cThrownSnowballEntity::OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) +{ + // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs + + Destroy(); +} + + + + + diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h new file mode 100644 index 000000000..95dc00abc --- /dev/null +++ b/source/Entities/ProjectileEntity.h @@ -0,0 +1,238 @@ + +// ProjectileEntity.h + +// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types + + + + + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin + +class cProjectileEntity : + public cEntity +{ + typedef cEntity super; + +public: + /// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet. + enum eKind + { + pkArrow = 60, + pkSnowball = 61, + pkEgg = 62, + pkGhastFireball = 63, + pkFireCharge = 64, + pkEnderPearl = 65, + pkExpBottle = 75, + pkSplashPotion = 73, + pkWitherSkull = 66, + pkFishingFloat = 90, + } ; + + // tolua_end + + CLASS_PROTODEF(cProjectileEntity); + + cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); + cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); + + static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); + + /// Called by the physics blocktracer when the entity hits a solid block, the block's coords and the face hit is given + virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); + + // tolua_begin + + /// Returns the kind of the projectile (fast class identification) + eKind GetProjectileKind(void) const { return m_ProjectileKind; } + + /// Returns the entity who created this projectile; may be NULL + cEntity * GetCreator(void) { return m_Creator; } + + /// Returns the string that is used as the entity type (class name) in MCA files + AString GetMCAClassName(void) const; + + /// Returns true if the projectile has hit the ground and is stuck there + bool IsInGround(void) const { return m_IsInGround; } + +protected: + eKind m_ProjectileKind; + + /// The entity who has created this projectile; may be NULL (e. g. for dispensers) + cEntity * m_Creator; + + /// True if the projectile has hit the ground and is stuck there + bool m_IsInGround; + + // tolua_end + + // cEntity overrides: + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void SpawnOn(cClientHandle & a_Client) override; + + // tolua_begin +} ; + + + + + +class cArrowEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field + enum ePickupState + { + psNoPickup = 0, + psInSurvivalOrCreative = 1, + psInCreative = 2, + } ; + + // tolua_end + + CLASS_PROTODEF(cArrowEntity); + + /// Creates a new arrow with psNoPickup state and default damage modifier coeff + cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + + /// Creates a new arrow as shot by a player, initializes it from the player object + cArrowEntity(cPlayer & a_Player, double a_Force); + + // tolua_begin + + /// Returns whether the arrow can be picked up by players + ePickupState GetPickupState(void) const { return m_PickupState; } + + /// Sets a new pickup state + void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } + + /// Returns the damage modifier coeff. + double GetDamageCoeff(void) const { return m_DamageCoeff; } + + /// Sets the damage modifier coeff + void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } + + /// Returns true if the specified player can pick the arrow up + bool CanPickup(const cPlayer & a_Player) const; + + // tolua_end + +protected: + + /// Determines when the arrow can be picked up by players + ePickupState m_PickupState; + + /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow + double m_DamageCoeff; + + // cProjectileEntity overrides: + virtual void SpawnOn(cClientHandle & a_Client) override; + + // tolua_begin +} ; + + + + + +class cThrownEggEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cThrownEggEntity); + + cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // tolua_end + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override; + + // tolua_begin + +} ; + + + + + +class cThrownEnderPearlEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cThrownEnderPearlEntity); + + cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // tolua_end + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override; + + // tolua_begin + +} ; + + + + + +class cThrownSnowballEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cThrownSnowballEntity); + + cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // tolua_end + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override; + + // tolua_begin + +} ; + + + + + +// tolua_end + + + diff --git a/source/Entities/TNTEntity.cpp b/source/Entities/TNTEntity.cpp index 43a0dea09..ad3d9ae0c 100644 --- a/source/Entities/TNTEntity.cpp +++ b/source/Entities/TNTEntity.cpp @@ -29,20 +29,6 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) : -bool cTNTEntity::Initialize(cWorld * a_World) -{ - if (super::Initialize(a_World)) - { - a_World->BroadcastSpawnEntity(*this); - return true; - } - return false; -} - - - - - void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT diff --git a/source/Entities/TNTEntity.h b/source/Entities/TNTEntity.h index ae6fc75e2..eb5040e8a 100644 --- a/source/Entities/TNTEntity.h +++ b/source/Entities/TNTEntity.h @@ -19,7 +19,6 @@ public: cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); // cEntity overrides: - virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; |